Alternate Combat System for RPGs that roll for Damage
I was thinking about an interesting way to inflict damage on HitPoints in RPGs like D&D or other types of RPGs, I made the assigning damage into a further battle for how much to inflict, Its fun :)
Alternate Combat sysytem for D&D RPGs or other RPGs that roll Dice for Dammage, all the hit damage is from your rules are used in calculating the damage inflicted, but makes for a more intense battle, and gives a feeling of strategy in selecting your battle dice.
If a hit is caused by rolling a to 'hit roll' or is an autamatic, use the following dice battle battle
(eg 3d4s damage would have a total of 12, you can split it into a d4 ad6 and a remainder or 2)
The total damage that can be inflicted, then secretly divide the total number into smaller numbers(all numbers must match a type of die, EG a 6 = D6 a 4 = D4 a 8 = D8 a 20 = a D20), now keep all remainders(but Remainder has to be equal or less to the lowest die). (BOTH players use the same total number)
Now each Combatant rolls the lowest type of die to get an attack result, if one of the combatants dosnt have the correct Die then the Remainder value is his attack result(if the combatant without a die loses then he now loses his remainder)
if the defending combatant dosnt have a die or a remainder he imediatly losses the round and the HitPoints are reduced by the die, but if the attacker dose not have the correct die or remainder battle damage now stops (so it pays to have the dice needed, but a big die would likly win the roll, so a d20 would probably win a d6 - but if you lose your remainder value your d20 would be worthless) the HitPoints are reduced by the winning die roll, but if the defending combatant rolls higher the attacker looses the chance to damage, if its a tie then no damage is done with this roll
and finaly if all die on both sides are gone and only the remainders are left, then the highest remainder wins, a tie is a draw(no damage).
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the above system could be modified to include Dodge in the total number for the defender, or other such modifiers
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This message was last edited by the user at 14:01, Tue 16 Aug 2016.