willvr:
On the other hand, I've had a player quit because his character died.
If someone's character dies and they take their toys and leave, then you probably dodged a bullet, since such people tend to have more problems than they're worth.
In reply to Azraile (msg # 22):
I'm going to have to disagree with you here. That kind of attitude is like bowling with the bumpers in, so you can't roll a gutterball (unless you REALLY mess up!). There are settings where you might work a little harder to not kill people off (most superhero settings, for instance), but those settings just prove the point for the rest of them that death (and permanent death, if they can't find a way to ressurrect the character) is something to be feared. The threat of death is what makes a D&D group decide to fall back when they are overmatched, instead of fighting it out until the end. The threat of death is what makes a Shadowrun group ultraparanoid. The threat of death is what makes the X-men... ok, who are we kidding here, even when Jean Grey dies, she doesn't stay dead.
If you didn't check for traps at the mouth of the spooky cave, and trigger a 'rocks fall, people in the area are dead' trap, then you deserve what happens. Same when you find a lich's phylactery, only to discover he put Symbol of Death on it. Paranoia is a survival skill. And while it is true that the epic deaths (Thrognar leaping into the portal to the abyss with the artifact to seal it on the other side) are more worthy of song, it is the little deaths, the almost pointless deaths, that teach us what we need to get to the epic ones, and appreciate them. It is why I feel that everyone, as a player and a GM, should experience a TPK at least once. From those defeats, you learn what to do and what not to do. Same as when you learn to ride a bike. You're going to fall. It will hurt. But the pain teaches you what to do.
Take away the prospect of death anywhere but at plot points, and you might as well just turn on God mode.
50. Any Superhero - Have a power which necessitates lots of extra paperwork (Bring people into a digital dimension, where their powers are determined by their Computer skill checks).