Re: Are you suffering from GM Abandonment Syndrome?
Hunter, I’m not sure whether you’re talking about GMs making a novel of the game, or just about making a novel out of your background description, so I’ll address both issues.
There are two types of game out there:
1. Hack and slash, like the original D&D, AKA ‘Roll Play’, where all you need to know about your character is his name, class, and stats; the GM puts traps and monsters in front of you, and then you just roll dice to learn what happens.
2. Storytelling, AKA ‘Role Play’, where the GM and players collaborate in telling the story of their characters’ adventures, based on their backgrounds, personalities, thoughts, feelings and interactions - playing a role like an actor.
There are plenty of examples of both types of game out there, so I don’t think there is a need to give up on your hobby.
However, this site has, by its nature, a written format, and you need to write in order to communicate with your fellow gamers - even in the hack and slash games.
Consider how much talk goes on in a typical face to face game. While the players are rolling the dice, they are also talking - about what their character is doing, where he’s standing, whether his weapon is drawn or sheathed, what he thinks about the all-too-straight-and-inviting corridor, etc.
In this medium, all that stuff has to be written down (which can feel like an essay or novel, sometimes), but if it isn’t written down, misunderstandings arise, or the GM runs out of information to work with - are the PCs walking down that corridor or not? Does their lack of posts mean that they’re quietly following the elf, or does it mean they’re standing still and waiting to see what happens to the elf? The GM can’t see the players picking up figurines and moving them across the table (unless you’re also running on a medium outside Rpol), and there is no background chatter apart from what is written. Consequently, lack of player input can kill a game quickly.
Even more so in a storytelling (acting) game. Plays, screenplays and novels are driven by conversation. If the characters don’t converse in a storytelling game, the game is dead in the water.
As for expanding a character’s background as you go, that can be a nightmare for a GM. The last thing a GM wants is to have two NPCs conversing in German in order to keep their plans secret, only to have Player Three suddenly announce “My character learned German when he spent two years over there as an exchange student...”
Even if you’re not guilty of that, certain other players are, and I can understand why a GM wants to nail down exactly what your character’s prior experiences are before the game starts.
However, I can also agree that you don’t need several pages of description. A few paragraphs ought to be enough to describe a character’s background - and if it isn’t there, it didn’t happen.
Remember also, the GM uses your character background to decide what to throw at the characters - what will challenge them, what will interest them etc. If all she’s got to work with is “My character is an Elf and he hates Orcs”, she’s going to struggle to create an interesting game for you, even if it’s a hack and slash.