Qin - has anyone here had any experience with it?
Qin is intended to be a game of historical fantasy, specifically set in the Warring States period.
If you try to ignore the fantasy part, you'll be missing a huge chunk of the game, since you'll miss all the Daoist abilities which is like an entire chapter worth of the mechanics/abilities, as well as a significant chunk of the archetypes. Additionally, the combat system isn't really robust enough (IMO) to make it very interesting just making a straight combat game. You'll find yourself rehashing the same character types fairly quickly as a result.
If you try to ignore the time period, for example if you want to make a Three Kingdoms era game, you'll find the combat options aren't really powerful enough to accurately simulate the kind of high powered stories that are typically part and parcel of the characters from that era/storylines.
If you try to go with a straight wuxia type of game, you'll find that there is a limit to the number of combat options, styles, and techniques, and no easy way to houserule your own together. So again, you end up with a lot of recycled concepts.
Now if you play in the time period, you'll find lots of great setting material and a nicely detailed background to help you play. If you allow a mix of characters and concepts there should be more than enough abilities to make different and interesting characters without too much overlap.
It's a really fun game if you want to play with that historical fantasy mix in that specific era, and I enjoyed it a lot, to be honest. The problem is finding people who want to play the game as intended; many people want to take it and use it as the basis for a wuxia style of game, and while it CAN be used for that, I think serious fans of wuxia will find themselves disappointed because variety in styles, schools, etc. is a major part of the genre for most people, and the game really isn't built for that. It could be fixed with a lot of house ruling, so YMMV depending on your tolerance for that.
In summary, if you know what you're getting into and you want to play that style of game (historical fantasy, specific setting/period and genre) then you'll probably love it. If you're trying to take it as a baseline with the intent of customizing it to your particular tastes, you may find it difficult and not very rewarding.
This message was last edited by a moderator, as it was off-topic, at 04:00, Tue 24 Nov 2015.