RolePlay onLine RPoL Logo

, welcome to Community Chat

08:15, 19th April 2024 (GMT+0)

A good Superhero system?

Posted by Irall
Irall
member, 32 posts
Mon 18 Jul 2016
at 23:27
  • msg #1

A good Superhero system?

I am big on superhero right now (expecialy marvel ) and I was wondering if anybody know a good system for a super hero rp?
This message was last updated by a moderator, as it was the wrong forum, at 03:02, Tue 19 July 2016.
GamerHandle
member, 935 posts
Umm.. yep.
So, there's this door...
Mon 18 Jul 2016
at 23:34
  • msg #2

A good Superhero system?


FASERIP (Marvel Super Hero System)
https://en.wikipedia.org/wiki/...s_(role-playing_game)

comes to mind immediately.

Champions/Hero.

GURPS.

Mutants & Masterminds.
sbodmann
member, 52 posts
Tue 19 Jul 2016
at 00:22
  • msg #3

A good Superhero system?

Marvel Heroic Roleplaying - the Cortex one by Margaret Weis - is excellent for simulating that comic booky feel.

I played in a playtest of the Masks rules based on Apocalypse World and they were pretty good for capturing that Young Justice type of feel.
Irall
member, 33 posts
Tue 19 Jul 2016
at 00:39
  • msg #4

A good Superhero system?

Sweet^^ Thank you very much^^
Lxndr
member, 132 posts
Master Hypnotist
Tue 19 Jul 2016
at 00:54
  • msg #5

A good Superhero system?

I've always been a fan of Capes.
Irall
member, 34 posts
Tue 19 Jul 2016
at 01:09
  • msg #6

A good Superhero system?

Same here^^ Althought I kind of wonder what Marvel is doing whit the whole Civil War thing again.
Lxndr
member, 133 posts
Master Hypnotist
Tue 19 Jul 2016
at 01:10
  • msg #7

Re: A good Superhero system?

Irall:
Same here^^ Althought I kind of wonder what Marvel is doing whit the whole Civil War thing again.


No, the game system.
Irall
member, 35 posts
Tue 19 Jul 2016
at 01:15
  • msg #8

Re: A good Superhero system?

Oh,sorry,my mistake^^
liblarva
member, 476 posts
Tue 19 Jul 2016
at 02:16
  • msg #9

Re: A good Superhero system?

The new Masks game is explicitly about the teen superhero genre, with all the angst, homework trouble, secret identity mishaps, and adults telling the new kids what to do vide baked into the mechanics. It's a really fun system.
jait
member, 344 posts
Tue 19 Jul 2016
at 02:42
  • msg #10

Re: A good Superhero system?

Mutants and Masterminds is pretty crunchy.   You'll get endless discussion from fans about which is better: 2E or 3E.

Aberrant will fit in well if you're familiar with World of Darkness games, as it uses the same base mechanics.  It's got a pretty highly developed setting that can be a little tricky to extricate from the mechanics.

ICONS if you're already familiar with the Fate system

Silver Age Sentinels if you're already familiar with the Tri-Stat system
TenFoldMore
member, 68 posts
Tue 19 Jul 2016
at 17:59
  • msg #11

Re: A good Superhero system?

I'm a huge fan of Wild Talents. It's incredibly flexible and quick in play, though it is a very deadly system that is built to be power-gamed.
JRScott
member, 11 posts
Fri 22 Jul 2016
at 05:56
  • msg #12

Re: A good Superhero system?

In reply to TenFoldMore (msg # 11):

The best system is Hero System.

However it is also one of the hardest to learn for character creation. The actual game mechanics are relatively easy once you master creating a character.

I've played pretty much every Super Hero game that's come out from the mid 80s til now, and still Hero System is the best.

There is a steep learning curve though but very rewarding. You can with patience and mastery of the game system create pretty much any character from any setting depending on how many points you have, keep in mind the lower points you start with the more likely you are to start as the character first appeared in comics, not their later 20 year experienced selves. Of course if you like high level play and the GM is willing you can just get more points starting out.
NeuroJester
member, 782 posts
Got Beer? Got Chainsaws?
Got Fire?  Lets Party!
Wed 27 Jul 2016
at 11:49
  • msg #13

Re: A good Superhero system?

I am liking Savage Worlds with the Super Powers Companion these days for ease of use and teaching to new players.
swordchucks
member, 1234 posts
Wed 27 Jul 2016
at 15:11
  • msg #14

Re: A good Superhero system?

Really, the answer is "in what way?"  There are tons of systems out there, and they're almost all good in one way or another.  It really comes down to what you value most in a system (genre emulation, ability to create anything, narrative control, etc.) and which game best captures that.

As others have said, it's hard to beat HERO/Champions for being able to emulate virtually everything about superheroes (GURPS is a close second, but skews a little more toward lethality than the superhero genre, as a whole).  Lighter systems, however, also bring a bunch of stuff to the party, and can be well worth it if you're going for a game that's more narrative.
Xhaosdaemon
member, 101 posts
Wed 27 Jul 2016
at 21:39
  • msg #15

Re: A good Superhero system?

Supers! Revised Edition is a fun game that does not get enough love. It is an expanded/improved version of the Supers! The Comic Book RPG originally written by Simon Washbourne of Barbarians of Lemuria fame. It is a dice pool game using d6s to built your character. Standard build is 20 dice but you can take Complications or Disadvantages to tweak out a few more dice. You have 4 Attributes (stats) that make up your "hit points" of sorts; Composure, Fortitude, Reflex, and Will. If any of those drop to 0d you are out of the scene and depending on which one drops it determines roughly how you are out (0d in Fortitude being possibly unconscious, 0d in Reflex perhaps paralysis, etc).

You can use any Attribute, Aptitude (skill), or Power to attack or defend if you can justify it. Someone fires a rocket at you? Use Super Speed to outrun it, Super Brain to calculate the trajectory and step out of the way, Super Strength to tear up a piece of ground to take the impact, etc. You can generally only use a given Attribute, Aptitude, or Power once to either atttack or defend but can take the Split Action boost to use any of them more than once. So if you have Super Strength 4d (Split Action 1d) you can use it once at 4d or twice at 3d each time.

The opposed mechanic is a roll of the Attribute, Aptitude, or Power vs. an Attribute, Aptitude, or Power of the opponent. Non-opposed tasks are vs. a target number. So for example say someone who can shoot laser beams 4d goes against a villain, trying to zap them with a laser. They roll 4d6 vs. the villain's defense (Attribute, Aptitude, or Power). If they don't exceed the defense roll the villain is unharmed. If they do exceed it the villain takes 1d of damage to an appropriate Attribute (so physical damage is usually Fortitude or Reflex but exceptions can be made) for every 6 full points the attack roll exceeds the defense. So beating the defense roll by 1-6 is 1d of damage, by 7-12 is 2d of damage, etc. There are also Mook/Henchmen rules to reflect going through groups of weaker opponents as well.

The Power list is pretty comprehensive and many of them have little specific Boosts/Complications to go along with them in addition to the basic Boosts and Complications. Character generation is a snap. Once you grok the system (which honestly is pretty easy) you can go from concept to character in 10 minutes.

I would say it is on the high end of Rules Light to low end of Rules Medium. There is enough crunch to combat/conflict to provide numerous options without being overwhelming. Optional rules exist for a grittier game as well as for miniatures. If you want a supers system that gives you a good amount of customization options without the learning curve of HERO System (or cost) then Supers! Revised Edition is certainly worth a try.
badpenny
member, 260 posts
eats shoots and leaves
Thu 28 Jul 2016
at 14:08
  • msg #16

Re: A good Superhero system?

In reply to swordchucks (msg # 14):

I'm with swordchucks on this.  It's like buying a car: how many people do you need to carry? Cargo? Off-road? Fast? etc.

You need different dials for different superhero genres.  The gritty urban vigilantes need a lethal switch and perhaps more crunchy wound tracking.  Four-color genre gamers need true balance across all archetypes, and few games do that well.

Randomly rolled or point/dice-buy?  In print, or out of print okay?

Is legacy an issue?  D20 systems like M&M (at least up to 2e) offer a more or less easier start for players familiar with D&D.  I know I get a lot of pushback when I suggest changes to M&M that take people away from the system's roots.

Do you need objective mechanics?  A rule for everything, or can you go with ad hoc judgements?  You can turn Fate into a superhero game with a few free clicks.  But it won't be crunchy (even less so if you go with FAE).  Some of the expansions like Daring Comics and Venture City bulk it up.  ICONS tries to balance the two, but it's random roll (it's point-buy method isn't ready for prime time).

All of these choices are entirely subjectively good or bad.

What about cost?  Some are free (Marvel classic FASERIP, Mutants & Masterminds SRD, etc), some are PWYW (Fate), the rest you have to pay for.  If you're playing F2F, you can share a book.  Online?  Who will have access?
GamerHandle
member, 936 posts
Umm.. yep.
So, there's this door...
Thu 28 Jul 2016
at 20:29
  • msg #17

Re: A good Superhero system?

Speaking of four color games (I'm totally with swordchucks and badpenny on this, just adding another entry to the list)

https://en.wikipedia.org/wiki/...d_(role-playing_game)

Brave New World does "archetypes" and does them somewhat well.  It's SUPER fast to put together an entire superhero team.  Takes about an hour or two to learn the game and get going.  Downside?  utter lack of customization.  You pick an archetype - then after that - your powers and abilities fill-out a few varieties of that archetype.

Example: The Speedster.

This character runs fast, jumps high, or whatever.  But, whatever it does - it does it fast.  That's it.  You can select skills and all that jazz to your heart's content - but, it's core powers are: it goes fast.
PCO.Spvnky
member, 279 posts
Thu 28 Jul 2016
at 23:14
  • msg #18

Re: A good Superhero system?

Personally I think the fuzion system is not only the best when it comes to powers and power level but it also is a super simple system to learn.
Sign In