As one of the players currently active within Machiara's aforementioned game, I can say that I credit his particular Request to Join style with just how well our game has done in this last year and a half. I think that his lengthy RTJ process was designed specifically to get together what makes a great game: players who are dedicated to both their characters and the game itself.
Not to mention that everyone involved is a skilled writer, and has brought interesting and unique characters into the game.
Of course you're right in saying that many potential players will be turned off by a lengthy application process; something that feels like an interview. But I have joined many games lacking in one and every single one of these became a serious disappointment and failure. It has led me to the belief that casting a wide net and accepting any player will get you a game started quickly, but it rarely leads to a fulfilling, fun, or lasting experience.
I mean, during the course of the game, one of our players had twins! This was early, near when we started, and he is still dedicated. He even sends us the occasional picture of his adorable babies! And now, another player just told us that he is going to be married in a few months. Married! And even he is still active in the game, after it's been running for nearly two years already.
I enjoyed filling out the questions to join Machiara's game. It told me that he was a dedicated GM, and it let me know that everyone he accepted was going to be a dedicated player. It also felt very good to be accepted after he had considered all of his applications, and tied me to my character in a meaningful way. I mean, every character is going to grow and change as a campaign progresses, but when you already know your character so well it makes the growing simpler.
GamerHandle:
I ask for two things - Age Statement + Character Name.. the rest - I WANT you to chat out with the other members of the group so you can come up with a coherent team instead of a bunch of brooding "I am dark and mysterious" characters huddled into a corner.
Oh, we don't have any of those. That may be a common character type that many people enjoy playing, but like I said, even without having all of the players collaborate on character creation, everyone has a unique and colorful character. The problem with a dark, mysterious character is it's been done so much that it isn't creative. So all of us creative players who are willing to fill out a lengthy RTJ tend to avoid them.
This message was last edited by the user at 23:10, Fri 16 Jan 2015.