Patsup:
Lets start from the bottom and work our way upwards randomly shall we?
<snip> someone said above that rape is always evil. From what we can tell, we owe our races existance to rape because primitive humans did not have the concept of marriage, consent, or language for that matter. So one just could not woo a lady, they clobberred her over the head(cartoon methaphors ftw) and be done with it.
You can't say that for a fact. It's not unlikely, but you can't say it for a fact. You can't even say you know for a fact that that's how it works with animals, who debatably have levels of intelligence similar to human precursors
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A few century ago, slavery was totally okay worldwide.
That's what's acceptable, not what's moral.
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You can't blame Rome for being stupid and not using nuclear bombs or strategic heavy bombers against the barbarians, same for cultural and social phenomenon.
That's logically fallacious and you know it. They didn't have the ability to use nuclear technology. Every human who is capable of language however has the capability to at least understand that they are causing some form of harm, whether it be any one of the ones I mentioned above. Not stopping the physical, social, and psychological harm that comes from most forms of slavery is something I can indeed blame anyone for if they had the capacity to understand they were the cause.
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But for people living at that time, it was acceptable, morally right, and funded by several governments even.
No, acceptable and right aren't the same thing. Like... not even at all.
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It wasn't democratically elected officials or hourly waged workers that built the pyramids, it was the slaves.
Yes, and I'm sure those slaves suffered psychological, physical, and social harm, which is wrong.
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So we can argue all we want as the saying goes "one mans terrorist is another mans freedom fighter", even the concept of a terrorist is subjective and changes from person to person.
Both the terrorist and the freedom fighter are committing evil acts, but they are either acceptable or unacceptable depending on audience. In any case, if the target of an action can be labeled using the word victim or the word casualty, the act is wrong.
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At that time that thing would be the accepted good, it would also be morally good.
No, actually it would not be a moral good, acceptable and moral are not the same thing.
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As such, perception of what is and isn't good by a culture, people or the majority of the world determines whether it is good or not.
So the actual culture determines the perception of good, yeah, I'll agree with you there, but what is perceived as good isn't always good. In fact as you skillfully depict it's actually frequently evil.
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I'll start by, "It is" and continue. Orc's are evil yes? Yes. Monster Manual and tons of other sources tells us so. Evil creatures, doing evil deeds, upon helpless innocent civilians is a bad thing yes? Stopping that is good yes? Stopping that permenantly is better yes? Yes. Well, there you have it. It is. Much like your weed analogy, but without the whole schrodinger-y in it.
Orcs that are doing those things are an acceptable target yes, but that doesn't mean all orcs are. Almost every source I'm aware of has the word 'usually' in the alignment area. Forgive me if some don't. In any case, those 'unusual' orcs are almost invariably among the targets due to players not really giving the benefit of the doubt.
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It isn't acceptable evil, it is a pure good deed that heroics stories are made of, you can slap a picture of the adventurers on Times and call them the men of the year even.
Nah, the ending of a sentient life is never purely good. Honorable, sure, but that's to do with societal acceptance, and I have never understood and will never understand why certain evils are accepted.
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Real world morals don't apply because we have the hindsight.
Real world morals do apply no matter what, otherwise we shouldn't call it good/evil, because it's not really that.
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While that is an improvement it is still a very bad system. Labels cause limitations. If you know straight off that the guy infront of you is evil, doesn't matter the added information, you know he is evil. End of story.
Turns out in GURPS you most likely don't know that he's evil, even if you know he's greedy. You know he's probably done very bad things for money. You might even know he's got some redeeming qualities (if he does). GURPS has great verisimilitude like that :D
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The illusion of questioning morals, whether it was ethical or not is gone, poof. The "Detect Evil" spell just told you that the villain was evil. Meaning it just handed you on a silver platter your reason for interfering with him. The rest you can argue and brainstorm to make it acceptable.
I actively encourage players to do things like that because then the awful things they're about to do become far more acceptable.
steelsmiter:
Patsup:
Are you going to penalize the Paladin who was trying to trip his opponent to disable him but rolled a critical and killed him instead? Clearly killing is not a morally acceptable concept that is widely considered as evil.
Provided that the circumstances make the act of attacking the opponent an acceptable evil in the first place, it depends whether it's clear the paladin was using less than lethal force and expresses remorse over it. That falls under acceptable evil.
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A Paladin is bound by oaths and codes.<snip>
His whole concept and character is to be a shining beacon of his faith.
Yep, my whole argument isn't that he's not a shining beacon of something, rather if that thing involves one of the various harms I mentioned before, it's Lawful Neutral rather than Lawful Good.
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Why? Lawful Good's description might say that "He is a good honorable person" but not all Lawful Good people have to be honorable.
Oh right, because with subjective morality we can just ignore what our moral guidelines are at a whim. Gotcha. I'll keep that in mind.
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There are many ways to play Lawful Good characters. And not all of them have to announce their presence, brandish their weapons, and enter into a fair fight.
I didn't say anything about announcing one's presence. I was referring to actively being deceitful.
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You cannot mutually exclude act, character and ones outlook on life. In this case a sneak attack (act), made by a rogue (character) who is lawful good(outlook on life). That is what hold the basis for "personal" moral compass.
I wouldn't go so far as to say he can't use sneak attack, rather the circumstances he does so have to somewhat fit Lawful Good. It's quite lawful in a lot of places (a lot more in fantasy settings) to lay the smack down on someone who assaults you, whether you've announced your presence or not, but if a guy who happens to be standing in front of you is facing the other way, and he says "I surrender", that's where sneak attack becomes a problem.
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Nothing about the scenario is good, the act of intentional harm to others is considered bad by today's moral standards. Would that also be considered bad in the games standards?
Under the circumstances I removed, yes, that would be considered evil, but suprisingly, it's the lesser of two evils. That makes it more acceptable
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steelsmiter:
Patsup:
But for everything else, it is clear cut. Evil is Evil, Good is Good, Lawful is Lawful, Chaotic is Chaotic.
Fixed.
My argument entirely. Thank you.
No, you had exceptions, I removed all of them, and all references to any possible to exception to the phrase "Evil is Evil, Good is Good, Lawful is Lawful, Chaotic is Chaotic." by doing so, I made the opposite statement.
This message was last edited by the user at 10:25, Wed 23 July 2014.