Flint_A:
Now that I think about it, the system I hate the most is "Anima". Amazing concept, great lore, beautiful details...and it's incomprehensible. It took us SEVERAL DAYS to be 100% clear on the exact steps you need to take to create a character. Then we told the GM we'd quit if he didn't change systems.
I have a fear that you're talking about Anima: Beyond Fantasy and not Anima Prime, since I believe Anima Prime is a fairly simple system (and almost entirely unheard of to boot).
I'll be the first to admit that approaching Anima head-on is a lot like approaching a train head-on. The train is going to win. It's going to hurt you. And there's really not much of a chance that you'll survive the encounter. That being said, if you can find the right angle, Anima is a great way to get from point A to B, and it's a whole lot more fun than taking the plane (not more expedient, but more fun).
Anima has this terrible habit of, as you said, being "amazing... beautiful... [and] incomprehensible." They've dedicated at least 50% of the (currently) 8 books to character generation (and roughly that much in the Core book alone) and yet finding a rule that's consistent from one book to the next is sort of like finding one of Willy Wonka's Golden Tickets inside an egg. It definitely wasn't supposed to be there, but it was a nice surprise. I've, quite literally, spent the last two years creating a character sheet in Open Office Calc (the poor man's Excel) which automatically calculates values for players, and it's still
nowhere near finished. In fact,
I still find rules I had no idea existed.
But, then again, you can do pretty much anything with the system. You can build your favorite characters and really flesh them out in the way you'd expect them to be fleshed out. As many ways as there are to break the system, every single build has a counter (with maybe one exception, but that exception is literally turning yourself into a god). There's this... freakishly precise balance to it that's completely nonsense given how unbalanced the system appears to be under even the tiniest bit of scrutiny. And, honestly, when compared to some systems I've gone up against it's just better for what I want to do, because gameplay is about 1000x easier than character generation. Seriously. It is.
The whole system is a mess, but it's one of my favorite messes of all time. I'm sorry to hear that you hate it so much, even if I can understand why. But if you're ever willing to give it another chance (or if anyone is), drop me a line. ;)
Also, back to the specific topic, I've always wanted to play Savage Worlds, but every time I read the rulebooks I have I get... disappointed, I guess. I feel like there's a lot there, but there's not
enough there to make me excited about making a character. Or the information is presented in a way that just makes me a little sad. I honestly don't know. All I know is that every time I look at the books I think "Well, nah. Maybe next time."