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23:17, 25th April 2024 (GMT+0)

What to do (Not sure if this is the right spot)

Posted by Rez
Rez
member, 2389 posts
Whatever
Revetahw
Tue 9 Sep 2014
at 16:24
  • msg #1

What to do (Not sure if this is the right spot)

Gonna play a Catfolk Ranger (Falconer) in Pathfinder.

Not sure of weapons. May go Two-handed or two-weapon.

Kinda like the idea of having the weapon look 'falconish'

Ideas?
This message was last edited by the user at 16:26, Tue 09 Sept 2014.
Godzfirefly
member, 464 posts
Tue 9 Sep 2014
at 17:34
  • msg #2

Re: What to do (Not sure if this is the right spot)

In reply to Rez (msg # 1):

A falchion is an excellent two-handed weapon with a curved edge that could readily be described as being designed in a falcon-like way.  Either the hand-guard could be shaped like a falcon with wings outstretched to protect the hands while the blade appears to be an over-sized beak or talon or the blade could appear as over-sized wings stretched above the bird in flight.

Alternately, if you prefer two-weapon fighting, you could use a two-bladed sword (I think it's an exotic weapon still in PF) with a stylized handle that suggests the double-blades are the wings of a falcon.  (You could also work with your DM to maybe use double-rapiers that can be hooked together to act as a two-bladed sword, if you would rather go the weapon-finesse route as a catfolk ranger.  That might also let you take the exotic weapon proficiency for the two-bladed sword part later while still keeping the theme of the two blades as two wings of a single bird.  Assuming a low-level start.)
elecgraystone
member, 813 posts
Tue 9 Sep 2014
at 17:45
  • msg #3

Re: What to do (Not sure if this is the right spot)

If you're catfolk, you should go clawblades. Take natural weapon style and you can rock your racial pounce feat when you get higher. If you want to go with the falcon theme, make the claws look like talons.
Rez
member, 2390 posts
Whatever
Revetahw
Tue 9 Sep 2014
at 17:49
  • msg #4

Re: What to do (Not sure if this is the right spot)

Elec:

Only do 1d4 damage with them. Not really worth it, even with a rend. It does make sense but not very good combat-wise....
Plus I'd have to get rid of Natural Hunter which gives me +2 bonus to 3 seperate skills. Not really worth it.

God:
I thought that it would fit and yeah I'd need to take exotic prof with it :(

Level 3
This message was last edited by the user at 18:02, Tue 09 Sept 2014.
Skald
moderator, 569 posts
Whatever it is,
I'm against it
Wed 10 Sep 2014
at 12:59
  • msg #5

Re: What to do (Not sure if this is the right spot)

For two weapon, either a pair of Sickles (light weapon) or a Sickle and a Scimitar - continuing with the curved talon-like theme.  Both D6 damage, but the Sickle allows a Trip attack and the Critical range on a Scimitar is 18-20/x2 which could be useful.
swordchucks
member, 837 posts
Wed 10 Sep 2014
at 17:09
  • msg #6

Re: What to do (Not sure if this is the right spot)

Claws are pretty easy to boost, especially for a natural weapon ranger.  Two feats and they do 1d8 plus your full strength bonus (three if you want to keep natural hunter).  They're actually best for rogues, but work well for rangers, too.
Rez
member, 2391 posts
Whatever
Revetahw
Wed 10 Sep 2014
at 18:38
  • msg #7

Re: What to do (Not sure if this is the right spot)

swordchucks:
Claws are pretty easy to boost, especially for a natural weapon ranger.  Two feats and they do 1d8 plus your full strength bonus (three if you want to keep natural hunter).  They're actually best for rogues, but work well for rangers, too.


Umm. How do you get 1d8 damage? It states '1d4'.  And to keep it, need to get rid of Natural Hunter so not sure where you are getting this from....plus its rather hard to have your claws get 'upgrade' and want them to be 'flaming' ect.

Skald:
I don't think you even get a trip attack with Sickles.

2 scimitars would be interesting but might as well use a falchion.
swordchucks
member, 838 posts
Thu 11 Sep 2014
at 02:25
  • msg #8

Re: What to do (Not sure if this is the right spot)

Rez:
Umm. How do you get 1d8 damage? It states '1d4'.

Assuming you can't bring yourself to give up Natural Hunter (which is nice... but I'd ditch it if you're serious about this), you pick Natural Weapon as your Ranger fighting style at 2nd level.  Take the bonus feat Aspect of the Beast and choose claws.  This is a 1d4 attack.

At third level, take Catfolk Exemplar and choose Sharp Claws.  This bumps the damage to 1d6.  At fifth level, choose Improved Natural Attack.  Your claws become 1d8.

Claw blades are actually kind of meh because they force you out of using them as natural attacks.  You're better off with the Amulet of Mighty Fists, which gives your natural weapons an enhancement bonus (or flaming, etc).

At a certain point, Claw Blades and TWF feats become appealing again, though, as your BAB and iterative attacks go up.  The only real reason to focus on claws is to get the Pounce ability and be able to full attack on a charge.  The best way to get there is probably as a TWF ranger, taking claws as a racial ability and then using claw blades.  Six attacks on a charge would be pretty nice.
elecgraystone
member, 814 posts
Thu 11 Sep 2014
at 02:42
  • msg #9

Re: What to do (Not sure if this is the right spot)

What you have to remember is that you start off with 2 attacks at FULL bonuses and FULL strength damage. So even if you start at 1d4, you hit quite well with them and you'll get to add your strength bonus twice when you hit. Better than a single bigger dice hit and strength once or two other attacks with 1.5 damage.

swordchucks went over the rest. Myself, I'd go with claws and pick up a bite attack with traits (adopted (orc) and tusked. 3 full attack and damage d4 attacks are pretty awesome.
Rez
member, 2394 posts
Whatever
Revetahw
Thu 11 Sep 2014
at 03:59
  • msg #10

Re: What to do (Not sure if this is the right spot)

Not going to use claws. Not getting rid of Natural Hunter.

I want a decent type of attack minus using the claws.

Really I'm at level 3 and that will just take a lot of time.

Plus this is my 1st pathfinder game and I'd rather not do it.

2 attacks at full bonus that does 1d4? Not worth it.

You can swap out Natural hunter for claws. Eh. Nope.

I like the idea but doesn't fit the character.
Skald
moderator, 570 posts
Whatever it is,
I'm against it
Thu 11 Sep 2014
at 05:35
  • msg #11

Re: What to do (Not sure if this is the right spot)

Rez:
I don't think you even get a trip attack with Sickles.

I admit it's confusing - my Pathfinder Core Rulebook is the 4th printing, and doesn't include Sickle in the specific weapon descriptions, but it does list trip in the special column of table 6.4.  D&D 3.5e Players Handbook does include a specific description which mentions trip.

Plus the SRD has trip as well: http://www.d20pfsrd.com/equipm...-descriptions/sickle so I'm pretty sure it's allowed.  Mind you, 1D6 damage from a light weapon is good in its own right if your GM won't allow trip.

Rez:
2 scimitars would be interesting but might as well use a falchion.

If you use a scimitar in each hand, the two weapon fighting penalties are a pain, that's why I suggested the sickle/scimitar combo as sickle is a light weapon.  :>
Rez
member, 2395 posts
Whatever
Revetahw
Thu 11 Sep 2014
at 12:00
  • msg #12

Re: What to do (Not sure if this is the right spot)

I should use archery and be done with it lol!

Rather have something with a high crit range....

Kurkis? Scimitars? Anything 18-20?
This message was last edited by the user at 15:50, Thu 11 Sept 2014.
Rez
member, 2399 posts
Thu 11 Sep 2014
at 17:23
  • [deleted]
  • msg #13

Re: What to do (Not sure if this is the right spot)

This message was deleted by the user at 12:16, Fri 12 Sept 2014.
Rez
member, 2402 posts
Whatever
Revetahw
Fri 12 Sep 2014
at 13:28
  • msg #14

Re: What to do (Not sure if this is the right spot)

2 Sawtooth Sabers or 2 greatswords ftw? :)
elecgraystone
member, 815 posts
Fri 12 Sep 2014
at 19:57
  • msg #15

Re: What to do (Not sure if this is the right spot)

In reply to Rez (msg # 10):

You don't need to swap out ANYTHING for claws other than a racial feat. Nothing is stopping you from having Natural Hunter and 2 claws and a bite at first. Seems a shame to go catfolk and ignore most of the racial feats, but that's up to you.

If you MUST use something other than claw, I say 2 Sawtooth Sabers. At least you don't have big TWF minuses.
Rez
member, 2405 posts
Sat 13 Sep 2014
at 00:59
  • [deleted]
  • msg #16

Re: What to do (Not sure if this is the right spot)

This message was deleted by the user at 01:39, Sat 13 Sept 2014.
Rez
member, 2408 posts
Whatever
Revetahw
Tue 16 Sep 2014
at 13:20
  • msg #17

Re: What to do (Not sure if this is the right spot)

How do you get 2 claws and a bite? I don't think you can.

And yeah, I realized you can keep Natural Hunter if you take the unarmed thing for Ranger.

I don't see how you can get a bite attack either.

Either way, went with a Greatsword and a Glaive Guisarme (Combat Reflexes for the win!)

Not sure how to spend the last 300$ of my cash though.
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