In reply to willvr (msg # 3):
This is true, but even Skill-Based games usually make use of 'non-infinite' resources to raise attributes and skills (usually XP).
And your second point is totally valid, but if the system involves no expenditure of resources, then you can always go find somewhere to make Wis or Cha check. It doesn't even have to make a lot of sense. For example, every time you make a Perception get some Wis experience. A couple of days of bird watching would put your Wisdom through the roof. Or you go to a tavern and tell stories for a week to get some Charisma. Or train a pack of dogs. Or operate some magic items. Or play the Game of Faces for a few days.
How long does a Knowledge check take? How many can you make in a day? In an hour? You could just go sit in a quiet corner for a few hours, try to see if you know increasingly obscure things, and boom, super genius.
Which doesn't make any sense, of course. Which means that to integrate such a system you'd need a whole set of rules around it to make it make sense.
And then it's all bookkeeping and arguing.
quote:
Class-level based I think it's better left alone.
Total agreement. It's a can of worms. And d20 has enough of those.
This message was last edited by the user at 13:19, Thu 11 June 2015.