How do you recover from cynical burnout as a GM/player?
1) I've been consuming stories for over two decades. I have very few hobbies that don't involve the consumption of writing in some form (reading, watching, playing, whatever) so it takes up the majority of my time.
2) Over the last 5-10 years, reading Wikipedia and TVTropes has consumed a sizable portion of my time, to the extent that I look at a work and just automatically start counting the tropes.
3) I am double majoring between Psychology and Comparative Literature, with minors in Philosophy, Sociology and Economy; so it's basically my job to criticize and question things.
4) 99% of my human interaction is with geeks, social activists, or both.
As a result, I have come to the point where I have trouble enjoying things. I can still enjoy comedies (I watched the Hangover for the first time on TV the other day and enjoyed it) because they tickle a more primitive side. The standards are lower, I want to laugh. But anything "serious"; be it horror or drama or action, I start ripping apart. Then most of the time (but of course with exceptions) I decide it's all the same story, full of formulae and clichés, and I have a lot of trouble enjoying it. I saw The Gods of Egypt on TV and I enjoyed it even though it was pretty poorly made, and I suspect it was just because it mocked itself.
When it comes to video games, I can happily play puzzle games or the Sims or MOBAs or whatever. If it's about the gameplay, I still enjoy it. (So I know it's not just depression. I've been there.) If the game is story-heavy though, I just feel this...reluctance.
I enjoy things that subvert the tropes, poke fun of genre conventions, try something different...for example, I loved the story (and the gameplay) of the Magic Circle, but I'll be damned if it wasn't one of the most meta things I've ever seen.
Anyway, my consumption issues aren't a problem there. I have more than enough games, webcomics, etc. that still satisfy me. The problem is my cynicism has affected my approach to RPs.
Last semester I played a D&D 5E game that was a pure dungeon crawl. There was little to no roleplaying or story, just beating monsters and solving puzzles. I enjoyed that fine, because there was nothing to be cynical about. It was just a pure tactical challenge.
But for the last few months I've been playing in another game...and I'm bored out of my mind. I like the GM, he's not the best but he's pretty decent. Same goes for the party. The system's good too. (Pokémon Tabletop United, though it's not a Pokémon game.) But the game is 90% story and the story's nothing new. It's regular medieval fantasy. It's not a bad story by any means. There's conspiracies and secrets and lots of things to do. But it's just...bland. I had this exact response to Skyrim. Sure it was well made, but it wasn't breaking any new ground. Couldn't play it. I'm only gritting my teeth for this game for the GM's sake. (Don't get me wrong, it's not torture. It just doesn't excite me.)
Now, it's my last year at my university. I have about a dozen people BEGGING me to run a campaign or two before I go. And I want to. I just...can't. I keep weighing ideas in my brain and I hate them all before I do anything.
I thought of a game where the characters are aware of the rules of the system, full of meta jokes, things taken to their absurd conclusions, etc. (Like a Wizard ordering dozens of students to cast Summon Monster all day to calculate the statistics of the spell, then getting chastised by an angel for disrupting the cosmological balance.) My inspiration was the webcomic Order of the Stick. Problem is, as can be seen by the webcomic, for this idea to be fun you need a very crunchy, very traditional system so that there's more to subvert. Such as D&D. And I know for a fact that I can't run D&D games, because writing bosses for the party to fight before every session is torture. If I minmax them, it takes too long. If I don't, I know the party will beat them because I'll be allowing them to have OP PCs. If instead I say "you're 1st level Fighters, now fight some Goblins", then I'll be bored because that's a waste of such a huge system.
I thought of a game where they were superheroes and they had to deal with the philosophical and political ramifications of being an Übermensch. If you want to help the people, shouldn't you be using your super strength to plow farmlands in Africa and your ray of cold to re-freeze the icecaps instead of punching villains? And if you have the capacity, the will and the knowledge to "fix" the world, should you allow pesky things like "governments" and "mortal armies" to stand in your way? Great idea. Except, I know of absolutely no system that can handle anything like this without it dissolving into "I punch the aircraft carrier". I could run a freeform game, I like freeform games, but there are very few players I would trust with that sort of a responsibility. (Not that I'd be completely comfortable deciding on such things myself either.)
I could just say screw stories and run a pure dungeon crawl and try to kill my players, which I'd enjoy. But like I mentioned, I hate writing bosses and puzzles. Now, I could grab lots of pre-made dungeons and torture my players, I've done it before, but at that point you're basically playing a board game. I don't think it would satisfy them or me. (Still an attractive choice though.)
But I completely dread the task of running a "normal" game. Last year someone was going to run a WarCraft game and I begged him to let me play a two-headed ogre just because it would be a challenging roleplaying experience. I want something DIFFERENT. I don't know what to do. I thought maybe I could run something like Eclipse Phase and deal with social issues and such...but I don't know if my players would be interested. (When I say "my players", I actually have more people than could fit in one party, so any group of 3-5 from those would be "my players".)
It feels like at the end I'm going to say "screw this, I'm running Paranoia, let's get silly". Which...is okay, I guess. The new edition's coming out and all. It's still not a very satisfying solution.
I...I'm not sure what I'm asking here, this turned out way more rant-y then I wanted, but does anyone have any suggestions? I'm not doing it just out of peer pressure, I WANT to run "a" game...I just don't want to run any of the options I can think of. (I'm sure most people have felt something similar when it comes to video games.)