Re: Management Game Systems
In reply to Case53 (msg # 1):
Houses of the Blooded is always my go-to example for this sort of thing. A good portion of the game is dedicated to being a ruler of a kingdom you build, bit-by-bit. Sort of like Settlers of Catan, but with mercenaries, spies, libraries, barracks, and with less road-building. It's a good time.
Rules-light too, which makes it all the better ;)