In reply to Wiglaf (msg # 3):
The easy tables method is very easy and also very versatile. I use it for a character sheet in my game. For those who do not like the tightness of the tables they create, you can spread them out by using a percentage at the end of the first line, outside the '|' to stretch the table further across the screen.
For instance,
'|6!
BASIC INFORMATION|100%'
'|!<Player Name|16%<|16%!<Height|16%< |16%!<XP|16%< |'
This is the top 2 lines of my character sheet.
The 6! tells the table to run a header across the sheet that will cover 6 cells with all 6 cells covering 100% of the display page.
In the second line you see the cells defined with a 16% number being used. It will use 16% of the width of the display screen for each cell.
This gives the following:
BASIC INFORMATION |
---|
Player Name | | Height | | XP | |
---|
You can see the first header stretches the 6 cells on the second line, but you also the cells are open, or not lined on all 4 sizes. This really bugged me and it took awhile but I figured out it was the '!' in the second line of the tables doing this. The '!' denotes a single header for that cell only. You can get the same affect by removing the '!' and just bolding everything in the header cells. As such,
'|6
BASIC INFORMATION
|100%
|<
Player Name|16%<|16%<
Height|16%< |16%<
XP|16%< |'
Becomes the following:
BASIC INFORMATION |
Player Name | | Height | | XP | |
This makes it easier to distinguish the areas of the different cells. But I do warn, editing a character sheet in this format can get really confusing if you character sheet uses a lot of columns.
The one thing I can recommend is patience and lots of re-edits. LOL Hope it helps
Edit: Great idea ne
2nd Edit: Showed the coding for the second block of headers as it was missing so the readers could see the differences between the coding.
This message was last edited by the user at 02:51, Thu 29 Oct 2015.