Based on what you have told us, I'm not sure that suspending your game is the best course of action. Your game does not appear to be any worse (and in its richness perhaps significantly better) than anyone else's PbP game. With 4 steady core players, there's no reason it can't continue.
You stated in your original post that:
quote:
Posts has seemed to become flat and the story has stalled... I don’t want to press the story, but at the same time I fear the worse.
I don’t know if this is normal for Play by Post games. I would like to add to my player base once more and move the story along. I just don’t know how.
I don’t even know if my online game is in good health or struggling. I fear that I might be applying table top standards to an online game...
PbP games are like FtF games with the brakes stuck on! They are ALL like that, it's not your fault. As you describe it, you game is NOT struggling, it's perfectly normal by PbP standards.
However, it is in the nature of PbP games that you frequently have to get out and push. You MUST 'press the story' and keep nudging players into activity. You MUST recruit, re-recruit, and re-recruit again. This is perfectly normal for PbP.
You also say:
quote:
The universe is alive with Geo-Political and Sociopolitical webs that crisscross each other. Being my first time at this, I don’t really want this to be a failure.
I would like to find a way to breathe life in to my game but I fear my attempts are falling flat because of my lack of experience in online Play by Post.
Complex plots can fall flat in PbP games simply
because of their drawn-out nature. Players might recall some plot nuance they heard an hour ago, but they won't remember it from a post they read three weeks ago (unless they are detail nuts like you and me). To an extent, PbP plots have to be 'dumbed down'. Enjoy the richness of your world for yourself behind the scenes, but don't expect your players to pick up on it all. Make sure that any clues you offer to your players jump out and slap them in the face - and then slap them in the face again, just to make sure.
With a novel, the watchword is 'show, don't tell'. In a PbP game it's 'yell, don't tell'. If the so-called 'obvious' doesn't scream out at your players, they'll utterly miss it over the weeks and months of gaming.
The formula for a successful PbP game is simple enough, it's:
Plot, nudge, nudge, recruit, nudge, slap, slap, nudge, nudge, recruit, nudge, slap, slap, nudge, recruit.
Don't be disillusioned. Go recruit some more players, slap them in the face with a couple of clues, and keep your wonderful, rich and precious world alive. :)