RolePlay onLine RPoL Logo

, welcome to Community Chat

19:42, 25th April 2024 (GMT+0)

RPGs for Dummies: Tell me about WH40K.

Posted by Varsovian
Jhaelan
member, 28 posts
Prefers roles to rolls
Based in UTC+1
Sat 9 Aug 2014
at 21:35
  • msg #22

Re: RPGs for Dummies: Tell me about WH40K

In reply to knightriefel (msg # 21):

To expand on the "mature" players angle, just because you're following Khorne doesn't mean you're mindlessly slaughtering people. The canon has some lovely examples of subtle, long-term, intricately woven plots where, for example, the point is to ensure that an Imperial Guard regiment ends up killing a bunch of folks. Double points! Blood for the Blood God!, plus the start of potentially corrupting your foe
Ameena
member, 40 posts
Sat 9 Aug 2014
at 21:59
  • msg #23

Re: RPGs for Dummies: Tell me about WH40K

Oh, incidentally, there is a really useful wiki website called the Lexicanum which seems to have pretty much anything you could ever want to know about the fluff for Warhammer 40k (and Warhammer Fantasy as well, I think). Not sure how much info it has on the specific RPGs but you canfind out about the various people/factions/organisations/species/planets etc there.
Varsovian
member, 1063 posts
Sat 9 Aug 2014
at 22:59
  • msg #24

Re: RPGs for Dummies: Tell me about WH40K

Okay, I'll look it up :)

Yet another question, if you don't mind: what is the tech level of this universe? I know that the military factions seem to have sci-fi gear, but what about ordinary people?
Ameena
member, 41 posts
Sat 9 Aug 2014
at 23:13
  • msg #25

Re: RPGs for Dummies: Tell me about WH40K

Well, originally, tech advanced beyond how it is nowadays, to be all futuristic and stuff. Ships would travel through the Warp in order to get between the stars and stuff, and it was all very advanced.

Then Chaos found out. Chaos, which lived in the Warp. I think there were loads of Warp storms or something, and basically this meant the Warp was out of bounds, which meant no interstellar travel, which meant star systems were all cut off from each other. For ages.

Then the Emperor came along (well, apparently he's been around since ancient times, like the ancient history of Earth...maybe even before then, I'm not sure) and built this big beacon thingy called...erm, the Astronomicon, I think. This was basically a psychic beacon so bright it shone through the Warp, and could be used as a point of navigation, enabling interstellar travel again.

Meanwhile, at some point (no idea when in relation to all the above), there were problems with AI in the tech. As in, it developing sentience and trying to take over/kill people, or whatever. Something like that. So, AI became illegal. No more AI - to the Adeptus Mechanicus, if you use anything resembling AI in your machinery you are a Heretek ("heretical tech", I presume it comes from). Therefore any kind of "computer processor" is in fact a human brain with all the thinky-feely bits scooped out, and stuck inside the machine to act as...well, the processor. You get humanoid "robots" called servitors and flying skulls called servo skulls which have human brains in but basically function as robots - they have no true intelligence or personality of their own any more and purely operate as a programmed "machine".

Tech in general is pretty low-tech for what it is. Because of the whole Warp Storm thing, tech advancement ground to a halt and all the knowledge of advanced stuff became lost. That stuff is "ancient" now, and there still exist, very rarely and highly treasured if they can be found, blueprints (which have a special name which I can't remember right now, I think it has three initials though) for this ancient tech. Most of the known ones are in the possession of the Adeptus Astartes (Space Marines), hence why they tend to have more flashy armour and weapons and decent-looking gear compared to the rubbishy stuff everyone else seems to have. So while there is interstellar space travel and (crappy) laser guns and stuff like that, it's not all shiny and perfect. It's gritty and dirty and old and doesn't always work right.

Also, to operate any tech which requires much beyond the pushing of a button or pulling of a trigger, it's blasphemous to do so unless you're a member of the Adeptus Mechanicus, who must engage in a load of holy rituals and ceremonies and stuff involving holy (mostly Latin-based, I believe) chanting and spreading of incense and all that kind of stuff, because they believe (or they want other people to believe, I'm not entirely sure) that technological things are inhabited by machine spirits, which must be appeased. So you're not allowed to pull the lever and then turn the wheel and press the "On" switch - you have to wait for a holy priest of the Adeptus Mechanicus to come along and complete the holy ritual of Activating the Holy Technological Machine Thingy...or whatever ;).
Varsovian
member, 1064 posts
Sat 9 Aug 2014
at 23:24
  • msg #26

Re: RPGs for Dummies: Tell me about WH40K

Heh. That sounds like Dune... taken to the total extreme :)
Varsovian
member, 1066 posts
Sun 10 Aug 2014
at 13:49
  • msg #27

Re: RPGs for Dummies: Tell me about WH40K

Oh, a question: I looked at FFG's website and it looks like there'a a 2nd edition of Dark Heresy coming up?

Does anyone know if it's going to be compatible with the 1st edition and the other games?
knightriefel
member, 13 posts
Mon 11 Aug 2014
at 01:14
  • msg #28

Re: RPGs for Dummies: Tell me about WH40K

Apologies for taking so long to reply.

Yep, 2nd Edition is coming out soon. Many speculate that it will be released at GenCon (this week), so a PDF copy of the rules is still a ways away, but the beta is out and there won't be many changes between that and the official copy.

Concerning compatibility, certainly all of the fluff is compatible. By that I mean that you could run a DH1 game in the new sector (can't remember the name) or a DH2 game in the Calixis Sector, using the stories/plots/characters/events from each location. In general, the core mechanics (1d100 below target number, rules for combat, etc.) are very similar. DH2 has a smaller skill list and more talents I think, but characters of equivalent XP from each system should be pretty equal on power level. If you're going to run or play Dark Heresy, I suggest waiting until DH2 comes out (or picking up the beta) because A) it should be simpler to learn and B) it's the new standard - technically all of the old material is obsolete now.
Eco Cola
member, 304 posts
Tue 12 Aug 2014
at 01:52
  • msg #29

Re: RPGs for Dummies: Tell me about WH40K

since i have a lot of TL;DR in this thread i'm posting this and it may just be a ton of repeating but i consider myself quite knowledgeable in this:


quote:
didn't this universe use to be WH *30* K? Or does my memory fail me?


No, not that i know of. But there is an extensive lore and a few games about 30k, which was the great war between chaos siding primarchs (super beings meant to lead legions of space marines) whom are led by the God-Emperor's favored son Horus. i can go into a lot more detail on this if you want. But essentially they had a very intricate plan to hold up all the loyal space marine legions or destroy them, so they had a straight shot to earth where in the end the Emperor beamed onto Horus's flagship for a duel, but couldn't bring himself to kill his favorite son...horus didn't have such objections and mortally wounded the emperor, and with that the emperor killed horus.



 
quote:
are the systems for these games complicated? These days, I prefer simple games, like White Wolf's games, or GURPS (which has scary character creation, but is simple at its core).



I'd say so, there are lots of niggling little rules and tons of skills with different costs to buy depending on multiple factors


quote:
is there a lot of silliness? When I look at these games, I often see cartoony art. Then, I see chainsaws. And then, I see bulky power armour... and my suspension of disbelief fails...


Eh, what art in question? but no, it's a super gridmark world where no "good guy" exists. there are humans, xenophobic and closed minded people who worship the god emperor, xenos who for a variety of reasons are just not nice, and chaos, the definition of, well, chaos which there are 4 chaos gods which i can also go into more in depth if you want, but basically they are: Tzeentch: The god of change, and sorcery he is mystical and always seems to have things "go as planned", Nurgle, god of decay and disease, Slannesh, god of excess, and Khorne the god of war and battle
Varsovian
member, 1069 posts
Tue 12 Aug 2014
at 16:50
  • msg #30

Re: RPGs for Dummies: Tell me about WH40K

In reply to knightriefel (msg # 28):

Regarding the 2nd edition of DH: so, all of the sourcebooks that had been published so far will be obsolete, when the new edition comes out? There won't be any point in buying them?
knightriefel
member, 14 posts
Tue 12 Aug 2014
at 17:26
  • msg #31

Re: RPGs for Dummies: Tell me about WH40K

There's certainly no need to buy them; the biggest thing they would add is a lot of fluff information (about the Inquisition, the Imperium, etc., most of which you can get online at sites like Lexicanum) and the fully fleshed out Calixis Sector to play in (as opposed to the Askellon Sector which will be broadly laid out in the new rulebook and then fleshed out in supplements). But all of the character creation and advancement rules, the skill and talents lists, the psychic system, and combat will be either be changed completely or adjusted enough that the mechanics from the old system won't work in the 2nd Edition.
Varsovian
member, 1070 posts
Tue 12 Aug 2014
at 21:36
  • msg #32

Re: RPGs for Dummies: Tell me about WH40K

Okay, thanks :)

Now, here's a strange question for all you WH40K players: are you able to find any side to identify with in this universe?

I mean... the Empire seems pretty bad. Most people there live pretty awful lives... so, is it really worth saving? And saving it seems to be the motivation for people in DH, OW and DW. Meanwhile, the motivation for the protagonists of BC is serving the Chaos Gods... which are even worse...

Is there anything nice in this universe? Or something in any of the sides that would make it relatable?
Jhaelan
member, 31 posts
Prefers roles to rolls
Based in UTC+1
Tue 12 Aug 2014
at 21:43
  • msg #33

Re: RPGs for Dummies: Tell me about WH40K

In reply to Varsovian (msg # 32):

On a macro-scale everything is truly broken. On a personal scale there are still all the usual human needs, wants, final stands, foibles and moments of glory. At it's heart the setting is inherently about the nature of our humanity (check out their writers guidelines, for examples). You relate to the small human moments where you might make a difference, not the unending futility and terror of war and extinction
Eco Cola
member, 305 posts
Tue 12 Aug 2014
at 23:20
  • msg #34

Re: RPGs for Dummies: Tell me about WH40K

In reply to Jhaelan (msg # 33):

what he said, basically there are some really "nice" things going down on a personal level.


as for empire wise, maybe MAYBE, the Tau Empire, but they're essentially "either live under our philosophy of 'The Greater Good' or die" which is admittedly better than "be a non mutant/xenos/heretic filth or die" or "WE GITS IS DA BESTEST AND DA BADDEST" but that's simply because they're ignorant of most of the universe. they don't believe people when they talk about "chaos gods" or "daemons"


Also for the record i like the Orks the best.
Varsovian
member, 1071 posts
Tue 12 Aug 2014
at 23:37
  • msg #35

Re: RPGs for Dummies: Tell me about WH40K

Jhaelan:
You relate to the small human moments where you might make a difference, not the unending futility and terror of war and extinction


Hm. Tell me more. :) How do you make a difference, when the Empire you serve is so awful? Or when your goal (as in DH) is to kill everyone who thinks differently?

And I really can't see how do you make a difference in BC :)
Ameena
member, 42 posts
Tue 12 Aug 2014
at 23:42
  • msg #36

Re: RPGs for Dummies: Tell me about WH40K

You make a difference by gaining loads of Chaotic powers and setting forth to slaughter/mutate/infect/do really dodgy things to as many people as possible ;).

Basically, the Warhammer 40k setting is a Crapsack Universe - no-one is particularly "nice" by our standards. You just have some people who are probably a bit less likely to shoot you in the face than others ;).
rubberduck
member, 3232 posts
Oh all right, I give up:
Quack Quack
Wed 13 Aug 2014
at 10:29
  • msg #37

Re: RPGs for Dummies: Tell me about WH40K

Unless you are talking on the personal level, you generally can't make the world a better place. Mostly you can just try to stop the world from becoming worse.

Sure, the imperial peons might have it bad, but people still survive, live and love under that system. They'll probably appreciate it, if you stop the chaos cultists which intend to make the planet into a literal hell world.

On the personal level you might be able to do more. And the "personal" level might theoretically be quite expansive.

The Gaunt's Ghosts novels is about Gaunt, who becomes the commander of a conscripted light infantry regiment from the world of Tanith. When Tanith is threatened by a superior chaos force, he decides to withdraw the regiment, rather than lose them to a doomed fight. So he is now in charge of the only survivors of that planet. While he does use them in their intended roles as soldiers, he is also good commander, who doesn't want to get them killed needlessly. So you have a struggle between him trying to preserve the regiment, and higher commanders who wants to just feed them into various meatgrinder missions.

So you can try to make sure that a squad, ship's company, or even planet survive, or maybe even thrive, in this dark and cruel universe. The more you try to protect, the more forces will be arrayed against you, both actively and passively, but you can try. However, the universe is grimdark. It is in the setting's very DNA that things don't get better. If you actually manage to do some serious, permanent good, and it isn't just the GM giving it to you, then you deserve a medal of some kind.
PushBarToOpen
member, 848 posts
Wed 13 Aug 2014
at 11:28
  • msg #38

Re: RPGs for Dummies: Tell me about WH40K

In order to let you know how the setting is basically sets of grey here is a summary of the rules from the Imperial Infrantryman's uplifting primer. (A real world mock up of the Impreal guardsman's orientation handbook)

Disrespect towards an officer
punishment - You are shot

Failure to salute an officer
punishment - You are shot

Striking an officer
punishment - You are shot


Failure to carry out an order
punishment - You are shot

Disobeying an order
punishment - You are shot

Ill treatment or neglect of Equipment
punishment - You are shot

Disrespectfull speach against the emperor
Punishment flogged then shot

Mutiny
punishment - You are shot

Inebriated
punishment - You are shot

Cowardace
punishment - You are shot

The list continues for a long time. Basically the moment you join the military you loose your freedom. And as payment you get to serve in the great war.
rubberduck
member, 3233 posts
Oh all right, I give up:
Quack Quack
Wed 13 Aug 2014
at 11:47
  • msg #39

Re: RPGs for Dummies: Tell me about WH40K

And it is quite likely that you are a conscript, rather than a volunteer.
Eco Cola
member, 306 posts
Thu 14 Aug 2014
at 23:03
  • msg #40

Re: RPGs for Dummies: Tell me about WH40K

In reply to PushBarToOpen (msg # 38):

Ah that's another thing, in the primer it shows the imperium will basically tell you outright lies, they say orks are only base intelligent creatures with nothing better than ramshackle zipguns, or that genesteeler's claws are dull, or that eldar weaponry is antiquated and fragile.
Wyrm
member, 506 posts
Fri 15 Aug 2014
at 02:08
  • msg #41

Re: RPGs for Dummies: Tell me about WH40K

It's a bit like classic WoD, where you are basically on the cusp of "The End" and you are there to prolong it enough for your side to pull a rabbit out of it's hat.

The only exception seems to be the Tau. They seem to be the "Empire on the rise", rather than "in Decline" or "Hoping to sack Rome".
DDK145
member, 6 posts
Mon 18 Aug 2014
at 11:24
  • msg #42

Re: RPGs for Dummies: Tell me about WH40K

Tau are communist fascists ruled by the Elder Gods. Or something.
Flarelord
member, 271 posts
Tue 19 Aug 2014
at 02:14
  • msg #43

Re: RPGs for Dummies: Tell me about WH40K

Roll Perils of the Warp.
Patsup
member, 28 posts
Tue 19 Aug 2014
at 06:45
  • msg #44

Re: RPGs for Dummies: Tell me about WH40K

Varsovian:
Hm. Tell me more. :) How do you make a difference, when the Empire you serve is so awful? Or when your goal (as in DH) is to kill everyone who thinks differently?

And I really can't see how do you make a difference in BC :)


It is all from the human perspective.

Lets compare notes.

You have the Eldar, who will do anything and sacrifice anyone else to save even one of their species. They are dying but they will not go down without a fight. That means that will make sure billions of humans die so that a couple hundred of them might live. They also have cousins who are Dark Eldar. They are exactly the same except for one differance. While the Eldar try to fight the Chaos, Dark Eldar serve them. Dark Eldar harvest souls to offer to Slaanesh so they can live for another day.

You have the Orks. Who are genetically engineered warriors. They will stop at nothing to fight. They will fight themselves, Imperium or anyone else. They will travel across the starts to that they can get a good fight. Problem, their reproductive system are spores. They constantly release spores especially when they bleed. These spores becomes mushrooms, these mushrooms becomes Orks. And once enough Orks are born they can make weapons and armies etc. They will kill anything and everything because its fun.

Next you have Necrons. Who are basicly robots in a sense. Their objective is to erradicate all life from the galaxy so they can win their war against the Chaos Gods.

Than you have Tyranids. Starship Troopers + Alien equals these guys. They are known as the "Great Devourer" because they consume any organic material they come across. Vegetation, animals, people, they even comsume the air. Not a pleasent concept and not pleasent to have around. They are practically unstoppable, and they will one day eat everything, if the Orks don't beat them.

Than you have Chaos. You have four gods. Khorne who is the god of slaughter, blood, combat also the god of honor and bravery. Nurgle is the god of decay, sicness, pestillence also the god of acceptance and medicine. Slaanesh is the god os lust, perversion and also the god of love. Tzeentch is the god of change and mutation also basicly the god of hope. They gain power from any and all emotions and twist them around to their own gain. Also because of this, in the end things tend to die.

Finally you have the Tau. They have great economy, infrastructure and a stable government. They comperatively treat everyone nicely, they educate them, take care of their problems etc. Basicly they are space communists. For the greater good and all that. Problem is, there are quite evident signs of mindcontrol or brain washing involved.

Compared to them you have the Imperium. Its machinations are influenced by these aforementioned powers and designed to fight them or their influence. Desperate though it may be they are at least trying their best.

There are also a whole lot more aliens involved but their are either too few in number or very limited to a certain place that they get no mention here; but they are no different, they will kill or mess things up.

Basicly, if you somehow stop the influence of these enemies, or halt their advance, it is considered a good thing. Even though you had to erradicate an entire planet to do so. Things are messed up.

As for your BC question. As I stated above, Chaos Gods might sound and seem like evil entities but their domains also cover good things. You can be the most brave and honorable servant of Khorne, or the most dutiful and life saving servant of Nurgle, or someone who gives hope to untold billions serving Tzeentch. You don't have to be a killing machine. It's just that, you actions kind of always go around and become bad. You give hope to people, they start to believe it, and billions die and as a reward you end up as an unrecognizeable but ultimately powerful blob. You stem the tide against dissease and sickness, save millions, but the methods you use cause a new and much improved dissease that kills billions and as a reward you end up as a bloated living dissease bomb. You can be the most honorable and brave fighter of all, but as you win more and more fights you will become more and more affected by rage until one day you will kill anything on sight.

Differance being, the way you get there. You can choose not to give in to temptation, try your best to not fall trap to the easy ways and you can avoid corruption and damnation. It is far easier to give into temptation and corruption though as in Black Crusade how influenced you are by the chaos gods determines extra effects. The more effected you are the powerful they become.

Edit:

Addendum:

Yes, you read that right. The god of hope is an evil manipulative thing. The rest of it becomes kind of moot after that.
This message was last edited by the user at 07:10, Tue 19 Aug 2014.
Eco Cola
member, 307 posts
Wed 20 Aug 2014
at 01:39
  • msg #45

Re: RPGs for Dummies: Tell me about WH40K

for the record Nurgle's life giving involves microbes that feed off necrotic flesh and such, not actually curing people. Though he does hand out eternal life like candy, you just have to be infected and accept him.
Ameena
member, 44 posts
Wed 20 Aug 2014
at 10:07
  • msg #46

Re: RPGs for Dummies: Tell me about WH40K

Yeah, from what I recall, if you're one of Papa Nurgle's "children", you basically get infected with any variety of highly-infectious diseases but don't really suffer yourself - you go all blobby and pussy and stuff but aren't actively suffering. Then you get to walk among non-infected folk, generally introducing yourself and in the process passing on as much of Nurgle's gift as you can ;).

In the one (rather short-lived) tabletop game of Black Crusade I played, I was a Heretek who ended up taking enough body-related stuff to become a Nurgle follower, and when I got enough Corruption to roll on the Gift of the Gods table, I managed to score Corpulent Immensity (I think it was called), which made me much bigger and stronger (and blobbier...with all my mechadendrites and stuff still attached and fully functional). My Size was Huge, bigger than the two Chaos Marines we had in the group and more on par with a small tank...but without all the guns and stuff since I was focusing more on the utility mechadendrites. Also had Mechanicus Assimiliation (immune to cold, don't breathe, can survive in a vacuum, an extra Armour point, Toughness score counts toward Armour when protecting against fire damage, and one or two other things, I think). Unfortunately the game fizzled out after either that session or the next one so I never really got to enjoy stomping around and being unable to fit through doorways in the Hive city we were exploring.
Sign In