Gestalt?
Because building encounters that are challenging without resulting in TPKs or having to be constantly adjusted on the fly is hard. Like, really hard. When you give the PCs more power, you inherently make that balancing act harder. This is especially true with RPOL where you generally want to minimize the number of combats in your game, making the normal attrition-math-model even more delicate.
I've run and played gestalt before, and it's alright... but Pathfinder fixed a lot of the issues with 3.x that made it so attractive originally. So, it can be kind of overkill.