@SKIP
Skip got lost in the chaos of emotions scattering across the area making it difficult for him to focus on anything else.
DC15 -4 = +11 to threat level
@GILL & ED
The ship cruised on alongside debris.
@ANDRE
Andre manages to stress the gremlin's energy signature but notices that something odd was going on with the codes. The ship's computers were indeed being altered. The more power Andre pushed, the more it spread not just through the power systems but into the water supply (electrified water now made it dangerous to operate even a sink), into the air filters (static electricity), and certain parts of the ship were dangerous to touch for fear of electrocution. The entire ship was going to be a deathtrap until they burned off the excess energy or let it slowly dissipate. What's worse, Andre could tell there was something wrong with NOD. Also, the gremlin wasn't screaming anymore. It seemed to have turned into a translucent egg of energy which was barely any left.
DC15 - 15 = +0 to threat level
NOD/Gryftrr:
"Yeah yeah, gearhead, I'm checking it...looks fine to me. I feel GREAT. Better than ever. Haha!"
It dawned on Andre that he hadn't performed an exorcism. No, he'd done just the opposite and infused the little critter in energy form directly into the ship that now hummed with its energy like a living creature.
@OSRAM
As Osram opened one of the crates, he'd see a cryocube was inside. Typically, these are used to store things that are highly temperature sensitive. Like a refrigerator or humidifier or dehumidifier for food or possibly even a cryopod for those in cryosleep. He could tell something was off. The cube was having trouble maintaining its level status. Must have something to do with the energy surges spreading across the ship. If he didn't do something to get the cryopods stabilized, it might ruin the cargo or whatever is inside. (Cipher or Mechanics to fix one of the cubes).
ESCAPE FROM THE ASTROID: ROUND 5
Threat Level: 43
No rolls cancelled out base rolls.
- Disable/Distract/Destroy Fighters: 2/10
- Power Boost: 3/3
- Drop Decoys: 1/3
- Investigate fighter: 0/8
- Investigate warship: 0/1
- Investigate crates: 2/2
- Investigate debris: 0/1
- HIDE!: 2/2
- Fix Cryocubes (each one is a payday): 0/6