Casts Lesser Thread Resurrection
otghand:
The description of the melee combat system makes it sound very GURPS like, especially with the Martial Arts rules added in.
Having played my fair share of GURPS here on RPOL, I think there are certainly stylistic similarities: Both systems, particularly when you throw
GURPS Martial Arts into the mix, emphasize players' tactical decisions to a great deal, not just in what you decide to do for each action ("Attack!"), but
how you decide to do it ("Defensive spear thrust to the armpit!" in GURPS, or "Feint & Thrust with 8 Dice to the Belly!" in BOIT). Both systems make getting hit a Very Bad Thing, and most fights are going to be over in just a few successful blows, especially if anything particular crunchy or squishy gets hit with any force. Both systems put a great deal of emphasis on the differences between weapons in terms of their reach, weight, balance, and design. Both systems will kill you dead if you don't know or pay attention to what you're doing.
shady joker:
I bought the game 'Blade of the Iron Throne' on rpgdrivethru. While I love it completely as a Sword & Sorcery game, I doubt I will find anyone wanting to play it. That said, if you are looking for Sword & Sorcer game BoftIT is a splendid choice.
This has pretty much been my experience so far. I have the book, I love the ideas behind the system, and I'd love to take it for a spin, but I can't find any chance to actually play it because it's basically unheard of. Any attempt to find a game or drum up interest is met with, at best, crickets.
As far as how the combat would hold up in a PbP format? Well, GURPS combat can be pretty heavy, too, no question about it, and I've seen it done pretty well here on the forums (including a number of arena-style games), even with even-heavier optional rules slapped on top of it (like Douglas Cole's
The Last Gasp). There may be one or two small tweaks necessary to accommodate the PbP format, but I don't think it would fare any worse.
The system (and the book) is not without faults, but I've yet to encounter a system that is. The biggest strikes against
Blade in my opinion are all centered around the actual
book (the layout and organization are, to put a fine point on it, horrible, which makes it hard to digest the rules, and the "margin" artwork just further gets in the way of navigating the text on top of being cheesy, unnecessary, and R-rated). But as an actual role-playing system (and, or course, as a Sword-and-Sorcery role-playing system in particular), it seems to have a lot going for it.
Unfortunately, RPOL popularity is not one of those things.