Re: Does anyone follow directions anymore?
With the aid of specific examples, I will modify my response, too. :)
The first example (msg 18) is pretty specific, and allows for very little deviation. You might want to put the word ‘physical’ in bold or capitals, to help prevent an actual failure to read from delivering background details, if you want to exclude them.
The second (msg 20) is less specific. You offer a ‘bonus’ for someone who can use 100 words or less, but you don’t state that someone who uses 1000 words will be rejected. The rest of it is very specific.
Alas, I don’t know what PrC is, so I can’t comment on that.
The problem I see with both of these RTJ templates is that they are so specific that they offer little or no opportunity to shine. From the player’s point of view, you are going to receive perhaps 10 or 20 identical RTJs and which ones you choose is pretty much luck of the draw.
The first example is the worst for this. If one person submits:
Fred, Wizard, god1, red hair and wears a blue robe,
and another person submits:
Joe, Wizard, god2, brown hair and wears a yellow robe,
How on earth do you choose between them? Toss a coin? Roll dice? How do they make their character catch your attention more than the other guy? You’re giving them no opportunity to shine, no opportunity to present you with a witty, lively, must-have character.
And surely you’re shooting yourself in the foot? Suppose you choose ‘blue wizard’, on the basis of your limited RTJ template and then find that the character (or player) is a total waste of space? If you’d allowed more opportunity for ‘deviation’ you’d have caught that a lot earlier.
Also, word limitations are fine if you only want to attract language masters to your game, but many players will hope that if they present a really brilliant idea for your game, that you will give their concept more value than their word count.
I’m not convinced that those player desires classify as either self-righteousness or a failure to read, they simply demonstrate an appreciation of your game concept and a desire to join it despite what they see as a frustratingly restrictive (and potentially self-defeating) RTJ template. Is that wrong of them?
Of course, if you make a specific statement like ‘no evil characters’, and someone presents you with an evil character, they deserve everything they (don’t) get.