Re: Single Player Stories
It's been done, and is done every now and again. I've tried it a couple of times in various settings and systems. The main problems I run into are 1. GM burn out. Every solo story is basically a separate game. You get three or four of those going on at once and a GM can get overwhelmed pretty quickly. And 2. time frames. PbP time frames are shifty and tricksy. Even a quick-posting combat seldom moves forward faster than a round a day. So for D&D that's 6 in-game seconds per 24 real-life hours. Meanwhile, an uneventful walk across the country can be summed up in 'Six months later....'
So it's really hard to keep everyone in the same reference frame, time-wise, so that meeting up makes any kind of sense.