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21:44, 29th April 2024 (GMT+0)

Wilderness Survival.

Posted by Thruxus
Thruxus
member, 604 posts
Thu 1 May 2014
at 09:14
  • msg #1

Wilderness Survival

Deserted Island, Tropical Island, Deep Amazon Rainforest. Desert, etc!

Anyone know of a good system to use, to represent all the little things for survival that you'd need to keep track of. Fatigue, Hunger, Thirst, Exposure?
This message was last updated by a moderator, as it was the wrong forum, at 10:09, Thu 01 May 2014.
nuric
member, 2688 posts
Love D&D,superhero games
Not very computer savvy
Thu 1 May 2014
at 12:31
  • msg #2

Re: Wilderness Survival

I was thinking that GURPS was good for that, but I might be out of date.
Skald
moderator, 522 posts
Whatever it is,
I'm against it
Thu 1 May 2014
at 14:09
  • msg #3

Re: Wilderness Survival

1st Ed AD&D - the Wilderness Survival Guide covers such discomforts.
Merevel
member, 45 posts
Gaming :-)
Very unlucky
Thu 1 May 2014
at 14:17
  • msg #4

Re: Wilderness Survival

In reply to Skald (msg # 3):

hmmm I could have sword there was a 3.0 book of that. I could be wrong.
tmagann
member, 260 posts
Thu 1 May 2014
at 14:22
  • msg #5

Re: Wilderness Survival

In reply to Merevel (msg # 4):

There are 3.5 books for desert, sea, and snow/ice, but not(as far ad I can remember) for jungles.
Genghis the Hutt
member, 2140 posts
Just an average guy :)
Thu 1 May 2014
at 20:21
  • msg #6

Re: Wilderness Survival

You could combine systems and rules.  Virtually every game system ignores something fairly major -- evacuating one's bowels.  Most game systems presume that people are going along in fairly reasonable weather and wearing clothing appropriate for the place/time, and have trail rations and water bottles or whatever.

If the whole point of the game is wilderness survival, however, and you want to get really nitty gritty dirt band* then you're going to want to keep track of the calorie expenditures for different activities and how many calories a bug is when you eat it, etc., and I can't think of any game system that has rules for those sorts of things or how close you are to a sunburn and how many hours translates into what type of burn, etc.  Most are rather more abstracted -- the most detailed I can think of is something like if you're in the hot sun for X hours and you fail a Fort save then you take 1d6 subdual/nonlethal damage or something.

*Heh. ;)
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