Re: Pulp action RPG system needed
I've seen 3 ways of doing SW online due to the cards.
GM does the draw, either using a physical deck at home, or using the rpol card draw function to draw the entire deck, then just tells people what card they have.
I've seen two dice options used, and really you can use whatever dice you want since you're already losing the probability mechanics that come with using the card deck anyway.
One was a straight D20 used, natural 20s count as jokers, the Quick and Level Headed edges gave a flat bonus and multiple rolls (take the best of two) respectively.
I also saw a combination of D4 for suit, and D14 for 2-Joker. So a 1 on the D4 would be a club and a 11 on the D14 would be the Jack.
Since SW is all about being fast, there was a game where the GM just had the players post all their actions and then did a "bad guys actions"/Combat Turn summary post, so there was no waiting on Player X to post since they go before Player Y, or waiting on the GM to post actions for the Henchman since they go before Player X but after Player Y. That worked out very well for pacing, but you're definitely ceding an advantage to the player characters, which may or may not be an issue depending on the tone you're going for.