Latro finally made his way forward towards his grounded foe. Latro weaves a dark spell and then pulls from his pouch a small marionette made of bone in Brakt's image.
"Do you enjoy dancing, Guildmaster?" Latro says, making the marionette dance in violent twitches. Brakt can feel his bones shake within his body to the chaotic rhythm of Latro's puppeteering.
At the climax of the spell, Latro pulls the marionette towards the Wall of Bones and Brakt can feel his body being pulled in kind.
"I've created a lovely dance partner for you. It would be rude to deny them your last dance, would it not?"
Sadly for Brakt, his body is not strong enough to resist the effects of Latro's dark puppertering and is forced towards the wall of outreached skeletal hands.
Brakt is immediately set upon by the wall as it attempts to grapple him. they are not nearly strong enough to contest with Brakt in his enlarged form.
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B = Brakt
L = Latro
* = Darkness extends 20 feet in all directions from Latro.
w = wall of bone at +0
W = wall of bone at +1
ROUND: 8 (Initiative: 18)
POSITION: T10+6
ACTIONS: Fly to M+7 (move), Cast spell (Standard)
HP: 221/221 (0 nonlethal)
AC: 41; FFAC: 35; Touch: 28
CMD: 46 (Exceeds to 48); FFCMD: 42; FFTAC: 22
DR 10/Magic, SR 26
Fortitude: 36; Reflex: 33; Will: 38
Immunities: Electricity, Cold, ???, Disease, Undead Stuff
AC Boosts: +10 Deflection (vs Brakt only), + 2 Profane (vs Brakt only), + 1 dodge
SKILL DCs: Perception DC36, Spellcraft DC31,
EFFECTS:
Aura of Evil
Aura of Despair (Out to 10 feet: -2 to all saving throws. Does not stack with saving throw reduction of Aura of Cowardice)
Aura of Cowardice (Out to 10 feet: Lose immunity to fear effects or -4 to saving throw vs fear effects if not immune)
DC 26 Will save to negate each Antipaladin aura, starting with Aura of Despair.
Choker "Aura" 1 (out to 120 feet: -2 to perception checks if good aligned.)
Choker "Aura" 2 (out to 30 feet: Shaken while within 30 feet if good aligned.)
DC 18 will to negate Choker auras. Aura 1 happens each round. Aura 2 happens once every 24 hours.
Smite Good vs Brakt (Perpetual)
Boots of Haste 4/10
Scroll #2 (9/9)
Spell 1 (8/12)
Spell 2 (7/48)
Scroll #1 (5/5)
Levitate (4/60)
Wall of bone (3/24)
Fly (2/5)
GEAR: Falcata, O-Yori, Headband, Cloak, Choker, Shirt, Belt, Boots, Ioun Stone, Tattoo, Potion x1, Tools, Free Gear
USES: 1 Hero Point, 1 Smite Good, 1 Scroll #2, 1 Scroll #1, 1 potion, 5 spells
DICE ROLLS:
09:04, Today: Latro Dectus rolled 29 using 9d6 with rolls of 2,1,2,1,6,4,5,3,5. Spell damage.
09:04, Today: Latro Dectus rolled 26 using 1d20+11 with rolls of 15. Fortitude roll vs DC 22.
09:10, Today: Latro Dectus rolled 21 using 1d20+12 with rolls of 9. Wall of Bone grapple check.
SUMMARY: Latro forces Brakt's bones to dance towards the wall of bones. Brakt receives a fortitude save to half the damage and negate the forced movement. He fails it. Brakt takes 29 damage and is forced 5 feet towards the east. the wall of bones immediately attempts to grapple him but Brakt is too proficient in grappling and far to large for the wall to even begin to try.
OOC: That's a lvl 1 spell for antipaladins, btw. It's super insane and probably my favorite lvl 1 spell.