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08:24, 20th April 2024 (GMT+0)

Best D&D Turning Points.

Posted by Aslanii76
Aslanii76
member, 30 posts
Sun 1 Mar 2015
at 16:09
  • msg #1

Best D&D Turning Points

This afternoon is the weekly game session for me.  The PC's are about to inherit a 'liftwood' ship.  Will they become aerial pirates ??  Or continue the search for the near mythical liftwood trees - needed for some long overdue ship repairs and perhaps create a novel type of lumbering business ??  Or something completely different ??

What favorite turning points have happened to your game ??  All editions welcome, it's the ideas and the camaraderie of the campaign that's important.  I think those can be translated to all D&D editions ...  And if they can be used in other RPG's - so much the better !!
facemaker329
member, 6597 posts
Gaming for over 30
years, and counting!
Mon 2 Mar 2015
at 03:06
  • msg #2

Re: Best D&D Turning Points

Well...I haven't played D&D in a LONG time, but the major turning point that came for our party--

Someone was playing with a Deck of Many Things...and drew the Enmity of a Major Deity card.  At the time, our party was running around being largely Chaotic Evil (not Chaotic Stupid, but we did have an occasional fist-fight between characters over who got which trinkets...)

The GM was tiring of this, however, so he saw a chance and gave us an out...a Good deity interceded and promised to keep the Bad Guy at bay...as long as we reformed our ways.  Not everyone in the party had to participate, because they didn't all draw the card, after all...but enough of them pledged their support that the whole tone of the game shifted.  While none of us were anywhere close to being Paladins, we did the whole 'travel about helping the downtrodden' thing, instead of the 'what can we do to get rich quick' thing.
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