@Skip Tracer
Your empathic powers detect adrenaline fueled fear, concern, frustration, etc. from most of the crew, but not from the area just below the engine room. You sense...happiness? Joy? Ecstasy? But it doesn't seem like the innocent kind. It seems...malicious. Like the the joy a bully gets from picking on someone. And you definitely don't recognize the emotive patterns. Someone's on the ship who shouldn't be here...
@Gill Rurry, & Edwin Arlo Park:
As the ship drifts out of danger, you have a moment to observe the strange debris. Only a moment before you hear the strange news on the comms. Edwin studies the patterns carefully enough to see that there are images on them as well as sigils. It's definitely not any language you've ever seen before...even the tech of the ship looks...weird. Possibly...alien?
(Edwin only: Wisdom save or become entranced by the symbols, new save per round ends the effect. If you fail, also describe for me in your next post a memory Edwin has of experiencing good luck. Something specific and not general. Doesn't have to be big.)
@R-Chi1:
Archie sees another cable get disconnected. Whatever was happening, it was an ongoing issue...
@Andre Klanktonne:
Andre's diagnostics confirmed their sensors had been quietly taken out only moments before they were about to enter sensory range of the debris field. It was done so smoothly, even NOD didn't notice the slight fluctuations until too late. Bad luck couldn't be that precise. Something smelled of sabotage and whoever did it...was good at it.
@Osram & Jakova
As Osram and Jakova approach, they'll see Val lying unconscious with what looks like a nasty head wound, burns, and cuts on her face. No...not cuts...scratches. She also seemed to be partially covered in a strange glowing purple goo. As Osram opens the door they can see the flickering of electricity and the sound of some high pitched cackling. Inside the room there was a figure standing no taller than a couple of feet hanging on the wall with a hole exposing multiple wires throughout the room. It was shaped like a monkey but had no tail or fur and its body was semitransparent. It had batlike ears, sharp pointy teeth, large catlike eyes, and its skin glowed an eerie blue. Electricity crackled all around it as it continued ripping out wires and snickering with hateful glee. Jakova notices that there are burn marks everywhere that look like a welding torch did it.
(Roll a Charisma saving throw. If you fail, suffer disadvantage on all d20 rolls until the end of your next turn after you've left the creature's presence.
Then, roll 1 of the following:
Attack roll to get it before it can react
Medicine check to stop and examine Val
Insight check to stop and examine the creature
Investigation check to stop and examine the creature
Mysticism check to stop and examine the creature
Perception check to stop and examine the room
Stealth check to hide from it
)
@Everyone
The ship's lights suddenly flickered off before the emergency lights kicked in. The ship's engines had just gone offline meaning they were still hurdling towards their destination with no engine control.
ROUND 3
Threat Level: 40 (ship engines are dead starting the clock on a possible worst case scenario if they can't be repaired)
Creature: ??/??- Operators, Security, & Technician: Figure out what's causing the interference
-
Gunners: Destroy incoming debris before it hits the ship and spot external threats Operator, Pilot, & Technician: Help navigate through the debris/survive bombardment
- Support: Explore/investigate the ship
- NEW OBJECTIVE: Subdue/kill the creature
- NEW OBJECTIVE: Study the creature
- NEW OBJECTIVE: Save Val
- NEW OBJECTIVE: Repair the ship's engines
- NEW OBJECTIVE: Repair the ship's scanners
This message was last edited by the GM at 18:31, Sun 27 Aug 2023.