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00:51, 20th April 2024 (GMT+0)

Pathfinder: A thought experiment on speed

Posted by Alexei Yaruk-Mundhenk
Alexei Yaruk-Mundhenk
member, 1452 posts
Ad Majorem
Dea Gloriam
Fri 21 Mar 2014
at 23:59
  • msg #1

Pathfinder: A thought experiment on speed

So, as any serious pathfinder player knows there are 1056 combat grid squares in one mile of terrain. Assuming, for the sake of argument, a flat hard surface free of debris over the course of this mile, is there any way to combine feats, traits, class abilities, and magic items from official sources such that a level 5 character can cross this mile of ground in a single minute of combat rounds without special movement modes such as flight or teliportation?

If not what is the lowest level at which this act becomes possible?
kouk
member, 344 posts
Sat 22 Mar 2014
at 00:08
  • msg #2

Re: Pathfinder: A thought experiment on speed

Can you rent a dragon?
Shiv
member, 253 posts
Sat 22 Mar 2014
at 00:27
  • msg #3

Re: Pathfinder: A thought experiment on speed

Not sure about PF, but in 3.5 there was a Feat that allowed a 5' adjust after killing a Foe.  Assuming you had that Feat, Great Cleave, a mile long line of Kobolds and a very open minded DM you could do it in one round.
jaberwok
member, 175 posts
Twas brillig & the slithy
toves did gyre and gimbal
Sat 22 Mar 2014
at 00:37
  • msg #4

Re: Pathfinder: A thought experiment on speed

Why do I suddenly have this image of the anime samurai who flashes along a line of guys who just stand there, and then suddenly all of them fall into pieces at once?
gillisle02
member, 357 posts
Occassionally a little
randomness can be fun
Sat 22 Mar 2014
at 00:40
  • msg #5

Re: Pathfinder: A thought experiment on speed

there is a Ninja trick that allows a burst of speed.

Athletics to jump, you move most your speed then do a horizantal jump and tumble to cover an increased distance.

Monks increased speed is a great way to get speed boosts, and there are a lot of official magical items to bursts this speed.

The barbarian has another class ability to burst movement.

Do not forget about spells though that increase abilities.  With the run feat and then tack on bear's endurance you can run a ways.

If a custom race there is 1 race point race trait that allows for a boosted speed.

As there is a lot to go through this is all I can recall off the top of my head.
This message was last edited by the user at 00:58, Sat 22 Mar 2014.
Shard Blackwing
member, 80 posts
Sat 22 Mar 2014
at 00:58
  • msg #6

Re: Pathfinder: A thought experiment on speed

Quick math-craft, you need a speed of 110 (105.6 rounded up to the nearest 5ft incriment) and the run feat (x5 move) to make the distance in 10 rounds (1 min).

A Catfolk (30 ft, +10 when using run [40ft]) Monk of at least 18th level (+60ft [enchantment]) would need the Speed of Thought feat (+10ft [insight] when psionically focused; also Wild Talent as a prerequisite) to hit that mark.  I'm sure there are other ways, but this is off the top of my head with two quick reference look ups.
Hunter
member, 1235 posts
Captain Oblivious!
Lurker
Sat 22 Mar 2014
at 01:00
  • msg #7

Re: Pathfinder: A thought experiment on speed

Actually, you'd need a speed of 528 feet (106 squares) per round.  As a mile is 5280 feet.  Run feat grants you x5?  Let's see...base speed 30.  Travel domain +10.  Fast Movement (barbarian or monk) +10.  Expedious Retreat spell +30.    Longstrider spell +10.  That's 90.  Not sure how a 5th level character could get much higher.
This message was last edited by the user at 01:05, Sat 22 Mar 2014.
Shiv
member, 254 posts
Sat 22 Mar 2014
at 01:09
  • msg #8

Re: Pathfinder: A thought experiment on speed

In reply to Hunter (msg # 7):

The Dash Feat at 1st, 3rd and 5th adds +15'
st_nougat
member, 307 posts
Mon 24 Mar 2014
at 12:40
  • msg #9

Re: Pathfinder: A thought experiment on speed

1,056 squares in a mile
a standard medium sized creature has a run speed of 120 squares per round

120 squares per round times 9 rounds = 1,080 squares

a level 1 character can cover the distance in less than a minute by simply running
The_Blob
member, 449 posts
01/01/84 so, 30-Male-EST
Mon 24 Mar 2014
at 13:00
  • msg #10

Re: Pathfinder: A thought experiment on speed

In reply to st_nougat (msg # 9):

120' NOT 120 squares...
Zaxter
member, 35 posts
Mon 24 Mar 2014
at 14:34
  • msg #11

Re: Pathfinder: A thought experiment on speed

A level 5 Xeph Druid can Wildshape into a fast form (Velociraptor and deinonychous both give a speed of 60'). The Speed of Thought feat, his natural Xeph Burst ability, and a casting of Longstrider bump that up to 90' (20 squares) for a little while. Not enough by itself, but using a potion of Expeditious Retreat instead of casting Longstrider (they don't stack) brings your speed up to 110', which, with the Run feat, lets you hit your target. You'll be able to run 5500' in one minute.

It's probably worth noting that Xeph Burst only lasts for 9 rounds per day (3 3-round uses, but activating it is only a swift action), but on the 10th round you can burn your psionic focus to empower Speed of Thought for a round, which will cover the difference. However, this still makes it a once-a-day deal.

Edit: Math'd wrong. Still works, though.
This message was last edited by the user at 01:45, Tue 25 Mar 2014.
Skald
moderator, 515 posts
Whatever it is,
I'm against it
Mon 24 Mar 2014
at 15:00
  • msg #12

Re: Pathfinder: A thought experiment on speed

Barbarian 1/Cleric 2 Centaur (+2 ECL per 3.5 Savage Species, so assuming similar for PF) = 5th level

50' base move (Race)
+10' non-specific bonus for Fast Movement (Barbarian 1)
+10' non-specific bonus for Travel Domain (Cleric 1)
+30' enhancement bonus for Expeditious Retreat (Exploration Subdomain Cleric 1 Domain spell from APC; lasts 1 minute per level)

+Run Feat (CHR 1) = 5 x move per round
+Fleet Feat (CHR 3) = +5' move per round (non-specific bonus)

50+10+10+30+5= 105' x 5 = 525' feet per round or 105 squares, so covers 1056 squares in 10.06 rounds

So only 5250' in ten rounds and falls 30' short of the mile, if we're being picky. ;>

Rage Power Swift Foot gives +5' but that's another enhancement bonus, so won't stack.

Also considered Horseshoes of Speed (3000GP) for a 30' enhancement bonus which would last longer than the Expeditious Retreat, but techically description has animal, whereas Centaur is Montrous Humanoid.
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