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A question on half-Orcs, half-Elves, etc.

Posted by Jarodemo
Jarodemo
member, 778 posts
My hovercraft
is full of eels
Sat 14 Mar 2015
at 10:53
  • msg #1

A question on half-Orcs, half-Elves, etc.

Whenever I see a fantasy mixed-race character they always seem to have one of each parent, so a half-Orc had a human mother and an Orc father, and so on. Why is this? Why does nobody seem to have a half-Orc who's parents were both half-Orcs, and grandparents were all half-Orcs...

In the real world there are plenty of people who are of mixed race and who have parents who are mixed race as well, so why should it be different in fantasy worlds?
pand3mik
member, 44 posts
Sat 14 Mar 2015
at 11:01
  • msg #2

Re: A question on half-Orcs, half-Elves, etc.

Maybe human genes are more susceptible to mutation and could also be dominant over other creatures when mixed. If that were the case, mating two half- whatevers would produce something more human and could not be considered half anymore.

However, maybe people like being the first generation hybrid because it gives a more dramatic parental situation.
T_Nara
member, 1 post
Sat 14 Mar 2015
at 12:30
  • msg #3

Re: A question on half-Orcs, half-Elves, etc.

In reply to Jarodemo (msg # 1):

Well, at least Pathfinder, AD&D2 and D&D 3.5 write about half-elves which are children of other half-elves, and I'm only looking at the race chapter in the core books. Half-human couples are rarer than other couples, but I don't think many games forbid half-race to have children with one another.

Beside, the story of two parents of different race having children is probably considered more interesting for writers, like pand3milk said ...
kouk
member, 551 posts
Sat 14 Mar 2015
at 15:01
  • msg #4

Re: A question on half-Orcs, half-Elves, etc.

"You're a half orc? You must have had a troubled childhood, full of distrustful neighbors, dealing with constant racism, your parents ostracized, you trying to figure out which world you really belonged to ..."

"Meh, not really. I'm third generation."
ShadoPrism
member, 747 posts
OCGD-Obsessive-Compulsive
Gamer-Disorder
Sat 14 Mar 2015
at 16:19
  • msg #5

Re: A question on half-Orcs, half-Elves, etc.

In reply to kouk (msg # 4):

hehehe - yeah.
In Forgotten Realms (for example) there is an entire nation that is mostly half elves. So it is conceivable that over time other mixed races could come together and form their own countries to, leading to more mixed parented family's (part ork, dwarf and elf in one person comes to mind).
elecgraystone
member, 853 posts
Sat 14 Mar 2015
at 16:43
  • msg #6

Re: A question on half-Orcs, half-Elves, etc.

In reply to Jarodemo (msg # 1):

I'm playing an 1/2 orc right now that's 4th generation 1/2 orc and her parents are a 1/2 orc and a human.
GamerHandle
member, 672 posts
Umm.. yep.
So, there's this door...
Sat 14 Mar 2015
at 21:28
  • msg #7

Re: A question on half-Orcs, half-Elves, etc.

The assumption that seems to lie in many D&D-based games is this:

1) World war has either just begun or is underway.

2) Spillage from 'the other worlds' has occurred, but is either infrequent or kept under wraps.  Though 'now' it is becoming commonplace and must be stopped by heroes.

3) Half-breeds are a recent occurrence (in a commonplace sense) from a love-choice perspective.  While half-breeds have always occurred between races, they have been rarer and 'usually' under less than consenting scenarios.

4) Half-breeds have only recently begun (see above) to receive enough acceptance to actually gather and thus find each other (support groups aren't exactly a common thing in a fantasy milieu.)
ShadoPrism
member, 748 posts
OCGD-Obsessive-Compulsive
Gamer-Disorder
Sat 14 Mar 2015
at 21:54
  • msg #8

Re: A question on half-Orcs, half-Elves, etc.

That first one, I have not seen it before in any D&D games I have played in. (Wars between countries yes, whole world no.) Otherwise what you have fits to some degree GamerHandle.
GamerHandle
member, 673 posts
Umm.. yep.
So, there's this door...
Sat 14 Mar 2015
at 22:09
  • msg #9

Re: A question on half-Orcs, half-Elves, etc.

In reply to ShadoPrism (msg # 8):

That is probably a better clarification.  I will restate it to this:

1) War is beginning or underway across the entire world, though in varying degrees.  Typically two countries will be 'paired off' as rivals like some sort of high school sports concept.  Thus not a world war-  but war throughout the world.
Tortuga
member, 1538 posts
Sat 14 Mar 2015
at 22:45
  • msg #10

Re: A question on half-Orcs, half-Elves, etc.

Maybe human genetics are dominant, so that a 1/2 orc x 1/2 orc = 1/4 orc. And that's basically just an ugly dude.
ShadoPrism
member, 750 posts
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Gamer-Disorder
Sat 14 Mar 2015
at 22:50
  • msg #11

Re: A question on half-Orcs, half-Elves, etc.

Never know, maybe a 1/4 ork is an incredibly hansom person (the ugly goes so far around they come out good looking)
Jarodemo
member, 779 posts
My hovercraft
is full of eels
Sun 15 Mar 2015
at 06:59
  • msg #12

Re: A question on half-Orcs, half-Elves, etc.

In reply to ShadoPrism (msg # 11):

Yeah, maybe he looks human but with good square shoulders and a solid chin, and a luscious mop of thick black hair on his head. :)
Heath
member, 2856 posts
If my opinion changes,
The answer is still 42.
Mon 16 Mar 2015
at 21:35
  • msg #13

Re: A question on half-Orcs, half-Elves, etc.

I think terminology came about originally because the first D&D games were human-centric, with elves and the lot coming from other places.  In my game, the orcs call the half-orc "half-human," same with the "half elf."  "Mixed breed" or "half-breed" is also an insult they throw around.

With medieval fantasy games, it's funny how our people tend to be so accepting, when in reality, racism was a huge problem (and not even considered by them to be a problem).  Lineage (from Europe and England to Japan) was also a huge area of discrimination.

So I definitely seeing this as an area of almost untapped roleplay by "enlightened" characters who band together in otherwise socially unacceptable groups.
GamerHandle
member, 676 posts
Umm.. yep.
So, there's this door...
Mon 16 Mar 2015
at 23:41
  • msg #14

Re: A question on half-Orcs, half-Elves, etc.

In reply to Heath (msg # 13):

*chuckle* - you make an excellent and somewhat funny (if a bit morbid) point.

In that sense - Bands of Adventurers: despite being somewhat genocidal, are almost clearly the most 'accepting' persons in a typical fantasy campaign.
kouk
member, 553 posts
Tue 17 Mar 2015
at 00:08
  • msg #15

Re: A question on half-Orcs, half-Elves, etc.

"Kill on sight" racism tends to limit the majority of campaigns if it's the norm.

"Discriminate just short of 'kill on sight'" tends to get old for the player(s) if the game was supposed to be relatively "traditional" adventuring.

That's why racism tends to be mildly annoying to nonexistent.


Plus, who's going to be blatantly offensive to a big green guy with a greataxe just 'cause he's got a weird face?
ShadoPrism
member, 751 posts
OCGD-Obsessive-Compulsive
Gamer-Disorder
Tue 17 Mar 2015
at 00:34
  • msg #16

Re: A question on half-Orcs, half-Elves, etc.

most fantasy type games tend to be very racist but its mostly pointed at the 'humanoid' races such as orks, goblins and the like.
Some of the better written worlds will have individuals who don't like others based on race (humans who don't like elves, or elves as a whole not liking the lesser short lived races (ie everyone else) and such are not really all that uncommon. But the average adventuring group rarely see's this side of things as they are to busy beating up people and stealing their stuff - mostly from those before mentioned Humanoid races which they see as sub human and there for ok to kill cause they are all 'monsters'.

Now it gets interesting if you drop a group of Evolved persons in to such a world. They know that racism is wrong and that judging a whole people based on such or on the actions of a few is wrong - the experiment here is to see how much (if any) such a group could change the worlds status quo.
C-h Freese
member, 155 posts
Survive - Love - Live
Tue 17 Mar 2015
at 03:39
  • msg #17

Re: A question on half-Orcs, half-Elves, etc.

In my prefered version of half orc, orcs are actually half breeds of the goblinfolk.. ie like a cross between a hobgoblin and a bugbear etc. While or s breed true (mostly) if you put a small colony of orcs on a planet in the end you would have the whole goblinfolk nation.  A half orc is the child of a human and any of the goblin folk including orc. Most take after there human side and that is the standard half orc. About One of ten take after the goblinfolk side, which is why occasionally you will find really ugly half or s with gills.
This message was last edited by the user at 02:59, Wed 18 Mar 2015.
icosahedron152
member, 447 posts
Tue 17 Mar 2015
at 07:17
  • msg #18

Re: A question on half-Orcs, half-Elves, etc.

Technically, these are not interbreeding races of a single specie, they are interbreeding species of the same genus. In the real world, interbreeding species generally give rise to sterile offspring - eg mules.

Half-orcs and half-elves, realistically, would almost certainly be unable to breed with one another.

Not that anybody will be interested in the science... :-/
Manticore
member, 351 posts
Cthulhu gamed with me
HE lost 2d6 SAN points
Tue 17 Mar 2015
at 08:12
  • msg #19

Re: A question on half-Orcs, half-Elves, etc.

icosahedron152:
Technically, these are not interbreeding races of a single specie, they are interbreeding species of the same genus. In the real world, interbreeding species generally give rise to sterile offspring - eg mules.

Half-orcs and half-elves, realistically, would almost certainly be unable to breed with one another.

Not that anybody will be interested in the science... :-/


Not actually true. Male hybrids of animals are almost always sterile. Females aren't.
And after a few backcrosses you can get fertile males with traces of the other species' genetics as well.

Also, the shared universe of Earthdawn and Shadowrun explicitly made humans, elves, orcs, dwarves, and trolls a single species. On the other side, "half-" phenotypes do not seem to occur there. The kid turns out as one race or another in full.
Heath
member, 2858 posts
If my opinion changes,
The answer is still 42.
Tue 17 Mar 2015
at 16:09
  • msg #20

Re: A question on half-Orcs, half-Elves, etc.

kouk:
"Kill on sight" racism tends to limit the majority of campaigns if it's the norm.

Historically, I think it was more about harassing on sight.  Those perceived as lesser races could be stolen from and abused with impunity, even enslaved.  Unless people were pirates, I think killing would have been looked on as an act of savagery, odd as that sounds, just as killing a dog just for being a dog might be considered cruel today.  Of course, each society has its own mores, and with power came privilege (for example, the right of the samurai to kill in the name of their daimyou).
Heath
member, 2859 posts
If my opinion changes,
The answer is still 42.
Tue 17 Mar 2015
at 16:14
  • msg #21

Re: A question on half-Orcs, half-Elves, etc.

Also, for fantasy campaigns, most races have a god in their own image.  So, for example, the elven race may think that a half-elf (or half-human) can justifiably be looked down on as a blemish and insult to their deity (like some of us might look at genetic code manipulation). The humans and other races might do the same.

I once had a player who aptly played the race superiority thing with his dwarf.  When one party member "Halfling" suggested that halflings and dwarves might share common ancestors many generations back, the dwarf player went on a violent rampage against the Halfling, creating a very memorable moment and breaking some furniture too.
C-h Freese
member, 156 posts
Survive - Love - Live
Tue 17 Mar 2015
at 20:44
  • msg #22

Re: A question on half-Orcs, half-Elves, etc.

The question is can a "race", ie kobold, orc, trog, be evil.. If it is so, then why.

Picture a race B where all members get fifty percent motivation from pleasure fifty from pain.  In humans positive reinforcement is actually more effective.. anyway.  Race B is more like humans, now picture another race "C".  Race C gains 75+ percent motivation from pleasure (they understand the "good" things in life, and personal relationships).  Now picture their counter part these gain 75+ percent motivation from pain.  Picture the difference in the societies these races create.  Picture demons as a race that gains no motivation at all from pleasure, and angels gaining none from pain.  These groups may intellectually know that others are differently motivated, but how important is it to one to make use of this knowledge.

Beyond that is suppose not all in the society are one reinforcement percentage, you could have some thirty percent of the races Society balanced, while the rest wander into Good or Evil.  A race may have balanced members, but the vast majority far off balanced to one direction.

Now the party may have an Aristocrat/Sage with them that can explain this to them.. but what good (pun) intended will this do them if they know that if they are captured by the trogs they will be eaten.


edit spelling
This message was last edited by the user at 19:59, Fri 20 Mar 2015.
kouk
member, 554 posts
Tue 17 Mar 2015
at 23:32
  • msg #23

Re: A question on half-Orcs, half-Elves, etc.

In reply to Heath (msg # 20):

I know, but that's the extreme end. Kill on sight for any and all orc-tainted creatures is something you can expect if you go to a dwarf city fanatically at war with the local orcs for a thousand years. The half-orc PC is probably going to have to be careful.

If that were the campaign norm though, it would get pretty old for the party, so not every town in the world is like that (or the GM should disallow half-orcs in the first place as a PC race).
Jarodemo
member, 780 posts
My hovercraft
is full of eels
Wed 18 Mar 2015
at 07:03
  • msg #24

Re: A question on half-Orcs, half-Elves, etc.

Racism is an interesting topic in fantasy games. In the game (human-dominated) I am running half-Orcs experience racism as they are regarded as big stupid lumps only fit for certain types of labour. They typically end up in unpleasant, menial and low-paid employment. Their prescence is accepted but not enjoyed by the human majority.

Another race (believed to be descended from demons) are very rare so are met with a mix of curiosity, revulsion and fear. Most humans are too civilised to attack them, but an angry mob might target them as the perceived cause of their misfortune. I guess this would be the same way that a medieval witch might be viewed, or even first sightings of a black person in early Western Europe.

Most people have a natural fear of the unknown. Exposure leads to understanding, and understanding leads to acceptance (hopefully).
Heath
member, 2860 posts
If my opinion changes,
The answer is still 42.
Wed 18 Mar 2015
at 15:51
  • msg #25

Re: A question on half-Orcs, half-Elves, etc.

In reply to kouk (msg # 23):

Yes, war changes normal behaviors and brings out extremes, particularly a tolerance for killing.  Interestingly, it also brings out a much higher probability for half-breeds as the result of...shall we say...the spoils of war.
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