swordchucks:
If they both live in the upper planes and grant positive energy to their followers, they are both right, though.
No sorry, It's debatable that one of them might be right, but if they are conflicting, it's not actually possible to both be right.
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Alignment is only meaningful in games where such deities exist.
Alignment is only meaningful in a game where a single rule exists. Deities that want their worshippers to kill others are a joke in terms of being good. And if you'll remember, neutrals get the choice which energy to channel, so say the dwarven deity that hates goblins... Yeah that guy's LN.
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Otherwise, you end up falling down the rabbit hole of subjective definitions.
No, when you have variety of definition, that's where subjectivity is. If you have a single defining trait, What is or is not moral, then you have objective definitions. Morality has no concern for anything other than treating people like people, (in the case of RPGs, even if they're non-human people) What changes is societal acceptance. Killing a goblin on the basis that he's a goblin is always wrong, but for the dwarves, it's acceptable. Not moral, but accepted. Morality is unshaken here. A single solitary core definition. Not subjective. Not fluid in any way like societal norms.
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Trying to use the alignment system to describe the real world is nearly impossible, because things just don't work like that.
Sure it is. If you don't give people dignity, the best you can claim is neutral.