Crowd-sourced, generic RPG encounters for GMs
I run a sandbox sci fi and sometimes I struggle to come up with enough simple encounters to pepper around; when the players are struggling to push the story forward.
I had a search in Community Chat, but couldn't find anything ... so I figured I'd start this; & see where it goes.
Attempting a basic format/template, with dot points, to keep things simple, and scannable. Nobody likes huge walls of text.
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#1
Genre: Sci Fi
Name: "Well looky here..."
A stowaway is discovered aboard the ship! They may have caused some damage.
Stowaway NPC ideas:
- Psychic child; running from oppressors
- Slave; running from his owners
- Rebel; running from the government
- Small robot (like Johnny 5, or R2D2): found the ship's next waypoint, & needs to get to that system to deliver a payload of data
This encounter should challenge the PC's morals & ethics. Are the PCs sympathetic to the stowaway? Hopefully this divides the PCs, for some inter-group tensions.
It could easily lead to a larger plot hook, if needed. Or it could be quickly dealt with for some quick XP, bounty, reputation gains with factions, or loot.
XP/Alignment Ideas
- You helped the stowaway!
- :o You killed the stowaway!
- We need more hands on deck (Forced labour)
- An offer not to be refused (Offer work)
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#2
Genre: Sci Fi
Name: "Unexpected Storm"
Out of nowhere, without warning, a huge environmental/atmospheric storm hits the planetside location the PCs find themselves in. The locals are scrambling to save themselves.
- Buildings collapsing
- Locals trapped
- Farms being destroyed
- Biodomes damaged & atmosphere leaking
- Critical infrastructure damaged (terraforming, energy production, water, communications)
- Low visibility
- Need for vacsuits or biosuits
Do the PCs help the locals? Or do they save themselves?
How far are they willing to go?
Do they investigate the cause of the storm?
- Atmospheric manipulation from a stealthed ship in orbit
- Chemical manipulation from a faction
- The weather forecast data was sabotaged (so people couldn't prepare for major storm, as they usually would)
XP/alignment ideas
- "Quick, get in!" (Take locals on board your ship)
- Selfish, but safe. (Just get the hell outta dodge - help nobody)
- Opportunist (Salvage damaged/abandoned goods/equipment)
- Survivalist (Survive a night in the storm, using makeshift shelter etc)