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08:09, 2nd May 2024 (GMT+0)

Help sought converting some game systemsÂ…

Posted by Silverfoxdmt73
Silverfoxdmt73
member, 92 posts
male, 40 years old,
Thu 23 Jan 2014
at 09:10
  • msg #1

Help sought converting some game systemsÂ…

I really love the background setting for a couple of games but feel the system(s) are too cumbersome and/or broken and I’d love to convert the game mechanics to a system I’m more familiar and happy with.

SLA Industries is an incredible background with great races but the system (although it has some good ideas) is rather clunky and I’d really like to convert it to one of the FFG Warhammer 40k systems – most likely Dark Heresy or Only War..

TMNT (and After The Bomb) is a fun background with great examples of mutant animals (the BIO-E character building system is something I’d actually keep), but the Palladium d20 and d% system and character generation is awful in my opinion with very little direction on how to actually create your character from scratch to a fully fleshed out character… Again I’d like to convert this to either Dark Heresy or Only War …. Or maybe Wild Talents by Arc Dream Publishing???

If anyone has already attempted this or would be interested in helping out, give me a shout in this thread or rmail me… Cheers.
This message was lightly edited by a moderator, as it was the wrong forum, at 10:47, Thu 23 Jan 2014.
Mad Mick
member, 652 posts
It's good to be curious
about many things
Thu 23 Jan 2014
at 13:00
  • msg #2

Re: Help sought converting some game systemsÂ…

I actually played in both a SLA Industries and a TMNT-inspired game here on RPOL.  Two different GMs, but they both used GURPS.

SLA Industries would be very interesting in Dark Heresy.
Silverfoxdmt73
member, 93 posts
male, 40 years old,
Thu 23 Jan 2014
at 13:13
  • msg #3

Re: Help sought converting some game systemsÂ…

Mad Mick:
SLA Industries would be very interesting in Dark Heresy.


Yeah, I thought the mix of skills and talents lends itself very well to the feel of SLA Industries, shouldn't take too much to tailor things to the options presented in the SLA book.

Weapons and armour are another matter.
Korentin_Black
member, 462 posts
I remember when all
this was just fields...
Fri 24 Jan 2014
at 02:04
  • msg #4

Re: Help sought converting some game systemsÂ…


 For me the main problem SLA has is its combination of media-friendly combat with 1.5 second combat rounds. It's easy to do cool things, but cheesy dialogue is out of the question, otherwise I rather like the system. One thing to bear in mind with the proposed change however is that SLA runs off a bell-curve and DH doesn't, which is to say that in SLA, the most common die roll is 11 and the more extreme results are progressively less likely, whilst in DH all results are equally likely. That means that - for example - you get good results out of relatively 'low' skill levels in many areas even when called to roll them. The knock-on effect there is that instead of coming out of Meny with the potential to be competent in several areas and very good in one or two, DH graduates would start out thoroughly inept in several areas and indifferent in one or two. That's a pretty serious flavour change and I've no real idea how to address it from inside the D% system.

 Onnn the other hand, AtB is an awesome world... I love Paladium games, I really do but it's a stretch to accuse them of having anything as organised as a system. Savage Worlds has a pretty simple 'race creator' in the main rules which would probably serve rather well for the purposes of making critters, the system is extremely simple and fast-paced and again, characters can start competent at what they do fairly easily but mastery takes a while (and you're generally better off learning new things). Hmmm, the Dark Heresy series would probably match the original system better however - and balance out some of the slightly crazier extremes of strength and damage capacity. The mutant traits from Black Crusade would be a good place to start for animal features and the weapons and armour lists are already pretty extensive, needing minimal adjustment. This one's probably the easier of the two.
Silverfoxdmt73
member, 96 posts
male, 40 years old,
Fri 24 Jan 2014
at 07:36
  • msg #5

Re: Help sought converting some game systemsÂ…

Korentin_Black:
For me the main problem SLA has is its combination of media-friendly combat with 1.5 second combat rounds. It's easy to do cool things, but cheesy dialogue is out of the question, otherwise I rather like the system. One thing to bear in mind with the proposed change however is that SLA runs off a bell-curve and DH doesn't, which is to say that in SLA, the most common die roll is 11 and the more extreme results are progressively less likely, whilst in DH all results are equally likely. That means that - for example - you get good results out of relatively 'low' skill levels in many areas even when called to roll them. The knock-on effect there is that instead of coming out of Meny with the potential to be competent in several areas and very good in one or two, DH graduates would start out thoroughly inept in several areas and indifferent in one or two. That's a pretty serious flavour change and I've no real idea how to address it from inside the D% system.


Yeah, the system was pretty much (which is understandable taking into account the role of the characters) geared towards fast moving, deadly combat scenes, though I think that Dark Heresy or Only War can pull that off quite well – also with the addition of Aptitudes you can (given a few tweaks here and there during character generation) use the Only War system to build starting characters with a couple of higher level skills and/or combat related Talents that will make them more competent than the basic DH starter level character. Or…. The O.R.E by Arc Dream Publishing is highly adaptable and there is already a fan made module that gives rules for all the races presented in the MRB and some Ebb powers.

Korentin_Black:
Onnn the other hand, AtB is an awesome world... I love Paladium games, I really do but it's a stretch to accuse them of having anything as organised as a system. Savage Worlds has a pretty simple 'race creator' in the main rules which would probably serve rather well for the purposes of making critters, the system is extremely simple and fast-paced and again, characters can start competent at what they do fairly easily but mastery takes a while (and you're generally better off learning new things). Hmmm, the Dark Heresy series would probably match the original system better however - and balance out some of the slightly crazier extremes of strength and damage capacity. The mutant traits from Black Crusade would be a good place to start for animal features and the weapons and armour lists are already pretty extensive, needing minimal adjustment. This one's probably the easier of the two.


Never played any Savage Worlds based game, I’ll have to check it out. I think once you match the TMNT stats to DH ones its just a case of scaling them correctly for the racial bonuses and size levels (20 levels in TMNT vs ?? levels in DH (tiny, small, regular, huge, gargantuan??).)

Again, I’d say the ORE system would be worth a shot.. Wild Talents has rules for creating aliens and mutants etc from scratch, though it’s a die pool system so I know some people are happier making straight D20 or D% rolls rather than rolling a bucket of die.
Old Timer
member, 113 posts
Fri 24 Jan 2014
at 08:24
  • msg #6

Re: Help sought converting some game systemsÂ…

There is already a conversion (fan made)of SLA industries into Savage worlds system. I have played a long running campaign in this system, works well and captures the feel of SLA well, especially if you use such options as 'gritty' damage.
Silverfoxdmt73
member, 97 posts
male, 40 years old,
Fri 24 Jan 2014
at 08:27
  • msg #7

Re: Help sought converting some game systemsÂ…

Old Timer:
There is already a conversion (fan made)of SLA industries into Savage worlds system.



Yeah, I'll have a look for it when I get time over the weekend. Is it easy to use PBP on forums such as here?
Old Timer
member, 114 posts
Fri 24 Jan 2014
at 08:37
  • msg #8

Re: Help sought converting some game systemsÂ…

In reply to Silverfoxdmt73 (msg # 7):

Yes, never had any problems running savage world games as PBP.
Silverfoxdmt73
member, 98 posts
male, 40 years old,
Fri 24 Jan 2014
at 08:41
  • msg #9

Re: Help sought converting some game systemsÂ…

Hmmmm.... (more questions I know), does it cover all of the published source books (Mort, Karma, CS 1) and character races?

EDIT: Actually got off my lazy arse and downloaded the stuff.... Going to skim through it now.
This message was last edited by the user at 08:55, Fri 24 Jan 2014.
Korentin_Black
member, 463 posts
I remember when all
this was just fields...
Fri 24 Jan 2014
at 15:40
  • msg #10

Re: Help sought converting some game systemsÂ…

In reply to Silverfoxdmt73 (msg # 7):

 Okay, this is potentially awesome...

 *Reads*

 Okay, this is awesome. ^_^
Silverfoxdmt73
member, 101 posts
Long time gamer
Sat 25 Jan 2014
at 19:27
  • msg #11

Re: Help sought converting some game systemsÂ…

Korentin_Black:
*Reads*
 Okay, this is awesome. ^_^



I agree.... I do like the look of this....
Old Timer
member, 116 posts
Sat 25 Jan 2014
at 22:09
  • msg #12

Re: Help sought converting some game systemsÂ…

In reply to Silverfoxdmt73 (msg # 11):

:) Yeah, it is awesome.
Silverfoxdmt73
member, 107 posts
Long time gamer
Thu 30 Jan 2014
at 10:29
  • msg #13

Re: Help sought converting some game systemsÂ…

If I had more time, I may run a game with this...
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