Fallout Equestria, new system advice and suggestions please
Currently will be used pbp.
I have a good tt use of ap which vats fits well, but pbp really needs something better suited. (can post the tt version if you want)
The real question though, is why d100? Maybe it's just me, but d100 has always seemed far more difficult and confusing than other dice mechanics (like savage worlds or d20, or even d6 despite my distaste for d6) and trying to implement any kind of consistency to rolls (like a bell curve) is ridiculous, not to mention the lack of objective results. (objective results are important to me as I will use them outside the pass/fail aspect.)
Maybe I just haven't seen it done well or something. So why d100?
Inventory, that seems a bit excessive, but having locations like backpack A, cloak pockets, etc seems like a better balance, with only about 6 locations to worry about.
Right now the only chart I have is wound severity, and I'd like to keep it that way. In fact, I'm trying to find a way to keep what I like about wound severity without the chart but haven't figured something out yet.
Radiation will keep the number scale I think, with conditions at certain thresholds. Taint I think will be a feature/perk with ranks that can be gained after some sort of resistance roll, to become worse.
Food and water I agree need to be more prominant, I'm thinking gaining conditions.