RolePlay onLine RPoL Logo

, welcome to Community Chat

21:59, 6th May 2024 (GMT+0)

Homebrew VtM conversion.

Posted by DreamingGod
DreamingGod
member, 111 posts
Sun 11 Oct 2015
at 03:21
  • msg #1

Homebrew VtM conversion

These are my house rules for my VtM game I'm running using the Blood & Smoke and Storyteller 2nd Edition. Most of the work that isn't my own is credited by them, but for completeness sake, a good bit of work is translations done by Yossarian and PenDragon from the Onyxpath Forums. There's too much of it to copy to the forums, so I will leave a Google Docs link;
https://docs.google.com/docume...B4-OMxbnbaTgT8/edit#

Feel free to use or critique it. It's not all the way complete, I'm missing a couple of Disciplines (My house game is still in the Dark Ages, and they haven't come up) while the modern day will use more from VtR, and other games may not. At that you can ignore my half-constructed conversions of VtM concepts in a more Requiem format. Otherwise, if anyone has any of the missing elements, I'd like to see them, or ideas, balance issues or the like.
This message was last updated by a moderator, as it was the wrong forum, at 03:29, Sun 11 Oct 2015.
Azraile
member, 542 posts
AIM: Azraile - Dislexic
Dont take my text as mean
Thu 22 Oct 2015
at 00:18
  • msg #2

Homebrew VtM conversion

Here is an interesting and more realistic damage system I saw and have been using:

I'll be using a mufti sectioned health system

Basically this works that the head, torso, right arm, left arm, right leg, and left leg all have there own health levels. Death being replaced by useless or lost for the limbs.

The overall health you have though is not affected the same by the limbs and such, and some creatures have vestigial appendages. (tails or the like, and vampires torso's are completely useless to them save there hearts.)

Physical RollsArea Type
DamageHeadTorso/LegArmVestigial
HL 1BruisedBruisedBruisedBruised
HL 2Hurt -1BruisedBruisedBruised
HL 3Injured -1Hurt -1BruisedBruised
HL 4Wounded -2Injured -1Hurt -1Bruised
HL 5Mauled -2Wounded -2Injured -1Hurt -1
HL 6Crippled -5Mauled -2Wounded -2Injured -1
HL 7IncapacitatedCrippled -5Mauled -2Wounded -2
HL 8DeadIncapacitatedCrippled -5Mauled -2


Mental RollsArea Type
DamageHead TorsoLegsArmsVestigial
HL 100000
HL 2-10000
HL 3-1-1000
HL 4-2-1-100
HL 5-2-1-1-10
HL 6-5-2-2-10
HL 7Incapacitated-5-2-2-1
HL 8DeadIncapacitated-5-2-1


These tables show the overall heath that the health of any given limb affects you. The worst among them is taken.

So say one of your arms is cut off or lost, but you try and use the other one. But if your otherwise unhurt you would still be in bad condition (if lethal/agg probably in critical condition) but instead of being unconscious and dying you would be at -5 dice instead. (-6 if your tring to use an off hand)

That sucks, but your still alive.

On the bright side this makes combat more survivable (in particularly with body armor.) And each area will have it's own recovery rate. On the bad side this means trying to heal, being you can take a lot more damage you will have a lot more to heal too.   And some things will damage all the areas at once (explosions and the like).  Though some things will heal all areas at once too.

The other hand it takes an extra damage to kill you from torso damage, and you can only die from blood loss if you lose an arm or leg.


I'm using it with just a kinda healing by magic or powers heals all areas at once.
DreamingGod
member, 114 posts
Fri 23 Oct 2015
at 07:40
  • msg #3

Homebrew VtM conversion

Mm. Good for cWoD. My homebrew uses the NWoD system found in Vampire: the Requiem, Werewolf: the Forsaken, et al. This converts the Cainites to use that system, because it is a more mathematically sound system.
Azraile
member, 548 posts
AIM: Azraile - Dislexic
Dont take my text as mean
Mon 26 Oct 2015
at 01:16
  • msg #4

Homebrew VtM conversion

Well you could make it work..... thougb that system rather greatly favors the vampire...

Each body part is affected at normal penalties the charts are for overall health.... and vampires, parity much everything but the head and the heart is vestigial.  LOL

Rip off an arm and there at -2 lol
This message was last edited by the user at 01:17, Mon 26 Oct 2015.
DreamingGod
member, 119 posts
Mon 26 Oct 2015
at 02:29
  • msg #5

Homebrew VtM conversion

NWoD system has a system in place for damaging and breaking limbs. They come in the form of Tilts and Conditions.
Azraile
member, 550 posts
AIM: Azraile - Dislexic
Dont take my text as mean
Mon 26 Oct 2015
at 02:39
  • msg #6

Homebrew VtM conversion

I'll have to look at it then

there some things I wouldn't mind intigrating into cWoD from nWoD like the size/health thing

but the way they did attributes was kinda stupid, they just wanted to make it simple but social kinda brakes that down and it don't work anymore lol having mintal and physical that way is fine but social is a little more complicated
DreamingGod
member, 120 posts
Mon 26 Oct 2015
at 04:00
  • msg #7

Homebrew VtM conversion

Well, this homebrew assumes you are using all of the NWoD 2.0 system. I've written it because, frankly, the cWoD system is obtuse, clunky, and broken. I don't find it fun at all, and find NWod's system to facilitate play, and bring out more interesting situations.
Sign In