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20:57, 25th May 2024 (GMT+0)

OOC Discussion 1.

Posted by Game MasterFor group 0
Game Master
GM, 255 posts
Wed 21 Feb 2024
at 17:58
  • msg #287

Re: OOC Discussion 1

In reply to Andre Klanktonne (msg # 284):

No, tech is actually more primitive than you see in Star Wars and Star Trek. We just used pragmatic and ingenious ways of applying it that recreate our needs. Tech is more cyberpunk in space, less Star Wars/Star Trek.


Artificial Gravity (Artgrav): Most ships and space stations are cylindrical and use spin to provide artgrav. It's cheap and easy and for health reasons most living creatures need to spend more time with grav than without. It's turned off during docking and maintenance/repair procedures or when entering atmo. But it's not a magical or super advanced energy field. It's centrifugal force.

Blaster Weapons: Literally firing small bullets filled with plasma that explode on impact. Because the bullet is fragile and melts during this process, you effectively deal fire damage instead of piercing. But it's not true "blaster" or "phaser" tech from Star Wars or Star Trek. Laser weapons also exist but they're unreliable because the beams just catch things on fire like a flame thrower but don't pierce metal. They just superheat metal. Lasers are not exactly the most effective weapons except in certain circumstances.

Fuel: Ships have both battery cores and fuel supplies as having both is still more efficient (and safe) in long distances than relying on only one. EMPs are still dangerous if your ship cargo bay is open at the time you're hit. And EMPs can still take out your sensors even if you're closed up and your outer hull is protecting you. Recharging and refueling is still a thing. No warp core Star Trek forever batteries. We have NEAR forever batteries for small stuff, but ships require a lot of power. You also have to refill oxygen as there is no perfect oxygen cycling. It's VERY efficient but not perfect. You also still eat, sleep, and drink.

Holograms: Only slightly more advanced than holograms we have today. The special cameras and lenses detect the air contents and wind movements allowing it to display the hologram juuuuust right and provide the same quality of projection in mid air as you'd normally get with a back screen and fog. As long as nothing is meddling with the environment (violent movement, wind, people running through the hologram, the camera jostling or moving) holograms can fool the naked eye but not the nose or touch. But even a little mess up and anyone can tell. You can walk right through a hologram, and even grab the projector and block it's light displays.

Medicine: Cloning body parts is a new thing that's very expensive. Cybernetics are cheaper and some people prefer them. Diseases and poisons are still dangerous, so regular inoculations, check-ups, and anti-rad treatments are a thing for space travelers. They cannot bring people back from the dead unless you were frozen just right. And even then, there's a defrost process that has to be done very carefully or you're still dead. Cryosleep is very useful but still dangerous process that can kill you if done improperly. People who can afford it generally live 100 years but middle class people have about the same lifespans of today and poor people half that. More tech but also more dangers/scarcity.

Shields: Shields are just magnetic fields projected by array on the outside of your ship to deflect ferrous debris and thrusters to deflect slow debris. True shields that block anything (air, lasers, radiation, etc.) have not been invented yet so radiation outside is still a very real threat if your hull can't take it or if you need repairs in a dangerous area. Flying close to a star or even a planetoid without a designated/designed safe landing zone is still a big no no.

Honestly, if big scifi buffs took a look at Starslinger tech, they'd be like: Wow, your humans really are the hillbillies of the galaxy slapping that together and willingly blasting off into space like that.
This message was last edited by the GM at 18:05, Wed 21 Feb.
Game Master
GM, 257 posts
Fri 23 Feb 2024
at 22:04
  • msg #288

Re: OOC Discussion 1

Still with us Skip? Or should I...skip you?

LOL
Skip Tracer
phoenix9lives, 76 posts
24/24 HP, 19/19 FP
Fri 23 Feb 2024
at 22:06
  • msg #289

Re: OOC Discussion 1

Still here.  Been a bit busy and trying to catch up.
Game Master
GM, 259 posts
Fri 23 Feb 2024
at 22:11
  • msg #290

Re: OOC Discussion 1

No worries. I'll give you a bit more time.
Gill Rurry
doom29169, 134 posts
20/20 HP, 23/23 FP
Diplomat, Pilot
Fri 23 Feb 2024
at 22:14
  • msg #291

Re: OOC Discussion 1

Game Master:
doubling not just as a central command but also the location for escape pods.


Dun Dun Duuuuuuuuun!
Osram
nauthiz, 83 posts
26/31 HP, 15/15 FP
Wed 28 Feb 2024
at 14:57
  • msg #292

Re: OOC Discussion 1

Ah, I thought each of the kids had their own cube, which accounted for the three good ones between them and the dog.  So maybe there's hope of another survivor yet!
Game Master
GM, 262 posts
Wed 28 Feb 2024
at 18:18
  • msg #293

Re: OOC Discussion 1

Yes, there were 3 cubes but both kids were in the same cube, beasty was in another, and last one just popped open. More or less danger has passed. Now just RP stuff for a while:
  • Gremlin/AI
  • Varghast
  • Kids
  • Crates/cubes
  • Plan how to get back without being hunted and shot down by that warship
  • Build rapport with NPCs

Game Master
GM, 265 posts
Mon 4 Mar 2024
at 04:41
  • msg #294

Re: OOC Discussion 1

Dude these new custom portraits are awesome. I adjusted some of your portraits. Let me know if you guys want to tweak them.
Skip Tracer
phoenix9lives, 82 posts
24/24 HP, 19/19 FP
Gunner, Spy
Mon 4 Mar 2024
at 06:25
  • msg #295

Re: OOC Discussion 1

Cool.
Gill Rurry
doom29169, 140 posts
20/20 HP, 23/23 FP
Diplomat, Pilot
Mon 4 Mar 2024
at 06:49
  • msg #296

Re: OOC Discussion 1

Ten chocolate chip cyber cookies to first person who recognizes dialogue without using google...
Game Master
GM, 266 posts
Mon 4 Mar 2024
at 07:07
  • msg #297

Re: OOC Discussion 1

In reply to Gill Rurry (msg # 296):

Dude that was clearly Han Solo in RotJ on Endor after they infiltrated an Imperial building. His natural 1 Bluff check is legendary movie trivia.

And yes, I didn't have to google that.
This message was last edited by the GM at 07:07, Mon 04 Mar.
Gill Rurry
doom29169, 141 posts
20/20 HP, 23/23 FP
Diplomat, Pilot
Mon 4 Mar 2024
at 07:21
  • msg #298

Re: OOC Discussion 1

So close
A New Hope
Detention block scene. Lol

"Who are you? What is your operating number?"

*Blasts console
"Boring conversation anyway."

For a consolation prize, 1 chocolate chip cyber cookie...no sharing."
Game Master
GM, 267 posts
Mon 4 Mar 2024
at 07:26
  • msg #299

Re: OOC Discussion 1

In reply to Gill Rurry (msg # 298):

LOL hey I tried. I got the right character and trilogy. LOL
Game Master
GM, 268 posts
Mon 4 Mar 2024
at 08:35
  • msg #300

Re: OOC Discussion 1

BTW what's Ed up to? @Ed?
Gill Rurry
doom29169, 142 posts
20/20 HP, 23/23 FP
Diplomat, Pilot
Mon 4 Mar 2024
at 10:00
  • msg #301

Re: OOC Discussion 1

Can we have a Coms thread for communications between threads?
Edwin Arlo Park
HEarlPendelfield, 61 posts
25/25 HP, 24/24 FP
Diplomat, Spy
Mon 4 Mar 2024
at 13:18
  • msg #302

Re: OOC Discussion 1

In reply to Game Master (msg # 300):

Catching up been a rough few days in RL.
Game Master
GM, 269 posts
Mon 4 Mar 2024
at 15:45
  • msg #303

Re: OOC Discussion 1

In reply to Gill Rurry (msg # 301):

Just @Name so people know they're being communicated with.
Gill Rurry
doom29169, 150 posts
20/20 HP, 23/23 FP
Diplomat, Pilot
Tue 5 Mar 2024
at 20:06
  • msg #304

Re: OOC Discussion 1

And now a small peak behind the curtain at the man running the Gill Rurry show. Pay no attention to him, though.
Game Master
GM, 271 posts
Tue 5 Mar 2024
at 20:31
  • msg #305

Re: OOC Discussion 1

The NPC in the room is paying attention. Her influence level went up +1 from it and you were added to her list of favorites from it because you did something she particularly approves of that she's never seen you do before.

BTW that's how you build influence with NPCs.

1 - do something heartfelt/amazing/dangerous that they've never seen you do before that they approve of
2 - do them a favor/bribe them

The NPCs influence level determines what they'll do for you. Essentially you can get them to do things for you as long as the request does not exceed the level of influence you have.
Gill Rurry
doom29169, 151 posts
20/20 HP, 23/23 FP
Diplomat, Pilot
Tue 5 Mar 2024
at 20:38
  • msg #306

Re: OOC Discussion 1

Aw man, she was suppose to cover her ears.
Game Master
GM, 272 posts
Tue 5 Mar 2024
at 20:47
  • msg #307

Re: OOC Discussion 1

In reply to Gill Rurry (msg # 306):

LOL
Game Master
GM, 273 posts
Wed 6 Mar 2024
at 17:08
  • msg #308

Re: OOC Discussion 1

BTW: Waiting on Andre and Ed.
Andre Klanktonne
gishsoldier, 115 posts
13/20 HP, 18/24 FP
Engineer, Mechanic
Tue 12 Mar 2024
at 21:59
  • msg #309

Re: OOC Discussion 1

The plot thickens... We will see how this plays out now that folks are asking better targeted questions.
Game Master
GM, 280 posts
Thu 14 Mar 2024
at 15:01
  • msg #310

Re: OOC Discussion 1

Hey everyone taking a short hiatus before we start the next chapter. Work has been kicking my butt lately. I should have everything ready to go for next chapter over the weekend.

In the meantime, check out the wiki. It's still in development but it's developed enough to be explorable now: https://wiki.rpol.net/77230
This message was last edited by the GM at 15:03, Thu 14 Mar.
Osram
nauthiz, 102 posts
26/31 HP, 15/15 FP
Gunner, Security
Mon 18 Mar 2024
at 22:31
  • msg #311

Re: OOC Discussion 1

Since the scene around dinner was still in progress before we jumped forward, should we assume Lilly refused to offer up any other answers to questions asked?

The transition was quite abrupt so I'm trying to figure out if we're just dropping all that like it was unimportant or what.
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