Re: Post-apocalyptic defenses, brainstorming anyone?
Either I've found a few other vets, or some darn good military buffs. ;) Ya'all are great. Some of these suggestions are brilliant. I haven't read them all just yet, working through them, but this is far more of a turnout than I expected. Thank each and every one of ya.
Edit: So I'm seeing a whole lot of defensive suggestions for combat purposes. Most of them I knew, some of them I forgot, and some of them I honestly hadn't even thought of. Not a single bad suggestion here.
Some of the most brilliant key points I've seen are:
Glass. My old man has installed windshields for as long as I can remember. Would you believe I knew all about the film between the layers and how hard it is to break it out, but never once thought of using it as filler? It'd even make a really good 'liner' for makeshift gabions. It'd crack and web, but with the right effort it could easily overlap in such a way as to do the job every bit as well as fence.
Catapulting engine blocks (honorable mention) because... Really? That's... That's twisted but awesome, not going to lie. As much as I would like to use those as a defensive wall (Tried to shoot through a few, didn't work.. not with a 5.56 at any rate) I'm afraid they will now be reserved for catapults whenever the chance arises.
Trenches that double as moats. Instead of filling them with water, and since oil would be fairly scare (deadlands h.o.e. is post-apocalyptic) you could fill it with rusty scrap and glass, with occasional stakes made out of metal fence posts and such. Nevermind the sharp and pointy aspect, if you used it as a 'human waste' dump the enemies wouldn't live long enough through the diseases to worry about tetanus.
Skyscrapers might collapse, depending on how bombed out the city is, but people might be willing to take the risk. Hmmm... It could even be a very interesting 'terrify the players' moment when the building, already leaning, shifts several feet (a loud and rumbling affair, I'm sure) and they think it's going to fall 40 stories.
Cliff-side fortifications. Nuff said.
Wind turbines doubling as watch towers. Also water towers, obviously. Old metal billboards would make a darn good lookout point as well, now that I think of it.
Mesas, since there's a great deal of 'em in the wasted west in some form or another. Especially handy if you cut the ropes and drop them to the ground just before they reach the top of the ramped rope bridge.
Shipwreck, because it'd be memorable. Harder to defend, but memorable.
Floating settlement is brilliant, considering you can make certain types of junk float very effectively.
Ramparts are handy. They could also reinforce other forms of defense, as they did in past wars. IE: ramparts leading up to the inside of a wall, making it virtually unbreakable to most vehicles including most tanks (which are so rare nobody's going to risk driving through a wall, surely).
That underground tunnel access. It could be ESPECIALLY useful if combined with something else defensive. Take, for example, a very solid structure such as an old cement walled building. All the doors and windows are made completely inaccessible, even if that means you have to collapse the entire second floor (obviously not collapsing the supports if this is your plan) against the insides of them. If a person can't get in any other way than a tunnel (either pre-existing or made post-war) you have an instant choke point and only one place to defend. Now, how to light it?
NOTE: Magic is taboo. But there are definitely some very fantastic elements that are pretty much magic, the writers just didn't want to call it as such. ;) Your classic weird science (steampunk flamethrowers, laser weapons) fits in that realm in my opinion.
This message was last edited by the user at 22:07, Fri 15 Aug 2014.