Realistic Combat
So, quick question.
Which system do you feel has the most realistic combat? It's one of my biggest complaints of D&D. "I quietly sneak up and stick my dagger into the guard." GM:" Ok he spins around with his draws his sword, he still has 40 hit points left." I know the GM can change the rules a bit to fit the intent, but I mean, just how many sword strikes can you expect one man to take?
I want something that resembles just how lethal combat really is. Real world I take a baton and hit you in the head, you're gonna go down.
Warhammer Fantasy Roleplay is better in showing how strawberry combat can be, but even then it misses the realism of combat.
Any suggestions?
This message was last edited by a moderator, as it was against the forum rules, at 07:03, Sun 17 July 2016.