Flint_A:
Anima? Drop the book and run away because it will make you cry.
I hope you don't mean Anima: Beyond Fantasy. Yes, FFG did some terrible things with the translation, and the organization could use some work, but the system itself is a rather beautiful thing. Of course, everyone will have a different view on things, so another tip for new players is "Don't judge a system before you experience it." It might not be a time-saver, but take recommendations with a grain of salt, because you never know if someone is approaching a system from an entirely different perspective than you, or even if you might like some of the things they hate about it, or vice versa (no matter how detailed someone is, there's always the chance they're describing something differently than you would).
So, again, take a look first. Except for FATAL, where the only recommended course of action is to burn before reading.
swordchucks:
Honestly, I'm not sure what the thrust of this thread is really about. A good deal of the tips here have nothing to do with saving time and seem to be more about learning to play RPGs in general. Others are... just odd.
Learning to play an RPG can be a time-consuming process if done in particular ways. The tips here are indeed about learning to play RPGs in general, and having those tips can save time for some. Instead of approaching blind, or thinking you need to learn things in a particular order, the suggestions here can save time and frustration on all sides. Some may be odd, as you put it, and others aren't really tips at all (as I pointed out myself), but a time-saver is anything which helps you do something more efficiently, which I think most of this qualifies for.
In short: there's no reason these tips can't be both, or even all three. ;)
Speaking of time-savers that're all three, after you've made a character or three to get used to the system, I'd typically recommend stopping right there until you get into a game. Unless you're GMing, there's not much point to having a reserve of 7 to 3000 characters, especially if you design characters anything like I do. The more details you put into your characters, the more likely they are to not fit into a new game you might join. Not that a character can't be adapted, but after 1-3 characters built, you're typically not going to learn anything you won't learn better in an actual game.