First, for those of us old farts who still love it, the clunkiness of the Palladium system is more of a feature that a bug. Because combat is an agonizing slog in bullet-time, fun-oriented groups learn fast that it's better to avoid fights when possible. The way the system rewards experience comes as close to recommending this as it can without spilling the beans in a way that would harm future supplement sales. The cartoonish power level guarantees that players who fail to grasp this and cling to the munchkin-style haste to start fights (engendered by D&D) do not survive for long. The best games in the
Megaverse are those that steer clear of crunch to focus on the chewy bits.
Second, a big reason why it's hard to find new players is because Palladium Books was (and, in many ways, still is) shockingly old-fashioned. Siembada was so paranoid about his copyrights that he didn't publish PDFs until very recently. It took a Kickstarter-rescue of the company itself to finally convince him that maybe this new-fangled Internet business isn't a secret conspiracy by alien insects to enslave and destroy humanity (I'm only half-kidding there;
Systems Failure made a whole game of exactly that premise). Because there's still no legal way to access the rules online for free (even hoary old
GURPS has a free
Lite version), new players just stick to more modern rules. A lot of the books are also so old now that they're out-of-step with certain Millenial manners, which certainly doesn't help. Players who aren't put-off by that are, unfortunately, also more likely to be unpleasantly traditional, with all the obstinate neck-beard fragility that implies.
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If this sounds bitter, it's because my last attempt at an online Rifts game fell apart due to the first prospective player really wanting to play a square-jawed Christian soldier-bro who, in defiance of the machinations of effete scientist-types, heroically impregnates rescued damsels-in-distress to repopulate the planet (i.e., basically Immortan Joe via Michael Bay). He got all sulky and quit after I suggested, in the interest of attracting more that just him as a player, some tweaks to make that concept less rape-y and red-pill-diculous.
I'm hopeful that the
Savage Worlds conversion will help to finally modernize
Rifts and to bring the company's RPG canon to a younger and wider audience. If they don't, there's always the possibility that the imminent reboot of
TORG eats
Rifts' lunch as some best-served-cold payback for squeezing the
Infiniverse out of the gonzo-SciFi RPG market back in the 90's...