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Best Zombie Apocalypse Systems.

Posted by mofo99
mofo99
member, 371 posts
May the hair on your
feet never fall off
Mon 18 Jan 2016
at 22:49
  • msg #1

Best Zombie Apocalypse Systems

I was just wondering what systems people might use for a modern-day Zombie Apocalypse game. I think there are a few systems that are specifically geared for that, but I don't know of them offhand. I'm sure there are also more generic systems that could be adapted for this purpose.

So what system(s) are best? Let's discuss.
truemane
member, 2031 posts
Firing magic missles at
the darkness!
Mon 18 Jan 2016
at 23:01
  • msg #2

Best Zombie Apocalypse Systems

All Flesh Must be Eaten (AFMBE), of course, as it's the classic zombie-centred game.

But the answer to your question really depends on what kind of zombie game you want. Some systems are mechanically brutal in for Mundanes (like the Worlds/Chronicles of Darkness) so if you want your game to be really gritty survival horror then you want something like that.

Of you're not big into number crunching and would rather tell a more dramatic, cinematic story, then any lite system will do. FATE. The Window. Risus. Even freeform.
Sittingbull
member, 148 posts
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Tue 19 Jan 2016
at 01:41
  • msg #3

Best Zombie Apocalypse Systems

In reply to truemane (msg # 2):

I dont agree with free form.
truemane
member, 2032 posts
Firing magic missles at
the darkness!
Tue 19 Jan 2016
at 03:34
  • msg #4

Best Zombie Apocalypse Systems

In reply to Sittingbull (msg # 3):

In general? Or in this instance? I guess it depends on whether or not your definition of 'system' includes 'no system.'
Sittingbull
member, 149 posts
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Tue 19 Jan 2016
at 03:40
  • msg #5

Best Zombie Apocalypse Systems

Freeform for RP is good, freeform for any kind of contention isn't ideal.
truemane
member, 2033 posts
Firing magic missles at
the darkness!
Tue 19 Jan 2016
at 03:57
  • msg #6

Best Zombie Apocalypse Systems

In reply to Sittingbull (msg # 5):

Very much depends on how you define those terms. And what, precisely, the dividing point between 'RP' and 'contention' is. Freeform gives you one kind of game. System/dice give you another. Neither is superior. It depends on what kind of game/story you want.
Sittingbull
member, 150 posts
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I use 24K dial-up.
Tue 19 Jan 2016
at 04:10
  • msg #7

Best Zombie Apocalypse Systems

ok, instead of contention read physical conflict.
Genghis the Hutt
member, 2383 posts
Just an average guy :)
Tue 19 Jan 2016
at 05:02
  • msg #8

Best Zombie Apocalypse Systems

Oh, then you mean which system has the most realistic physical conflict?

Well, that depends. FATAL is perhaps the most complex, and it's my opinion that it's needlessly complex (don't play it, for that and other reasons).  GURPS Vehicles wants you to calculate cubed roots of numbers.

Real life, however, is complex.  How many injuries have you ever had, or seen someone else have, and how many of them have been exactly the same?  Probably very few were ever exactly the same injury as any other injury, right?  How do you represent or track all of those injuries?  How do you determine how someone was injured?  And how did they get injured, was it a regular attack or a special attack or a rare attack and how do all of those different types off attacks affect the resulting injury?  What about all the many different types of armor and things that can protect you?  What sort of damage do poisons do and how do inhaled poisons differ from injected poisons/venom (through a poisoned weapon or an animal bite/sting)?  So how complex do you really want to get?

Most people want some level of abstraction.  How much do you want to abstract it, because "most realistic" probably isn't very fun -- it needs more abstraction so that a single punch doesn't turn into 20 minutes of looking up tables and calculating numbers.
This message was last edited by the user at 23:24, Tue 19 Jan 2016.
willvr
member, 838 posts
Tue 19 Jan 2016
at 05:08
  • msg #9

Best Zombie Apocalypse Systems

For what it's worth; even physical conflict can be done well in freeform; you just need good players.
Sittingbull
member, 151 posts
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I use 24K dial-up.
Tue 19 Jan 2016
at 05:20
  • msg #10

Best Zombie Apocalypse Systems

Maybe I just have never seen good freeform combat done but I cant see combat done with a 'system' that doesnt allow for any room for randomness or failure.
truemane
member, 2034 posts
Firing magic missles at
the darkness!
Tue 19 Jan 2016
at 13:45
  • msg #11

Best Zombie Apocalypse Systems

In reply to Sittingbull (msg # 10):

This discussion should probably go into another thread. There've been enough freeform vs system threads in the past. But it bears mentioning that freeform absolutely allows for failure. Just generally not randomness.

I've had many very satisfying physical conflicts in freeform. They're just satisfying for different reasons than the many satisfying conflicts I've had in dice-based games.

Again, it depends on what you want in a game and in a story.
CosmicGamer
member, 134 posts
Traveller RPG (Mongoose)
Tue 19 Jan 2016
at 14:04
  • msg #12

Best Zombie Apocalypse Systems

I guess one question is will the game have player vs player conflict?  Character survivers competing with each other for resources. Freeform may not be a good choice for such a game and there may be systems more suited for such.

For a game where there is a large degree of player conflict vs environment or mobs I can see a problem with some game systems. One bad roll and depending on the system you could have dead characters unless the GM "freeforms" or fudges the rules and die rolls to let player characters survive.  A system that allows PCs to mow through mobs of zombies quickly (lots of hack and slash to whittle down a hit point pool for each opponent can make combat really crawl with PbP) yet makes PCs a bit more heroic and harder to kill might be preferred.
mofo99
member, 372 posts
May the hair on your
feet never fall off
Tue 19 Jan 2016
at 14:17
  • msg #13

Re: Best Zombie Apocalypse Systems

truemane:
In reply to Sittingbull (msg # 10):

This discussion should probably go into another thread. There've been enough freeform vs system threads in the past. But it bears mentioning that freeform absolutely allows for failure. Just generally not randomness.

Yeah, I'm not considering 'Freeform'/'No System'

CosmicGamer:
I guess one question is will the game have player vs player conflict?  Character survivers competing with each other for resources. Freeform may not be a good choice for such a game and there may be systems more suited for such.

For a game where there is a large degree of player conflict vs environment or mobs I can see a problem with some game systems...

I'm thinking no PvP, so let's focus entirely on PvE.

And yes, the balance between Gritty/Realistic & Stremlined is one of those other discussions for the ages.

Mostly, I'm wondering about a system that has easy access to balanced stats and such so that I won't have to make everything up on the fly.
CosmicGamer
member, 135 posts
Traveller RPG (Mongoose)
Tue 19 Jan 2016
at 14:22
  • msg #14

Re: Best Zombie Apocalypse Systems

Another question is how much scavenging and survival will be in the game?  Some games accomm odate post apocalyptic type resource gathering and the daily food, water, and shelter needs better than others that may be more about the hack and slash.
mofo99
member, 373 posts
May the hair on your
feet never fall off
Tue 19 Jan 2016
at 14:29
  • msg #15

Re: Best Zombie Apocalypse Systems

CosmicGamer:
Another question is how much scavenging and survival will be in the game?

Good question. I'm not sure about that answer, though I'm leaning toward 'more/much scavenging'. Though I believe the focus of the game will be more on upgrading equipment and skills (character progression) and less on number-crunching.

I'm actually asking these questions on behalf of a friend who is new to GMing. So another bonus is if the system is 'new-GM friendly' (feel free to debate what that means).
Genghis the Hutt
member, 2384 posts
Just an average guy :)
Tue 19 Jan 2016
at 15:12
  • msg #16

Re: Best Zombie Apocalypse Systems

mofo99:
I'm leaning toward 'more/much scavenging'. Though I believe the focus of the game will be more on upgrading equipment and skills (character progression) and less on number-crunching.
It sounds like you want something more like White Wolf, without any splat books. In all White Wolf games, you create a human then apply a template, like vampire, werewolf, whatever. Just don't apply a template. The base White Wolf book is all about humans. I recommend the Chronicles of Darkness version as it'll make dropping a zombie, or any other supernatural creature, very easy and combat is really simplified. Basically, for any skill or attack, you add up attribute + skill + your special bonus - special penalty from the other person like armor. Roll that many d10's, 8+ is a success, 10's explode (get a free reroll and add it to your successes). 5+ successes is an extraordinary success. You get incremental upgrades, and it's super easy for a new GM or Storyteller as they're called in this system.
This message had punctuation tweaked by the user at 15:13, Tue 19 Jan 2016.
GreenTongue
member, 750 posts
Game Archaeologist
Sat 6 Feb 2016
at 18:32
  • msg #17

Re: Best Zombie Apocalypse Systems

You could always take one of the great Zombie board games, roleplay the characters and still use its mechanics.
CosmicGamer
member, 141 posts
Traveller RPG (Mongoose)
Sat 6 Feb 2016
at 20:14
  • msg #18

Re: Best Zombie Apocalypse Systems

GreenTongue:
You could always take one of the great Zombie board games, roleplay the characters and still use its mechanics.
What are your choices for great Zombie board games? (and why, what makes it better than others)
This message was last edited by the user at 20:15, Sat 06 Feb 2016.
GreenTongue
member, 751 posts
Game Archaeologist
Wed 10 Feb 2016
at 01:34
  • msg #19

Re: Best Zombie Apocalypse Systems

In reply to CosmicGamer (msg # 18):

"Zombicide" is a good fast paced game but it really depends on what feel you want.
Maybe "City of Horror" is more like what you like?

"Dead of Winter" also has great reviews but is more for stables of characters which could work if you have a lot of turnover.

As to Why ... people know what they are getting.
By being more of a One-Shot it frees people to play the genre and not another game with zombie trappings.
This message was last edited by the user at 11:56, Thu 11 Feb 2016.
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