Fallen Paladin villain (looking for advice on a few things)
Crunch
If the main big bad of a game is a fallen paladin (blackguard/antipaladin/whatever the system provides), should the game be limited in character class options (as a wizard or any sort of full caster (tier 1 or 2 if you subscribe to tiers) can rip through them like tissue)? Should the villain have allies for that? Perhaps be the dark knight to a caster villain?
Fluff
Is it a good idea to, if such a villain is used, have a paladin in the hero group and insist on a connection between the two? Former mentor, previous apprentice to PC's current mentor, long lost scion of the PC's order, etc?
Is it better to go ruthless and craven with a fallen paladin, or honourable and the like? I'd suppose it depends on the needs of the game, but also on whether there's a PC paladin. If there is, I'd suppose the more chaotic and ruthless blackguard contrasts better?