Trading with Trolls 5
"For that money, I'd hope the glow vials wouldn't be needed, but it might be good to have a few in case of a situation where neither magic nor flame is advisable.
"Let's see, then. We need two coils of forty yards of heavy rope, and a third the same length of the common stuff. Say four candle lanterns, each with a bundle of candles, Brunhilda is covered for her helmet light, and let's call it four glow vials for emergencies -- I don't expect to actually need those, but I'd rather have them and not need them. Does everyone have a means of making fire without magic, just in case?
"I'd say each should be responsible for their own rations; as I've recently been reminded, different people have different needs and tolerances. I guess I'll need to get a rucksack as well, to carry rations and rope and such, and I should check in at the stable and be sure my horse is being well cared for.
"I'll take care of buying the rope and lanterns, Tommy, you're getting Brunhilda's headgear. Let's take care of our rations and other things we think we might need, then get a good night's sleep before we take the lift down in the morning."
OOC:
Personal Basics includes a tinderbox, along with some other basic stuff we should all have.
Alchemist's matches are quicker, but a little hazardous to carry (can ignite in the tin if shocked) and don't work if they get wet (neither does the tinder in a tinderbox, though the flint will still strike a spark on the steel). $15 and a quarter pound for a tin.
3/4" 1100 lb rope is 5 francs for 40 yards and weighs 20 lb, x2 coils is 10 francs
3/8" is 1 franc for the same length, weighs 6 lb.
glow vials 6 francs for 4 -- 1/2 lb. each
Climbing Gear isn't listed in DFRPG, but Basic has it at $20 = 1 franc and 4 lb including hammer and connectors. Extra spikes wouldn't be a bad idea, $1 and 1/2 lb each in Basic; I'll get ten.
That's 18 1/2 francs = $370; assuming Alice pitched in $30 as well, we've got $120. I'll cover the rest out of pocket, with the understanding I'll be reimbursed before shares are divided.
I don't see a price in DFRPG or Basic for candle lanterns and the listed candles are a single 1 lb. pillar that lasts 12 or 24 hours, obviously intended for a fixed location (Basic doesn't even have the beeswax option) -- a bundle of six or seven totaling the same weight would be the right size for a brass or tin lantern with horn or mica windows -- and ought to last about the same total time (burn rate is determined by the wick). I'd recommend beeswax, it won't smell like food (and though it doesn't make a difference in game terms, the light is whiter and it doesn't smoke up the lantern as quickly). We'll only need this if there's a magic failure of some kind, anyway.
The lantern style I suggested is often made to fold flat, with a wire or twine bail; ought to weigh half a pound or so, but I'm not sure what it would cost in Northport (or if they're even available, though I'd expect so -- lighter than an oil lantern, safer to carry as a backup, and if you have tallow candles they can be eaten in a starvation situation). I've guessed it at half a franc, but I'll wait for the boss to chime in.
I'll carry one coil of the heavy rope, one candle lantern and bundle of candles, and one glow vial.