quote:
Which game system do you think has the most fun/elaborate netrunning ruleset, that could be the centerpiece of the game?
TORG.
GodNet was
awesome, and to my mind, their rules for structuring a system and then moving through it were better than Shadowrun's. Similar, of course, because they were very similar concepts. But Shadowrun is sadly lacking in SpiritChips and an actual hell that your Persona might be dragged to if things go... south. Divorcing them from the rest of that universe, and especially their religious overtones, would be difficult, though... it would be, I think, very interesting to keep those in and spring them on a group of players expecting a run-of-the-mill Cybernet.
Shadowrun is, of course, the next best and, especially with the Net-based supplements, could easily build a solid Decker-only game.
Fourth Edition Shadowrun, as I remember, actually revamped Decking more for your other question -- I never had a chance to actually try it, but they were definitely trying to find that balance between making things interesting for Deckers without having to include a solo adventure just for them inside every game. I think they did a good job of that, with a lot more on-the-fly hacking effects. Not just unlocking doors or getting the data you came for, but taking over an opponent's SmartGun or Cybereye and using it against them.