Re: Olschool gaming is good for forum?
Hmm.. Ignoring dice rolls...
I am generally not in favor of it. From what I can see - the crux of this conversation comes down to "should one side (Dice Roll vs. Acting) be able to eliminate/discard the other."
I am sure folks will hate the above generalization, but, that's how it feels to me.
As mentioned a moment ago - some people have identified the problem with rewarding the "Actor" of the group (Players - not the PCs) - it tends to result in shy players ONLY having access to the dice. Now, some systems require it: such as White Wolf's Stunting, to get any sort of bonus.
However, part of role-playing is asking yourself "What would my strategic-minded character do?" If the answer is to cold-heartedly throw the torch-bearer at the mob while the remainder of the party get into flanking position: let the dice rolls happen, it's a strategy in the fog of war - not a chess game: there are dice, this means chance happens.
Also, there is a significant problem when it comes to knowledge checks -- *I* am only so smart, but my character has a 24 INT? (D&D terms here) - he's a Supra-Genius. I like to think I am of reasonable intelligence, but really - I am barely qualified to read a book. Therefore, how do I 'roleplay' intelligence in such a way to get a bonus? Remember, in T.V. shows (especially Sequential Crime shows), you have characters that succeed because the writers wrote-in exactly what the character is supposed to notice; and they do. In an RPG, the DM may swear high-n-low to themselves that the player will pick-up on a pertinent detail, but it doesn't happen. This is just a difference in time and perspective. The player isn't dumb, just not looking for that EXACT detail. Therefore, letting rolls take over is a perfectly logical answer: because heck - I SPENT THE POINTS to get those skills and bonuses, I should get the benefits.
I know this conversation usually comes down to diplomacy more than anything... The Bluff Check, the Disguise Roll, the Diplomacy Skill, etc...
1) Actor Player walks-up, with a no-charisma, no-skill character and gives a grand description of how he tries to convince the guard to let him through the door...
2) The Shy Player plays the High-Charisma, High-Skill, Charming Bard - and gives a logical, quick but thought reason/excuse to the guard for entering...
do you really give the greater bonus to the Actor? Why not just give an XP bonus at the end of talking/staying in character? Let the shy player have his dice roll - don't discount it.