Re: Poor RTJ responses by GMs
I agree with some of the posts you've made Azraile, but for the most part I think you have a fairly altruistic idea of how the process should run. Which is nice, it's sweet even, but a lot of long time GMs, especially long time GMs on RPoL would likely disagree with. Indeed, it seems many have, for one reason or another.
You might judge Steelsmiter to be harsh. I would say he's strict, but not unfair. He knows exactly what he wants in a game, and he's not going to compromise his own standards for anyone. Frankly, I think that speaks of a certain level of integrity.
And in the end, it still all boils down to the fact that every GM is free to address the situation however they feel appropriate.
Now, I agree that ignoring someone outright is a little rude. I don't do it. I will respond to every RtJ, even ones that I know aren't going to go anywhere. I can't tell you how many times I get an opening PM that says something like "Hey! I want to join your game!"
Then when I ask for the age statement before anything can begin, I never hear back from them. Side note: Maybe we should start a thread about truly reprehensible applicant behavior which has jaded so many of RPoL's GMs.
But regardless, I will acknowledge and reply to ever RtJ, but like most of the comments that have been made, it's just not worth it to go into detail over why you're not letting someone in. Most of the time it results in whining or argumentative behavior, sometimes truly nasty comments and name calling. Now here's the flip, I'm guilty of it. I just recently had a really bad encounter with a GM, and I still feel justified in my ire, and my response to him. But in the end, it's his game, and he has the right to refuse me for any reason he sees fit. He's also entitled to his opinion and perception, however flawed it may be in MY opinion and per MY perspective.
A lot of us having been doing this for a long time, and we've seen the potential downfall from all sides. Nobody likes to be the player who is playing in a game with a character that a 'too easy' GM let in in the hopes they'd get better. And as a GM, it always makes it more painful to have to kick that player out later. I've had this happen numerous times in the past. Letting someone into the game because you think you can overlook those personal issues, and then it blows up in your face.
And I'm sorry, but I feel that I can judge a person by their character. Even a short pitch. I've been writing long enough, and dealing with people long enough, that you get a sense for the type of person you're dealing with. As someone else mentioned somewhere, the internet distills a person's personality, it doesn't hide or cloud it. I may play a host of different personality types, but each one is going to give some insight into who I am. Most of my friends who roleplay with me frequently can spot my characters in a game. Because they recognize the pieces of me that are in those characters.
Also, while any GM COULD put in more work, more time, more consideration or allowance, it's not fair to say that any should. To use the blue cat creature reference from earlier. You say that GM handled it like a pro, and I don't completely disagree, but it was likely also a headache and ran the risk of souring ALL of the players in the game on the game itself. Or souring the GM on running the game in the first place. No GM should ever feel obligated to take that sort of lengthy approach to dealing with a difficult player. I've had games collapse because of negative interaction with a player that just ruins my desire to run it. There is no reason a GM should risk that kind of negative impact on someone who, as you say, they don't even know.
The way I look at it. I'm trying to run a game of intelligent, creative people. Something that inspires me to write, and inspires me to read. I'm not advertising to make new friends. While friends may come of it, that isn't the primary purpose. So I don't care about who a person is, or what potential may be locked away in them that I could potentially pry out. I want solid players, who meet my standards, and if you don't meet them, then I don't want to spent an inordinate amount of time trying to make you someone who does. Especially when, in my experience, most of the time when you do put in that effort, it still doesn't come to any fruition.
I agree with not ignoring people, and I agree with being honest. But being detailed is another matter. If someone isn't going to work, I'll tell them simply. "I'm sorry, but at this time we don't feel comfortable allowing you into the game."
You might get hung up on the 'you' but I stand behind it. I can tell from someone's character if it is just the character idea I have a problem with, or the character and the player behind it. And I will adjust my rejection accordingly.
In regards to spelling and grammar, I don't like to be too strict, because I'm not perfect. I use way too many commas, and forget to use the proper end punctuation at times. But spell check can at least make sure spelling errors are for the most part found, and when in doubt, dictionary.com and thesaurus.com are right there for any questions I might have.
While you might have a legitimate learning disability, and may have taken great strides to overcome that disability as much as you have, and that is great and inspiring, it does not mean that any GM is obligated to put up with the consequences of that learning disability in their game. Callous, perhaps, but true. I've known many people who are physically handicapped, and they are really nice people. But I wouldn't want to run a marathon having to push them in front of me the entire way just so they can feel included.
I can tell you right now, that if your in game posts contained the spelling errors, the incorrect words, and the improper uses of there, their, they're and your, you're etc... you probably wouldn't get accepted to one of my games. Because it is a pet peeve of mine. It causes me nearly physical distress. And my OCD is just as legitimate a condition as your learning disability.
In the end, I think while your approach might be nice, it's a little too idealistic. In actual use, it has far too high a potential to backfire and just make the GM's life more complicated and difficult. If you have the patience and compassion to put up with that, more power to you. But it's not fair to expect that from everybody. At the end of the day, it's all about finding players and GMs who are compatible with your personality, your ideals, and your standards. Getting upset over every GM who doesn't handle the situation to your liking is inviting too much stress into your life.