Starting a new game system
A person said they were writing a new game system and I had a certain viewpoint on that. I didn't want to hijack the thread, though, so I'm starting a separate discussion.
Let me go off on a tangent for a moment.
Let me bring up World of Warcraft and other MMO's. Blizzard spent just over a decade bringing out really great games and building their fanbase. WarCraft ('94), WarCraft II ('95), Diablo ('96), WarCraft II expansion ('96), Diablo expansion ('97), StarCraft ('98), Diablo II (2000), Diablo II expansion (2001), World of WarCraft is announced (2001), WarCraft III (2002), WarCraft III expansion (2003), World of Warcraft (2004). In that decade they built a massive fanbase, people who loved their games -- they sold over a million copies of WarCraft III within a month and sold more than 4.5 million copies overall. When they came out with World of Warcraft, they had that huge fanbase of gamers already primed to buy a game and ready and eager to jump into WoW.
You have all sorts of big intellectual properties now that have looked at WoW and decided to create their own MMO. The fans of those properties aren't all gamers, however, and they have no experience with the company (Lord of the Rings Online), or they actively didn't like things that happened in the past (Lucas Arts rushed out KotOR2 and Episodes 1-3 stunk, how can SW:TOR be any good). Naturally, although the games represented huge massive intellectual properties with "ginormous" fan bases, the MMO's just weren't bought into as heavily as people bought into WoW.
Ok, getting back on track a little, you probably want to make money from your game system, right? It's cool to have your own, but it's even cooler to see other people actually using your system and it's nice to be able to pay the bills without working a 9-5 job doing something that you don't like very much. So do what Blizzard did. Spend a decade coming out with really cool things and building a fanbase until you can bring out your own system.
I think Crafty Games had it right. Bring out Spycraft, build up a huge fanbase, bring out Spycraft 2.0, get more fans (then downsize the company because of some mistakes elsewhere in the company), and finally bring out Spycraft 3.0 which will be built completely on their own system.
I think Paizo had it right. They were responsible for publishing the Dungeon magazine and the Dragon magazine. Finally Wizards of the Coast decided to bring that in house and Paizo went off to build this little Pathfinder game that you may have heard off, and since they already had a huge audience that they'd built up over almost 40 years, Pathfinder has been a huge success.
So, what's your opinion? Should one person who may or may not have any RPG writing experience (might not have sold any published things in an RPG realm) focus on expanding a current system with additional adventures, etc., or should they just jump right in with a new game system?
This message was last updated by a moderator, as it was the wrong forum, at 05:20, Fri 18 Apr 2014.