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gunslinger optemise

Posted by Broman
Broman
member, 2 posts
Thu 12 Mar 2015
at 13:15
  • msg #1

gunslinger optemise

What attributes etc should you lvl 1 gunslinger have 15 points

Also what is the equipment of choice going whit 230+10 gold
This message was last edited by the user at 09:08, Fri 13 Mar 2015.
Sir_Chivalry
member, 294 posts
Thu 12 Mar 2015
at 14:03
  • msg #2

Re: gunslinger optemise

Pathfinder?
GamerHandle
member, 668 posts
Umm.. yep.
So, there's this door...
Thu 12 Mar 2015
at 16:05
  • msg #3

Re: gunslinger optemise

1st - As asked above by Sir_Chivalry - are you referring to Pathfinder?

If so - which archetypes are you allowed to use?  Which races are available?  What type of character do YOU want to player?

Do you want to be the Burst Damage Dealer?

Do you want to be support?

Crowd Control-Support?

Panache (Grit)-focused?

(edit) Also - what is the level of technology featured in the game?  Emerging? Full? Everyone?
This message was last edited by the user at 16:09, Thu 12 Mar 2015.
Broman
member, 4 posts
Fri 13 Mar 2015
at 09:07
  • msg #4

Re: gunslinger optemise

indeed pathfinder
archetype musketmaster
race=Human
Tech=Emerging

the roll i kinda want to have is massive damage in one round so one attack round that deals massive damage to one target
GamerHandle
member, 669 posts
Umm.. yep.
So, there's this door...
Fri 13 Mar 2015
at 16:25
  • msg #5

Re: gunslinger optemise

That's burst damage.

No problem.

At 15 character creation points you're going to be a bit strapped on maxing anything in particular.

STR: 10
DEX: 14 or 16 (+2 with Human) to make a total of 16 or 18.
CON: 12 or 10
INT: 12 or 10
WIS: 14
CHA: 10

If you opt for the 16 DEX, you're going to have to stay at 10 CON and INT.  This will hurt, considering that gunslingers don't usually get to stay that far out of range.

The good news is - with your range bonus and rapid reload; you'll actually have a relatively good chance of being able to bounce-around 30 feet at a time and still fire.  Unfortunately, you're still going to end up in VERY close range a lot.

The key here will always be to never spend your last point of grit.

Deeds: you're basically deciding between Quick Clear and DeadEye.  DeadEye gets expensive to use very fast though with reductions.

Stick with the musket over the musket axe.  You'll need the damage, and if you actually get into melee... well with your low con you'll just have to hope your party can sustain you.

Also, the higher damage of the Musket will help quite a bit.  Especially against touch AC.

Skills: Make sure you have Craft (blacksmithing or whatever the GM says applies to firearms), Craft (Alchemy - so you can make your own ammo), and Perception.  After that it's all up to you.

Deadly Aim is your first feat.  No joke.  It's like a ranged power attack, but more brutal.  You already hit touch AC; you can pretty much count on NOT missing.

The Point Blank Shot, Precise Shot, and Rapid Shot feats are the next on your list.  If you're human you can already get one of them.

You already start with Rapid Reload - so you're set there.

Remember you can't safely go above light armor.  So, go for a buckler when you can (MW that is.)

Bandolier, Gunsmith Kit, Powder horn.  Have them.  Buy them.  Have extras.

Traits:  If you get traits, choose between Reactionary and Veteran of Battle for your first.

Indomitable Faith for your second, that or a wealth-based one.
W0LF0S
member, 62 posts
Fri 13 Mar 2015
at 16:38
  • msg #6

Re: gunslinger optemise

A note on Rapid Shot: you have to be able to reload as a free action in order to be able to use this feat.  So, you have to be using a one-handed firearm with the Rapid Reload feat and be using Paper Cartridges in order to reload fast enough.  If you're using two-handed firearms, you'll also need to be a Musket Master in order to get access to the Fast Musket Deed.
GamerHandle
member, 670 posts
Umm.. yep.
So, there's this door...
Fri 13 Mar 2015
at 17:52
  • msg #7

Re: gunslinger optemise

He stated in the previous post (to mine) that he was going Musket Master.
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