Re: Best D&D Turning Points
Well...I haven't played D&D in a LONG time, but the major turning point that came for our party--
Someone was playing with a Deck of Many Things...and drew the Enmity of a Major Deity card. At the time, our party was running around being largely Chaotic Evil (not Chaotic Stupid, but we did have an occasional fist-fight between characters over who got which trinkets...)
The GM was tiring of this, however, so he saw a chance and gave us an out...a Good deity interceded and promised to keep the Bad Guy at bay...as long as we reformed our ways. Not everyone in the party had to participate, because they didn't all draw the card, after all...but enough of them pledged their support that the whole tone of the game shifted. While none of us were anywhere close to being Paladins, we did the whole 'travel about helping the downtrodden' thing, instead of the 'what can we do to get rich quick' thing.