Re: How do you establish what is "Normal" in your game world?
Going along with what nuric is saying, it isn't really difficult for me to picture a commoner feeling safe "mouthing off" to particular group of adventurers simply because he is protected by their moral code, assuming of course that these adventurers go around righting wrongs, saving, babies, and the like. Furthermore, assuming a roughly feudal political system, if adventurers go around laying waste to every village that says something negative about them, you could bet they would have to eventually answer to a lot of upset nobles. Peasants tend to generate less income for their liege lord when they are missing limbs, on fire, or otherwise afraid for their lives, and thus is it typically within a noble's best interest to ("eventually...after I'm done hunting/drinking") exact justice upon lawbreakers (Woo-hoo! Plot Hook!). Bottom line, if the commoners have a strong reason to believe that the adventurers wouldn't (dare) lay waste to their village ("because reasons!"), then mouthing off probably won't seem like such a big no-no.
Nobility and Kings are different story. Again assuming a feudal system, the commoners pay the nobility rent to live on their land. The nobility typically own/run the military which protects the common folk from those who would otherwise lay-waste to their village. Nobles come and go much more slowly than adventurers. It's a different sort of relationship. Math?
I apologize in advance for using the word assume a lot and am cognizant of what it implies about U & me.
This message was last edited by the user at 15:27, Fri 04 Apr 2014.