Game Master Artificial Intelligence
Hi, Guys - I'm new here. Basically, I'm a highly experienced artificial intelligence developer with background in game development and design and I've now been given abundant resources to make an RPG AI that facilitates games via group chats. Just wondering what input this community has to something like that?
EDIT: (adding a few more details to clarify and trying to keep it as non-technical as I can)
In terms of specific AI systems, these are the types of AI I've worked on in the past:
(a) Natural Language Processing (NLP) - which runs the spoken language understanding engines in things like Siri, Cortana, or Google Assistant, and works by determining user intention and identifying key entities in their sentences/ phrases,
(b) Deep Learning - which is a technique that lets computers learn and become more intelligent, and
(c) Recommendation Systems - like the ones you see in online stores that say "other customers also bought these..." or "you might also like ..." and present you with recommendations based on your profile / historical data.
So, combining these 3, what we're trying to achieve is an AI you can chat/talk to which will have capabilities such as but not limited to:
1. Understanding when a player says something that's not expected and can try to compute a recommendation and outcome on the fly like a real-life GM would do. Otherwise, it will gather this as input into its learning engine for experienced GMs to examine and configure a reaction to so in the future and as time goes by, this AI will learn to adapt more effectively.
2. Game facilitation meaning generating a plot with dynamic inter-actable entities (monsters, NPCs, environments, etc.) and presenting these to would-be adventurers, guiding character creation, keeping track of the character sheets in digital format, and just remembering current and historical play data for any user, letting users do the rolls and checks, etc.
This message was last edited by the user at 02:50, Wed 22 Feb 2017.