Re: How hard is BESM to learn?
I've recently picked up a copy of BESM version 2.5. To me it seems fairly simple, and it might be interesting to try it out.
The rules are over 200 pages, but most of that is the usual 'what is Anime, what is RPG?' stuff, and character generation.
Character generation takes up most of the book, but most of that is simply comprehensive description of the various Attributes and Skills you can choose from.
Once you've decided what you want for your character and you've distilled them down to a few dice modifiers, the ongoing, day-to-day play seems straightforward - you simply roll under (or over in version 3, I believe) a value using 2D6 plus or minus a handful of modifiers.
It seems to be a good choice for a rules-lite game with a lot of freeform interaction.
However, it seems to suffer from the perennial problem of FtF-derived games when used for PbP - it takes forever to resolve combat.
Each round of combat requires an Initiative Roll from each character, then each combatant has to roll for attack, wait for the opponent to roll for defence, then roll for damage... Then the defender gets to attack, waits for his opponent to defend, then rolls his own damage.
By the time you’ve accounted for multiple time zones and RL interruptions, each round of combat could easily take a week or more.
I'd be interested to know if anyone has found an effective way of speeding up BESM combat, so you can resolve it in one or, at most, two dice rolls per round.