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12:25, 28th April 2024 (GMT+0)

Interest check to actual RTJ rates?

Posted by liblarva
bigbadron
moderator, 14427 posts
He's big, he's bad,
but mostly he's Ron.
Mon 16 Jun 2014
at 03:35

Re: Interest check to actual RTJ rates?

CosmicGamer:
I'm not sure if the forum rules allow one to "advertise" in the discussion thread?

Yes, in fact they do.  They're very specific on that point.

The GPIA rules:
If a game concept has progressed to the point that the game has been created, a final post naming the game (and linking to it) is allowed, but further conversation on the game should be conducted on its own board and not here.

srgrosse
member, 2198 posts
Mon 16 Jun 2014
at 15:27
  • msg #30

Re: Interest check to actual RTJ rates?

Personally, I keep an eye on the Interest threads, just to see if there's anything interesting in the pipe, but when it comes to making an actual RTJ, I look at the game itself. I look mainly at the Game Description, RTJ info, Chargen Info, and House Rules. There's one GM who always has D&D 3.5 games running that look like a TON of fun to play in, but I don't RTJ to his games because of the chargen restrictions (i.e. Good alignments only, or Core books only, and so on). There are games I've run like hell from because, while they sounded interesting, they used house rules that I hated, like the E6 rule for D&D (where you never go beyond level 6). There are games where there are posting rates I just couldn't abide by, and so I didn't RTJ. There are games where the Game Description is literally two sentences long, with poor grammar. In a text-based medium, that's a HUGE red flag to me. I could have been completely psyched about the game from the interest thread or the Wanted-Players thread, but there are things which will keep me from sending in an RTJ.
liblarva
member, 386 posts
Tue 17 Jun 2014
at 21:24
  • msg #31

Re: Interest check to actual RTJ rates?

srgrosse:
Personally, I keep an eye on the Interest threads, just to see if there's anything interesting in the pipe, but when it comes to making an actual RTJ, I look at the game itself. I look mainly at the Game Description, RTJ info, Chargen Info, and House Rules. There's one GM who always has D&D 3.5 games running that look like a TON of fun to play in, but I don't RTJ to his games because of the chargen restrictions (i.e. Good alignments only, or Core books only, and so on). There are games I've run like hell from because, while they sounded interesting, they used house rules that I hated, like the E6 rule for D&D (where you never go beyond level 6). There are games where there are posting rates I just couldn't abide by, and so I didn't RTJ. There are games where the Game Description is literally two sentences long, with poor grammar. In a text-based medium, that's a HUGE red flag to me. I could have been completely psyched about the game from the interest thread or the Wanted-Players thread, but there are things which will keep me from sending in an RTJ.


Yeah, the basic spelling and grammar bit is a biggie for me. I'll generally ask for some kind of writing sample or a bit of text for the RTJ so I can get a handle on how well a given player will do in a text based game.

So a related question. How much is too much for an interest check thread? To cover all the relevant bits it seems like you're looking at a few thousand words at least depending on what type of game you're setting up.

How much can be hashed out in an IC thread that's not breaking forum rules, I know character creation is reserved for the actual game, but what about hashing out other details, such as the setting?
Merevel
member, 359 posts
Gaming :-)
Very unlucky
Tue 17 Jun 2014
at 21:48
  • msg #32

Re: Interest check to actual RTJ rates?

All I know is I have seen games practically designed in these threads.
kouk
member, 417 posts
Tue 17 Jun 2014
at 22:47
  • msg #33

Re: Interest check to actual RTJ rates?

I'm not sure there are blatant rules for all situations, but BBR does come around periodically to shut down threads he believes are far enough along.

The most relevant blatant rule is:

quote:
Do not do character creation or selection here.  Creation of characters should take place within games only; if you have enough interest in your game to begin character creation, or for those interested to start "calling" characters, then you need to create the game forum and do it there.  Any post which deals with such will be removed.



My understanding from how I've used GPIA and seen it used, is that it depends a lot how you start the thread off as. (Undoubtedly I will be wrong about this). There are kind of four types.

If you are making an "Interest" thread, and your question is "Anyone up for a game of X?" then the thread proceeds like this:

1. You ask
2. Several people express interest with a few minor questions
3. You answer those questions to their approval.
4. No further problems arise, and you still have at least a couple people that seem interested.
5. Thread closed.


If your thread is "Help me figure this idea out":

1. You state your pseudo-formed idea and ask for thoughts about how to flesh it out
2. Some people answer that and any additional questions
3. Nothing else seems to come up / the thread is becoming more fundamental about how to run games in general. Sometimes transitions into an "Anyone up for X?" thread.
4. Thread closed if you quickly make the game, or is moved elsewhere to continue a general conversation.


If your thread is "I'm thinking I want to run system X, Y or Z with this and that sort of an encompassing theme. Would there be interest in it, and what kind of posting rates are you looking for: I think I could do either daily or biweekly minimum?"

1. You make that statement.
2. Several people chime in giving their 'conditions' on how they could join your game.
3. You bargain a little bit.
4. You feel there is enough interest presented there and make the game and include a link to it/ the thread simply stays silent for too long
5. Thread closed.


If your thread is "I have this very planned out idea, but I want to make sure this seems appealing to people, or why not" (generally only works with the 'popular' systems)

1. You make the thread and generally describe what you're doing, what system, what levels, races, highly unusual house rules, etc.
2. You make any room for 'compromise' known.
3. You get some constructive feedback.
4. After a few bits of enthused interest, your plans are solidified and you go off to make last minute changes to the game you maybe already started designing/finish up the game threads/mark it to accept players.
5. You post a link to your game.
6. Thread closed.
This message was last edited by the user at 22:51, Tue 17 June 2014.
swordchucks
member, 740 posts
Wed 18 Jun 2014
at 00:24
  • msg #34

Re: Interest check to actual RTJ rates?

In general, if I intend to play in a game, I'll put up an official statement of interest.  I have a pretty high rate of application to games I express interest in, as well.

Where I tend to have the biggest flops are trying to build games around items in W-G threads.  Either I'll not be able to jive my concept with the request or I just won't be able to get enough applicants to fill it out.  I also have a bad habit of biting off more than I can chew and letting too many players into games, which I've been working hard to correct recently.
bigbadron
moderator, 14430 posts
He's big, he's bad,
but mostly he's Ron.
Wed 18 Jun 2014
at 06:28

Re: Interest check to actual RTJ rates?

quote:
I'm not sure there are blatant rules for all situations, but BBR does come around periodically to shut down threads he believes are far enough along.

If a thread is one looking for advice on a game (ie: the game is already running, but has hit a snag and the GM wants to know how to get past it) then the thread will not be closed unless it starts to drift too far off-topic.

If it's an interest check/game proposal thread and it reaches more than about 30 posts (so if it goes over about a single page), or wanders into off-topic conversation, then we ask people to stop posting and wait for the link.  This is done to encourage the GM to actually make the game, rather than just talking about it endlessly in a public forum (because there are some GMs who like nothing better than to talk about their game ideas).

A thread will not actually be closed down unless:
  • It breaks the forum rules.
  • The OP states that the game has been created (a link is not neccesary - a name will do, or a mention that there is an ad in Wanted - Players.  Or even a simple "game's up" - players can search using the GM name).
  • The OP declares that the thread, or the game idea, is dead.

ScooterinAB
member, 145 posts
Fri 27 Jun 2014
at 15:52
  • msg #36

Re: Interest check to actual RTJ rates?

I've got a perfect example from last night/this morning. A GM posted an idea for a game, and a request for a system that would work for it. After a bit of discussion, the GM settled on an idea for how to run it and posted the game. Still interested, I clicked the link... and wasn't sure if I was still interested. Rules handling aside, I hate when GMs prevent OOC talk and force in character everything or force players to post in a certain way (in this case, the GM says all posts are to be made in past tense). I was interested in the game, but that level of control and prescription kills the experience for me. So in reading the rules of play, I probably won't be sending and RTJ.

So yeah, as others have pointed out, a post of interest is just that. Once you see the rules and the game as presented, you might decide that it no longer meets your initial interest. I'll still follow the Interest forum, since a lot of cool ideas and support comes out of there, but it can be hit and miss when a game no longer meets your expectations.
Merevel
member, 432 posts
Gaming :-)
Very unlucky
Fri 27 Jun 2014
at 16:03
  • msg #37

Re: Interest check to actual RTJ rates?

Yep I remember several IC threads I was gun ho about and then... gurps... besm... ok... idk these oh well lol. I so wish I have the cash for a library of game books.
icosahedron152
member, 300 posts
Fri 27 Jun 2014
at 22:12
  • msg #38

Re: Interest check to actual RTJ rates?

quote:
in this case, the GM says all posts are to be made in past tense.


I certainly wouldn't see this as a game killer. The GM is simply ensuring that the game reads sensibly.

If everyone is posting differently, it gets to be a mess:

Pete: Pete dashed into the room and looked about him before drawing his sword.
Joe: Joe jumps up as Pete enters and struggles with his own sword.
Fred: I draw my sword and leap onto the table as the others ready for combat.

Much better to have conformity IMO:

Pete: Pete dashed into the room and looked about him before drawing his sword.
Joe: Joe jumped up as Pete entered and struggled with his own sword.
Fred: Fred drew his sword and leaped onto the table as the others readied for combat.
DarkLightHitomi
member, 538 posts
Fri 27 Jun 2014
at 22:35
  • msg #39

Re: Interest check to actual RTJ rates?

Honestly, I'm not seeing the difference there.
steelsmiter
member, 956 posts
GURPS, FFd6, Pathfinder
NO FREEFORM!
Fri 27 Jun 2014
at 23:33
  • msg #40

Re: Interest check to actual RTJ rates?

icosahedron152:
quote:
in this case, the GM says all posts are to be made in past tense.


I certainly wouldn't see this as a game killer. The GM is simply ensuring that the game reads sensibly.

If everyone is posting differently, it gets to be a mess:

Pete: Pete dashed into the room and looked about him before drawing his sword.
Joe: Joe jumps up as Pete enters and struggles with his own sword.
Fred: I draw my sword and leap onto the table as the others ready for combat.

Much better to have conformity IMO:

Pete: Pete dashed into the room and looked about him before drawing his sword.
Joe: Joe jumped up as Pete entered and struggled with his own sword.
Fred: Fred drew his sword and leaped onto the table as the others readied for combat.

I get you. For me I inform everyone that I'm going to post in 3rd person past tense and don't give a crap what anyone else does, so if they're comfortable with that sort of stupid dissonance, they can join my game. So I get a few scenarios set up like your described mess, but strangely in the end, the only ones that tend to stick around for my games are the ones posting in the same person and tense as me.
elecgraystone
member, 764 posts
Sat 28 Jun 2014
at 00:21
  • msg #41

Re: Interest check to actual RTJ rates?

In reply to DarkLightHitomi (msg # 39):

I agree, not seeing the difference. I post in the tense that sounds right for the post.

For me seeing that 'must post in this tense' is a game killer. I exit right out and go on my merry way. I don't like to have to 'nit-pick' in my games. I'm here for a fun time, not an A on my English midterm...
kouk
member, 429 posts
Sat 28 Jun 2014
at 01:02
  • msg #42

Re: Interest check to actual RTJ rates?

As far as posting tense, I tend to prefer 'whatever feels right' in a situation over "must use X tense."
girl in green
member, 28 posts
Sun 29 Jun 2014
at 22:17
  • msg #43

Re: Interest check to actual RTJ rates?

In reply to icosahedron152 (msg # 38):

I have to fully agree with this post, but I can also understand how posting guidelines like "__ person, __ tense" and "cannot use colored dialogue" or what have you might be interpreted as a giant red flag for a controlling GM or something. I plan on setting up similar guidelines for a game I'm working on, but in my defense, I genuinely have severe OCD and what might seem like only a tiny bit of dissonance to someone else literally bugs the heck out of me. ;P
This message was last edited by the user at 22:50, Sun 29 June 2014.
Sleepy
member, 154 posts
Sun 29 Jun 2014
at 22:44
  • msg #44

Re: Interest check to actual RTJ rates?

The truth behind IC and RTJ is pretty simple:

1. Who Checks What?
  Not everyone checks IC threads, so they never post interest, but they'll check the Wanted: Players. So that's why you may or may not get much interest on a good idea.

2. Standards
  Everyone's standards for a 'good' game is very different. Some people will judge very strictly before submitting an RTJ (I fall into this category), and some people will jump into any game that has an idea they think they can enjoy (not a bad thing, just not my thing).

So with point 1, you'll get a weaker IC thread with one or two posts, but a bunch of people who WOULD submit an RTJ. With point 2 you'll get a stronger IC thread, but when people like me see the game they may judge that it's not to their standards, and not post an RTJ. I admit I've posted interest in a few IC threads, then read the game and thought, "Nope".

In the past, what I have done with the IC board is make a thread with multiple ideas in it, and seen which idea is seen as most popular. If there's only one idea I want to run, I just run it and see if others are interested. The bottom line is, if you want to run a game, it's best to just try and if no one joins, oh well. If there are a few games you'd enjoy running but only want to make one at the moment, just find out what other people would be more interested in and enjoy.
Genghis the Hutt
member, 2236 posts
Just an average guy :)
Sun 29 Jun 2014
at 23:18
  • msg #45

Re: Interest check to actual RTJ rates?

In my experience, the actual game itself may be quite different from the idea of the game that I crafted in my head after reading an interest check post -- others have commented that this occasionally happens to them as well.  The post rate, house rules, what level the game is at, etc., may all be different.  This is also sometimes true for a Wanted: Players ad.

Interest check or wanted players ad: "A dystopian post-apocalyptic environment where a cohort of people have been recruited by the NavArmy to use magic and technology to fight zombies and spider walkers...  Uses System X."

Me: "Ooh, I like System X, that sounds like it'll be a great game.  I think I'll maybe make a lazergun marine* or a dragon magic shaman painter.  They're exactly the same class until level 3, and then only slightly different until level 5 when they really differentiate, so I hope we're at least level 5."

Actual Game: "House Rules and RTJ -- I'm only accepting one lazergun marine, and one dragon magic shaman painter, and I already have those so choose a different class.  Also, fatal basket weavers may only use oak limbs to weave their baskets.  I'm not using any of the Zombie Horde Hunter rule books or the Spear Brothers handbooks.  Also, all players start at level 1, and I guess I'll allow space pigs and folder coders as well."

Ok, yeah, not going to bother actually putting in an RTJ for that game.  If I don't have much else that I'm doing, I might whip up a System X level 1 character and submit it, but if the game owner wants me to write out three different dialogue samples and jump through even more hoops, well, I wasn't really interested in the game that much.

And even if the setting and basic premise are still interesting enough to want to jump through more hoops, several months ago I put in an application for a game like that with a space pig folder coder and the GM responded with something like, "I meant folder coders and space pigs, but not both because why would a space pig be a folder coder?"  I responded with something like, "Because folder coding originated on the space pig planet and even though virtually all folder coders are water ravens now, there are still some space pigs who practice the old ways like the ornithoptarians in Book Whatever."  I never get another response from the GM and after a month I saw the GM post something to the two people in the game (in the OOC thread), "Ok, I haven't had any more RTJ's, so I'm going to shut the game down."  I jumped back into my RTJ and added a new post saying something like, "So, how about that space pig folder coder idea?  Do you want to work with me on an RTJ, maybe we can revise the character concept?"  The next day the GM actually banned me from seeing anything in the game, which I sort of took personally because it meant I had to recreate the character concept from scratch for a different game instead of being able to copy/paste, but if he really didn't want his game to run then it's no skin off my back.  I've avoided putting in an RTJ for any of the games that GM has tried to run since.

*Yes, of course class and race names have been anonymized in this post. ;)
kouk
member, 430 posts
Mon 30 Jun 2014
at 02:47
  • msg #46

Re: Interest check to actual RTJ rates?

That whole post read as very Jabberwocky :)
DarkLightHitomi
member, 541 posts
Mon 30 Jun 2014
at 03:00
  • msg #47

Re: Interest check to actual RTJ rates?

Sounds to me like house rules and restrictions should be mentioned in the interest check.
icosahedron152
member, 304 posts
Mon 30 Jun 2014
at 04:56
  • msg #48

Re: Interest check to actual RTJ rates?

Depends how firm an idea the GM has. S/he might not have figured out the house rules at the IC stage. However, if a player specifically wants to play a laser shaman pig folder in the game, it might be an idea for him to ask in the IC thread if such things would be allowed. The GM's response might help other interested parties to make a decision, and it might be at an early enough stage for the GM to adopt that concept, or to get first dibs on the character.
Eggy
member, 254 posts
Mon 30 Jun 2014
at 05:04
  • msg #49

Re: Interest check to actual RTJ rates?

No calling dibs in the IC thread or the GPIA forum. Rules.
eternaldarkness
member, 742 posts
And the world shall fall
into eternal darkness....
Mon 30 Jun 2014
at 11:54
  • msg #50

Re: Interest check to actual RTJ rates?

In reply to Eggy (msg # 49):

Yeah, you cannot ask about specific concepts/races/classes at all, so by the time the game gets made and you wanna try that unusual and/or controversial concept, it may well be too late or you may find you've wasted your time talking about it (the game) because the GM hates whatever you're trying to play as/use. I do not understand this particular forum rule at all, actually. Probably just another bizarre RPoL rule that has some excellent reason behind it that you have to look at sideways and squint hard to get.
This message was last edited by the user at 11:55, Mon 30 June 2014.
Shannara
moderator, 3432 posts
Mon 30 Jun 2014
at 12:02

Re: Interest check to actual RTJ rates?

If you really want to 'call dibs', what is preventing you from contacting the GM privately via Rmail where you can discuss it prolifically and with (likely) better results?  :)
bigbadron
moderator, 14459 posts
He's big, he's bad,
but mostly he's Ron.
Mon 30 Jun 2014
at 12:47

Re: Interest check to actual RTJ rates?

eternaldarkness:
In reply to Eggy (msg # 49):

Yeah, you cannot ask about specific concepts/races/classes at all, so by the time the game gets made and you wanna try that unusual and/or controversial concept, it may well be too late or you may find you've wasted your time talking about it (the game) because the GM hates whatever you're trying to play as/use. I do not understand this particular forum rule at all, actually. Probably just another bizarre RPoL rule that has some excellent reason behind it that you have to look at sideways and squint hard to get.

If the game proposal is at the point where people are ready to choose characters, then it's time to actually create the game (even says this in the rules of the forum).  Besides, if the GM has decided, "I'm only accepting one lazergun marine, and one dragon magic shaman painter." then GPIA is not the place for the three people who call dibs on one of them to argue about which two should abandon their idea.  There isn't the space to do it (limited length on interest threads) and the rest of us don't want to open the thread thinking it might be some new information about the game, just to find it's Bob explaining, for the fourteenth time, how he is better at playing lazergun marines than anybody else.

As mentioned above, interest checking threads have a limit on their length, so there isn't really space to spend time discussing "that unusual and/or controversial concept" and hashing it out with the GM.

As Shannara said, if you really want to discuss a character, then rMail the person who opened the thread.

rMail also has the benefit that, if the GM hates your idea for an unusual and/or controversial character, then you'll hear about it in a private thread, rather than a public forum.

Also, see here: /help/?t=faqs&page=Rules+Background for information on all of the site's rules, including this one.
This message was last edited by the user at 12:55, Mon 30 June 2014.
ScooterinAB
member, 151 posts
Thu 3 Jul 2014
at 01:36
  • msg #53

Re: Interest check to actual RTJ rates?

Here's another one that comes the mind. Say I like to idea. Everything's cool but when the game is posted, the GM asks for 2+ posts per day. My response to this is simple. I have a job. I have other hobbies and other games I play in. Maybe I have a girlfriend. For me to invest the time to follow 2+ daily posts from every player as well as write 2+ meaningful daily posts myself, I'm looking at a 4+ hour daily investment in the game. That's just not going to happen. I understand that PbP moves slowly and understand your need to cover ground so the game doesn't peter out, but I can't neglect my own life to meet your posting requirements. Thus, interest doesn't always mean I have an RTJ waiting. It just means you have my interest.
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