Shops |
---|
Buildings |
---|
Buying in Shops |
---|
Haggling Table | |||
---|---|---|---|
Checks | Mark Up | No Change | Discount |
Persuasion | 0-7 | 8-14 | 15+ |
Intimidation | 0-11 | 12-16 | 17+ |
Deception | 0-5 | 6-15 | 16+ |
Gear | Weapons | |||||||
---|---|---|---|---|---|---|---|---|
Item | Standard | Discount | Markup | Item | Standard | Discount | Markup | |
Abacus | 2 | 1 | 3 | Club | 2 | 1 | 3 | |
Alms Box | 5 | 3 | 8 | Dagger | 2 | 1 | 3 | |
Arcane Focus, Crystal | 10 | 7 | 15 | Greatclub | 2 | 1 | 3 | |
Arcane Focus, Orb | 20 | 15 | 30 | Handaxe | 5 | 3 | 8 | |
Arcane Focus, Rod | 10 | 7 | 15 | Javelin | 5 | 3 | 8 | |
Arcane Focus, Staff | 5 | 3 | 8 | Light Hammer | 2 | 1 | 3 | |
Arcane Focus, Wand | 10 | 7 | 15 | Quarterstaff | 2 | 1 | 3 | |
Backpack | 2 | 1 | 3 | Mace | 5 | 3 | 8 | |
Ball Bearings (1,000) | 2 | 1 | 3 | Sickle | 2 | 1 | 3 | |
Barrel | 2 | 1 | 3 | Spear | 2 | 1 | 3 | |
Bell | 2 | 1 | 3 | Battleaxe | 10 | 7 | 15 | |
Bedroll | 2 | 1 | 3 | Flail | 10 | 7 | 15 | |
Blanket | 2 | 1 | 3 | Glaive | 20 | 15 | 30 | |
Block and Tackle | 2 | 1 | 3 | Greataxe | 30 | 22 | 45 | |
Book, Scripture | 25 | 18 | 38 | Greatsword | 50 | 38 | 75 | |
Book, Softbound | 8 | 6 | 12 | Halberd | 20 | 15 | 30 | |
Book, Hardbound | 10 | 7 | 15 | Lance | 10 | 7 | 15 | |
Bottle, glass | 2 | 1 | 3 | Longsword | 15 | 11 | 22 | |
Bucket | 2 | 1 | 3 | Maul | 10 | 7 | 15 | |
Caltrops (20) | 2 | 1 | 3 | Morningstar | 15 | 11 | 22 | |
Candle | 2 | 1 | 3 | Pike | 5 | 3 | 8 | |
Case, Map/Scroll | 2 | 1 | 3 | Rapier | 25 | 18 | 38 | |
Censer | 5 | 3 | 8 | Scimitar | 25 | 18 | 38 | |
Chalk (12 piece) | 2 | 1 | 3 | Shortsword | 10 | 7 | 15 | |
Chain (10 ft.) | 5 | 3 | 8 | Trident | 5 | 3 | 8 | |
Chest | 5 | 3 | 8 | War Pick | 5 | 3 | 8 | |
Component Pouch | 25 | 18 | 38 | Warhammer | 15 | 11 | 22 | |
Cotton Thread (50 ft) | 2 | 1 | 3 | Whip | 2 | 1 | 3 | |
Crowbar | 2 | 1 | 3 | Net | 2 | 1 | 3 | |
Fishing Tackle | 2 | 1 | 3 | Blowgun | 10 | 7 | 15 | |
Flask | 2 | 1 | 3 | Crossbow, Light | 25 | 18 | 38 | |
Grappling Hook | 2 | 1 | 3 | Shortbow | 25 | 18 | 38 | |
Hammer | 2 | 1 | 3 | Dart | 2 | 1 | 3 | |
Hammer, Sledge | 2 | 1 | 3 | Crossbow, Hand | 75 | 56 | 113 | |
Hourglass | 25 | 18 | 38 | Crossbow, Heavy | 50 | 38 | 75 | |
Hunting Trap | 5 | 3 | 8 | Longbow | 50 | 38 | 75 | |
Ink (1 ounce bottle) | 10 | 7 | 15 | Sling | 2 | 1 | 3 | |
Ink Pen, Fountain | 3 | 2 | 5 | Arrows (30) | 2 | 1 | 3 | |
Journal, Softbound | 7 | 5 | 11 | Blowgun needles (75) | 2 | 1 | 3 | |
Jug | 2 | 1 | 3 | Crossbow Bolts (30) | 2 | 1 | 3 | |
Ladder | 2 | 1 | 3 | Sling Bullets (30) | 2 | 1 | 3 | |
Lamp | 2 | 1 | 3 | Bow String (15) | 2 | 1 | 3 | |
Lantern, Bullseye | 10 | 7 | 15 | Bow Case | 2 | 1 | 3 | |
Lanter, Hooded | 5 | 3 | 8 | Quiver | 2 | 1 | 3 | |
Leather Cord (20 ft) | 10 | 7 | 15 | Armor | ||||
Lock | 10 | 7 | 15 | Item | Standard | Discount | Markup | |
Manacles | 2 | 1 | 3 | Padded | 5 | 3 | 8 | |
Mirror, Steel | 5 | 3 | 8 | Leather | 10 | 7 | 15 | |
Oil (Flask) | 10 | 7 | 15 | Studded Leather | 55 | 35 | 70 | |
Paper (One Sheet) | 3 | 2 | 5 | Hide | 10 | 7 | 15 | |
Parchments (One Sheet) | 2 | 1 | 3 | Chain Shirt | 60 | 40 | 80 | |
Perfume (Vial) | 5 | 3 | 8 | Scale Mail | 60 | 40 | 80 | |
Pick, Miner's | 2 | 1 | 3 | Breastplate | 500 | 320 | 610 | |
Piton | 2 | 1 | 3 | Half-Plate | 900 | 600 | 1200 | |
Pole (10 ft.) | 2 | 1 | 3 | Ring Mail | 30 | 22 | 45 | |
Pot, Iron | 2 | 1 | 3 | Chain Mail | 75 | 56 | 113 | |
Pouch | 2 | 1 | 3 | Splint | 200 | 150 | 300 | |
Ram, Portable | 4 | 3 | 6 | Plate | 1500 | 1125 | 2250 | |
Rope, Hempen (50 ft.) | 2 | 1 | 3 | Shield | 10 | 7 | 15 | |
Rope, Silk (50 ft.) | 10 | 7 | 15 | Musical | ||||
Sack | 2 | 1 | 3 | Item | Standard | Discount | Markup | |
Scale, Merchant's | 5 | 3 | 8 | Bagpipes | 30 | 22 | 45 | |
Shovel | 2 | 1 | 3 | Drum | 6 | 5 | 9 | |
Signal Whistle | 2 | 1 | 3 | Dulcimer | 25 | 18 | 38 | |
Soap | 2 | 1 | 3 | Pan Flute | 10 | 7 | 15 | |
Spellbook | 50 | 38 | 75 | Flute | 2 | 1 | 3 | |
Spikes, Iron | 2 | 1 | 3 | Horn | 3 | 2 | 5 | |
Spyglass | 1000 | 750 | 1500 | Lute | 35 | 26 | 53 | |
Tankard | 2 | 1 | 3 | Lyre | 30 | 22 | 45 | |
Tent, two person | 2 | 1 | 3 | Shawn | 2 | 1 | 3 | |
Tent, three person | 3 | 2 | 5 | Viol | 30 | 22 | 15 | |
Tinderbox | 3 | 2 | 5 | Clothing | ||||
Torch | 2 | 1 | 3 | Item | Standard | Discount | Markup | |
Vial | 2 | 1 | 3 | Bandolier | 8 | 6 | 12 | |
Waterskin | 2 | 1 | 3 | Bracers | 2 | 1 | 3 | |
Whetstone | 2 | 1 | 3 | Belt | 2 | 1 | 3 | |
Packs | Blouse | 2 | 1 | 3 | ||||
Item | Standard | Discount | Markup | Breeches | 2 | 1 | 3 | |
Alchemist's Supplies | 50 | 38 | 75 | Boots | 4 | 3 | 6 | |
Brewer's Supplies | 20 | 15 | 30 | Buckles | 2 | 1 | 3 | |
Calligrapher's Supplies | 10 | 8 | 15 | Cloak, Canvas | 2 | 1 | 3 | |
Carpenter's Tools | 8 | 6 | 12 | Cloak, Leather | 3 | 2 | 5 | |
Cartographer's Tools | 15 | 11 | 23 | Clothes, Common | 2 | 1 | 3 | |
Climber's Kit | 25 | 18 | 38 | Clothes, Fine | 15 | 11 | 23 | |
Cobber's Tools | 5 | 3 | 8 | Clothes, Traveler's | 2 | 1 | 3 | |
Cook's Utensils | 2 | 1 | 3 | Clothes, Costume | 5 | 3 | 8 | |
Dice Set | 2 | 1 | 3 | Coat | 5 | 3 | 8 | |
Disguise Kit | 25 | 18 | 38 | Coin Purse | 2 | 1 | 3 | |
Dragonchess Set | 2 | 1 | 3 | Corset | 3 | 2 | 5 | |
Dungeoneer's Pack | 15 | 12 | 25 | Cuisse | 2 | 1 | 3 | |
Explorer's Pack | 12 | 10 | 18 | Dance Shoes | 2 | 1 | 3 | |
Forgery Kit | 15 | 11 | 23 | Dress | 7 | 4 | 13 | |
Glassblower's Tools | 30 | 22 | 45 | Dress Pants | 2 | 1 | 3 | |
Healer's Kit | 5 | 3 | 8 | Dress Shirt | 2 | 1 | 3 | |
Herbalism Kit | 5 | 3 | 8 | Dress Shoes | 3 | 2 | 5 | |
Jeweler's Tools | 25 | 18 | 38 | Gauntlets | 2 | 1 | 3 | |
Leatherwork's Tools | 5 | 3 | 8 | Gloves, Leather | 2 | 1 | 3 | |
Mason's Tools | 10 | 7 | 15 | Gloves, Silk | 6 | 4 | 9 | |
Mess Kit | 2 | 1 | 3 | Harness | 7 | 4 | 13 | |
Navigator's Tools | 25 | 18 | 38 | Hat | 2 | 1 | 3 | |
Painter's Supplies | 10 | 8 | 15 | Jacket | 4 | 3 | 6 | |
Playing Card Set | 2 | 1 | 3 | Pauldrons (Shoulder) | 2 | 1 | 3 | |
Potter's Tools | 10 | 8 | 15 | Robe | 5 | 3 | 8 | |
Poisoner's Kit | 50 | 38 | 75 | Skirt | 2 | 1 | 3 | |
Smith's Tools | 20 | 15 | 30 | Scarf | 2 | 1 | 3 | |
Tattooist’s Tools | 70 | 49 | 105 | Sandals | 3 | 2 | 5 | |
Thieves' Tools | 25 | 18 | 38 | Snaps | 2 | 1 | 3 | |
Three-Dragon Ante Set | 2 | 1 | 3 | Swimwear | 3 | 2 | 5 | |
Tinker's Tools | 50 | 38 | 75 | Tunic | 2 | 1 | 3 | |
Weaver's Tools | 2 | 1 | 3 | Undergarments | 2 | 1 | 3 | |
Woodcarver's Tools | 2 | 1 | 3 | Vests | 3 | 2 | 5 | |
Religious | Potions | |||||||
Item | Standard | Discount | Markup | Item | Standard | Discount | Markup | |
Holy Symbol, Amulet | 10 | 7 | 15 | Acid (Vial) | 25 | 18 | 38 | |
Holy Symbol, Emblem | 10 | 7 | 15 | Alchemist's Fire (flask) | 50 | 38 | 75 | |
Holy Symbol, Reliquary | 10 | 7 | 15 | Antitoxin (Vial) | 50 | 38 | 75 | |
Holy Water (1 flask) | 10 | 7 | 15 | Potion of Healing | 100 | 60 | 150 | |
Incense (1 block) | 10 | 7 | 15 | Greater Healing | 250 | 130 | 370 | |
Cure Wounds (Lvl 1) | 10 | 7 | 15 | Poison, Basic (Vial) | 100 | 75 | 150 | |
Gentle Repose (Lvl 2) | 50 | 38 | 75 | Superior Healing | 600 | 450 | 750 | |
Lesser Restoration (Lvl 2) | 50 | 38 | 75 | Supreme Healing | 1200 | 800 | 1600 | |
Remove Curse (Lvl 3) | 100 | 75 | 150 | Potion of Invisibility | 180 | 120 | 250 | |
Revivify (Lvl 3) | 400 | 375 | 450 | Potion of Growth | 250 | 130 | 370 | |
Raise Dead (Lvl 5) | 1000 | 875 | 1250 | Potion of Resistance | 300 | 240 | 410 | |
Food | Rentals | |||||||
Item | Standard | Discount | Markup | Item | Standard | Discount | Markup | |
Rations (1/day) | 2 | 1 | 3 | Cart (1/7days) | 20 | 15 | 30 | |
Feed, Horse (1/day) | 2 | 1 | 3 | Wagon (1/7days) | 30 | 22 | 45 | |
Feed, Livestock (1/day) | 2 | 1 | 3 | Wagon, Large (1/7days) | 40 | 28 | 55 | |
Bait, Fish (10) | 2 | 1 | 3 | Pony (1/7days) | 30 | 22 | 45 | |
Bait, Meat (5) | 2 | 1 | 3 | Horses (1/7days) | 65 | 45 | 80 | |
Bait, Worms (20) | 2 | 1 | 3 | Warhorse (1/7days) | 410 | 365 | 460 |
Narcotics |
---|
--------------WARNING-------------- |
---|
Getting caught with these items on hand by authorities will lead to a fine or arrest |
These can only be bought in Downtime and not in the OCC |
Opium | Dirt Leaves | The Red Berry | The Green Berry | Blue Earthstar | ||||
---|---|---|---|---|---|---|---|---|
Seeds, Uncommon, Very Minor | Plant, Uncommon, Moderate | Mushroom, Uncommon , Minor | Mushroom, Uncommon , Minor | Fruit, Uncommon , Mild | ||||
Price per Pcs | Price per Pcs | Price per Pcs | Price per Pcs | Price per Pcs | ||||
2 | 10 | 10 | 15 | 25 | ||||
Consumption Time | Consumption Time | Consumption Time | Consumption Time | Consumption Time | ||||
1 bonus action | 1 bonus action | 1 bonus action | 1 reaction | 1 bonus action | ||||
Cactus Seed | Love Hearts | Zingle Mushroom | The Pop Eye | King Puffball | ||||
Seeds, Uncommon, Minor | Mushroom, Uncommon , Minor | Mushroom, Rare , Moderate | Mushroom, Rare , Severe | Mushroom, Very Rare, Severe | ||||
Price per Pcs | Price per Pcs | Price per Pcs | Price per Pcs | Price per Pcs | ||||
7 | 21 | 28 | 16 | 25 | ||||
Consumption Time | Consumption Time | Consumption Time | Consumption Time | Consumption Time | ||||
1 bonus action | 1 bonus action | 1 bonus action | 1 reaction | 1 bonus action | ||||
Opium/Poppy |
---|
Opium is a type of drug that was derived from the poppy flower. Using the seeds and crushing them to be sprinkled inside a pipe. |
|
------------------------- |
Dirt Leaves |
Dirt Leaves grow in wet and muddy earth, and can be dried and brewed as tea. |
|
------------------------- |
The Green Berry |
Found in large bunches in bushy grassland, these tasty berries will put a spring in your step. |
|
------------------------- |
The Red Berry |
Easily confused with the green berry, the red berry is sour tasting and will stop you in your tracks. |
|
------------------------- |
Blue Earthstar |
The low-hanging fruit of Blue Earth trees, the Blue Earthstar, is a star-shaped fruit filled with sweet nectar and juice. |
|
------------------------- |
Cactus Seed |
These small white seeds, found inside some desert cacti, are a favourite among party-hard adventurers. |
|
------------------------- |
Love Hearts |
Shaped like a love heart, this bright red mushroom fills a creatures heart with the firey hot passion of the lava from which it grows. |
|
------------------------- |
Zingle Mushroom |
The Zingle mushroom is a dazzling shade of teal, often found in damp conditions and growing on hanging moss. |
|
------------------------- |
The Pop Eye |
A small, bright orange mushroom which grows at the base of trees in dense forests; the Pop Eye Mushroom makes you very alert of your surroundings, sometimes to the point of paranoia. |
|
------------------------- |
King Puffball |
Nestled within damp and mossy caves, the King Puffball is a small, black and spherical mushroom. |
|
ADDICTION SAVE | WITHDRAWAL DAMAGE | ||||
---|---|---|---|---|---|
Narcotic Class | Con Save | Damage | Days | Con Save | |
Very Minor | DC 2 | 3 | 5 | DC 2 | |
Minor | DC 5 | 6 | 3 | DC 5 | |
Mild | DC 10 | 12 | 2 | DC 5 | |
Moderate | DC 15 | 18 | 1 | DC 15 | |
Severe | DC 25 | 25 | 1 | DC 20 | |
Extreme | DC 30 | 50 | 1 | DC 25 |
The Ink and Paint Club |
---|
the popular magical shop for all your gorgeous and beautifying needs. |
---|
Eyes |
---|
Darkvision Eyeshadow Price: 35 Gold | Insightful Eyeshadow Price: 80 Gold |
---|---|
Wonderous Item, Uncommon | Wonderous Item, Rare |
A small container with 1d4+2 uses of a deep purple powder. One use can be applied around the eyes during a short or long rest and remains applied for 24 hours, unless removed. While applied the wearer has darkvision up to 30ft | A glass container with 1d4+2 uses of a blue powder. One use can be applied around the eyes during a short or long rest and remains applied for 24 hours, unless removed. While applied, if you concentrate on keeping eye contact of a creature you can see for 1 minute you learn one piece of information of your choice about the creature listed later, once that information is learned you cannot learn more from that creature: Creature’s alignment, Creature’s level or CR, Creature’s current health |
Readers Eyeshadow Price: 40 Gold | True Sight Eyeshadow Price: 30 Gold |
Wonderous Item, Uncommon | Wonderous Item, Uncommon |
A small container with 1d4+2 uses of a pink powder. One use can be applied around the eyes during a short or long rest and remains applied for 24 hours, unless removed. While applied the wearer can read the language that is listed on the container. It does not allow you speak, write, or understand the language in any other way besides reading. | A small container with 1d4+2 uses of a shimmering mint colored powder. One use can be applied around the eyes during a short or long rest and remains applied for 24 hours, unless removed. While applied the wearer can see through Illusory Script, it appears as normal writing in the hand and language that wrote it. The wearer also advantage on Investigation (Intelligence) checks against Illusions. |
Magicseeker Eyeshadow Price: 45 Gold | Fan Lashes Price: 80 Gold |
Wonderous Item, Uncommon | Wonderous Item, Uncommon |
A small container with 1d4+2 uses of a glittery blue colored powder. One use can be applied around the eyes during a short or long rest and remains applied for 24 hours, unless removed. While applied the wearers can see the presence of magic within a 15ft cone. A faint aura appears around magical creatures or objects that are visible. This does not reveal the school of magic. | A pair of white staggered eyelashes. Once per day while wearing these lashes, the wearer can use an action you can flutter your eye lashes and create a gust of wind in a 15ft line. Any creature hit by the wind must make a DC 12 Strength saving throw or be pushed back 5 ft. |
Flame Lashes Price: 80 Gold | Revealing Lashes Price: 210 Gold |
Wonderous Item, Very Rare | Wonderous Item, Very Rare (Requires Attunement) |
A pair of thick short dark red eyelashes. As an action you can make a ranged spell attack (+2 to attack) as a single ray shoots from each of the lashes to a specified target. Each ray deals 1d12 fire damage on hit. The lashes are burnt up in the process of attacking. | A pair of glittery doll shaped eyelashes. While squinting with these lashes you have disadvantage on checks requiring sight but are able to see a glowing outline around invisible creatures and objects. |
Fragrances |
---|
"Choking" Fragrance Price: 80 Gold | "Unveil" Fragrance Price: 70 Gold |
---|---|
Wonderous Item, Rare | Wonderous Item, Rare |
A small glass bottle containing 1d4+1 uses of a green perfume that causes creatures to gag when smelled. One use can be applied during a short or long rest and remains applied for 6 hours or until removed. While this fragrance is applied any hostile creatures adjacent to you must make a Constitution saving throw of DC 13, on a failure the creature begins to have a coughing fit and has disadvantage on all attack rolls, skill checks, and saving throws. So long as the creature is conscious and within 5ft of you it can repeat the saving throw at the end of each of its turns. On a success the creature is immune to the effects of this fragrance for the next 24 hours. If the creature is no longer within 5ft the effect ends | A small glass bottle containing 1d4+1 uses of a milky perfume that creates a cloud of mist around you. One use can be applied during a short or long rest and remains applied for 6 hours or until removed. Prevents invisibility. Invisible creatures or objects adjacent to you have the mist cling to them, making them visible |
"Serenity" Fragrance Price: 30 Gold | "Courage" Fragrance Price: 30 Gold |
Wonderous Item, Uncommon | Wonderous Item, Uncommon |
A small glass bottle containing 1d4+1 uses of a deep purple perfume that calms the mind when smelled. One use can be applied during a short or long rest and remains applied for 6 hours or until removed. While this perfume is applied, you and any friendly creatures within 5ft that can smell has advantage on saving throws against charm effects. | A small glass bottle containing 1d4+1 uses of a golden perfume that invokes the feelings of confidence and bravery when smelled. One use can be applied during a short or long rest and remains applied for 6 hours or until removed. While this perfume is applied, you and any friendly creatures adjacent to you that can smell has advantage on saving throws against fear effects. |
"Diplomat" Fragrance Price: 45 Gold | "Daze" Fragrance Price: 80 Gold |
Wonderous Item, Uncommon | Wonderous Item, Very Rare |
A small glass bottle containing 1d4+1 uses of a blue perfume that creates a cloud of mist around you. One use can be applied during a short or long rest and remains applied for 6 hours or until removed. You have advantage on charisma based skill checks with any creature adjacent to you that can smell. | A small glass bottle containing 1d4+1 uses of a wine colored perfume that makes it difficult to focus when smelled. One use can be applied during a short or long rest and remains applied for 6 hours or until removed. While this perfume is applied any hostile creatures starting their turn adjacent to you that can smell must make a Wisdom DC 12 saving throw, or the creature loses focus takes no action this turn. On a success the creature is immune to the effects of this fragrance for the next 24 hours. |
Hair |
---|
Berry Dye Price: 45 Gold | Smoke Dye Price: 65 Gold |
---|---|
Wonderous Item, Uncommon | Wonderous Item, Rare |
A small bottle of deep red hair dye containing 1d4 uses. Once applied it causes the hair to grow 1d6 berries, like a bush. The berries can be removed and eaten as an action. Once eaten the berries recover 1d4 hit points and remove the poison condition. After 24 hours the berries wither and fall off, losing their properties. You can only dye your hair once every 24 hours. | A small bottle containing 1d4 uses of a gray dye that looks like smoke when swirled around. Once applied it causes smoke to spill out from your hair for 6 hours. All attack rolls using sight against you has disadvantage from the obscuring smoke. You can only dye your hair once every 24 hours. |
Climber Wig Price: 80 Gold | Collectors Wig Price: 30 Gold |
Wonderous Item, Uncommon | Wonderous Item, Rare |
A long blonde wig made with extreamly strong strands of hair. While wearing this wig you can extend the length of this hair up to 100ft as an action. The hair can be climbed like a rope. | This curly black wig has a surprising amount of volume to it that bounces easily. This wig has a extra-dimensional space within it, allowing the wearer to put any small or thin object into the wig. The pocket dimension size is 3 cubic feet and can hold up to 20 pounds. Pulling an object out takes a bonus action and the wearer has to have seen the object before. If the wig is removed, all items that were placed inside fall out. |
Helmet Wig Price: 45 Gold | Tangle Wig Price: 80 Gold |
Wonderous Item, Uncommon (Requires Attunement) | Wonderous Item, Rare (Requires Attunement) |
The wearer of this wig can use an action to turn it into metal and form a plate helmet. The wearer gains +1 to AC while it is in helmet form and are not already wearing a helmet. Switching it back to a wig is an action. | This red haired wig looks like a tangled mess, simply touching it can get your fingers caught in it. While wearing this wig you can use an action to animate the hair and tangle it around another creature within 5ft of you. The creature must make a DC 15 Strength save or become restrained on a failed save. The creauture can attempt to break free on each of its turns. |
Lipstick |
---|
Lipstick of Dreams Price: 60 Gold | Lipstick of Flames Price: 50 Gold |
---|---|
Wonderous Item, Uncommon | Wonderous Item, Rare |
A crystal tube containing 2d4+2 uses of a pastel purple colored lipstick. One use can be applied to your lips during a short or long rest and remains applied for 24 hours, unless removed. A creature wearing this lipstick can expend its magic while kissing another creature and roll 4d6 against the target. If the total rolled is equal to or greater than the targets current health points they fall asleep for 30 minutes, and are considered unconscious. Once the magic is expended the color of the lipstick turns pink. You can stack this lipstick's application, with each additional use after the first would increase your roll against the target by 1d6. | A dark metal tube containing 2d4 uses of a bright red colored lipstick with flakes of gold. One use can be applied to your lips during a short or long rest and remains applied for 24 hours, unless removed. The wearer can use an action to expend the magic from the applied lipstick and breathe a 15ft cone of fire. Creatures within the cone must make a DC 13 Dexterity save or take 3d6 fire damage, or half as much on a success. Once the magic is expended the lipstick changes to a natural red color. |
Lipstick of Languages Price: 40 Gold | Lipstick of Hidden Space Price: 25 Gold |
Wonderous Item, Uncommon | Wonderous Item, Uncommon |
A small gold tube with the name of a language etched into one side containing 2d4 uses of a light pink colored lipstick. One use can be applied to your lips during a short or long rest and remains applied for 24 hours, unless removed. When applied the wearer can speak the language labeled on the tube. This only affects speech, the wearer is not able to read or write in the specified language. | Sparkling black tube containing 2d4 uses of a deep purple colored lipstick. One use can be applied to your lips during a short or long rest and remains applied for 24 hours, unless removed. While wearing this lipstick you can activate its magic to transport a small object able to fit within your mouth (coin, key, gemstone) to a temporary extra dimensional space. The object can be pulled back out at anytime or until the lipstick wears off or is removed, at which point the object appears back in your mouth. There is only enough space for one object to be stored at any given time. |
Lipstick of Purifying Price: 55 Gold | Lipstick of Reviving Price: 550 Gold |
Wonderous Item, Rare | Wonderous Item, Very Rare |
White tube containing 2d4 uses of a white colored lipstick. One use can be applied to your lips during a short or long rest and remains applied for 24 hours, unless removed. While wearing this lipstick the creature cannot become poisoned from eating or drinking food. | A white gold tube containing 2d4 uses of a shimmering gold colored lipstick. One use can be applied to your lips during a short or long rest and remains applied for 24 hours, unless removed. When you make lip contact with a creature, you expend its magic and can cast Revivify on the creature. Once the magic is expended the lipstick fades off. |
Nailpolish |
---|
Arcanist Striker Nailpolish Price: 35 Gold | Clawhand Nailpolish Price: 25 Gold |
---|---|
Wonderous Item, Uncommon | Wonderous Item, Uncommon |
A bottle containing an opalescent nail polish, it contains enough nail polish for 1d6+4 uses. Can be applied during a short or long rest and remains applied until removed, one use can cover a single nail. While at least one nail has the the nail polish applied, you can use a bonus action to cast a single bolt of Magic Missile at a target. After that the magic is expended from the nail and it fades to white. | A bottle containing a dark metallic gray color that hardens into a metal coating, the bottle contains enough nail polish for 1d6+4 uses. The polish can be applied during a short or long rest and remains applied until removed, one use can cover a single nail. While at least one nail has the the nail polish applied and you are attacking another creature, you can expend the magic from as many nails you choose and add 1 point of piercing damage to the damage for each nail expended. After the attack the polish breaks off of the nail. |
Razzle Dazzle Nailpolish Price: 25 Gold | Snap Nailpolish Price: 30 Gold |
Wonderous Item, Uncommon | Wonderous Item, Uncommon |
A bottle containing a sparkling silver nail polish, it contains enough nail polish for 1d6+4 uses. Can be applied during a short or long rest and remains applied until removed, one use can cover a single nail. While at least one nail has the the nail polish applied, you can use a bonus action to cast Prestidigitation and perform single minor magical trick that goes off instantly. After that the magic is expended from the nail and it fades to a light blue. | While wearing at least one nail of polish you can use a bonus action to snap your fingers and expend the magic in one nail worth of polish. The sound of the snap is amplified and deals 1d4 force damage to any creature adjacent to you |
Rejuvenation Nailpolish Price: 45 Gold | Safecracker Nailpolish Price: 30 Gold |
Wonderous Item, Uncommon | Wonderous Item, Uncommon |
A bottle containing a red nail polish, it contains enough nail polish for 1d6+4 uses. Can be applied during a short or long rest and remains applied until removed, one use can cover a single nail. While at least one nail has the the nail polish applied and you are touching another creature, you can use an action expend the magic from as many nails you choose to heal 1 hit point for each nail expended. After that the magic is expended from the nail it fades to a white color. | A bottle containing a silver nail polish, it contains enough nail polish for 1d6+4 uses. Can be applied during a short or long rest and remains applied until removed, one use can cover a single nail. While at least one nail has this applied you can touch a lock and gain a +1 on your next Sleight of Hand skill check to unlock it for every nail’s magic you expend. After the magic is expended from the nail it fades into plum color. |
Grave Touch Nailpolish Price: 55 Gold | Prima Prisma Nailpolish Price: 90 Gold |
Wonderous Item, Rare | Wonderous Item, Very Rare |
A bottle containing a green nail polish, it contains enough nail polish for 1d6+4 uses. Can be applied during a short or long rest and remains applied until removed, one use can cover a single nail. While at least one nail has the nail polish applied and you are touching another creature, you can use an action expend the magic from as many nails you choose to deal 1 necrotic damage for each nail expended. You regain health equal to the amount damage dealt to the creature. After that the magic is expended from the nail it fades to a black color. | A bottle containing a glittering rainbow nail polish, it contains enough nail polish for 1d6+4 uses. Can be applied during a short or long rest and remains applied until removed, one use can cover a single nail. While at least one(1) nail has the the nail polish applied, you can use an action to release the magic in one nail to cast Color Spray. If all ten(10) nails have the nail polish applied you can use an action to release all the magic at once to cast Prismatic Spray. After the magic is expelled from a nail the polish becomes a flat white color. |
Lotions |
---|
Color Lotion Price: 10 Gold | Blurring Cream Price: 20 Gold |
---|---|
Wonderous Item, Common | Wonderous Item, Uncommon |
A small container with enough cream for 1d4+2 uses. Can be applied during a short or long rest and remains applied for 24 hours, unless removed. This item can come in a variety of colors. When applied, the creature’s skin becomes the color of the lotion for 24 hours. | A small container with white cream, it contains enough cream for 1d4+2 uses. Can be applied during a short or long rest and remains applied for 24 hours, unless removed. While this facial Cream is applied, it becomes difficult for for creatures to remember your face |
Stoneskin Lotion Price: 30 Gold | Ward Cream Price: 30 Gold |
Wonderous Item, Uncommon | Wonderous Item, Uncommon |
A small container with gray shimmering cream, it contains enough cream for 1d4+2 uses. Can be applied during a short or long rest and remains applied for 24 hours, unless removed. When this Cream had been applied to a creature their skin hardens into a rough bark like surface. That creature gains +1 to AC for 24 hours. | A small container with sparkling light purple cream, it contains enough cream for 1d4+2 uses. Can be applied during a short or long rest and remains applied for 24 hours, unless removed. When this cream has been applied you have resistance to bludgeoning, piercing, and slashing damage from non magical weapons on the first attack that hits you. This resistance is only applied to the first strike that hits, it must be reapplied before you can gain this effect again. |
Cooling Lotion Price: 25 Gold | Warming Lotion Price: 25 Gold |
Wonderous Item, Uncommon | Wonderous Item, Uncommon |
A small container with blue cream, it contains enough cream for 1d4+2 uses. Can be applied during a short or long rest and remains applied for 24 hours, unless removed. Applying this lotion gives you resistance to fire damage. Do not receive exhaustion when exposed to hot temperatures for extended periods of time. | A small container with orange cream, it contains enough cream for 1d4+2 uses. Can be applied during a short or long rest and remains applied for 24 hours, unless removed. Applying this lotion gives you resistance to cold damage. Do not receive exhaustion when exposed to cold temperatures for extended periods of time |
Face Cream of Many Faces Price: 80 Gold | Skulker Cream Price: 90 Gold |
Wonderous Item, Rare | Wonderous Item, Very Rare |
A small container with a dazzling multi colored cream, it contains enough cream for 1d4+2 uses. Can be applied during a short or long rest and remains applied for 24 hours, unless removed. While applying the cream to the face, imagine another humanoid creature you’ve seen before and the cream will change the appearance of your face to match. This effect lasts as long as the cream is applied. | A small container with black cream, it contains enough cream for 1d4+2 uses. Can be applied during a short or long rest and remains applied for 24 hours, unless removed. When this Cream has been applied to a creature their skin fades away and becomes invisible when in complete shadow. They have advantage with stealth checks and attacks against them have disadvantage when in shadow. |
Houses & Strongholds |
---|
Want to rent lands or own a home? |
---|
Building your Home or Base |
---|
Buildable Structure | ||||||
---|---|---|---|---|---|---|
Structure | Construction Cost | Construction Time | Starting Room Points | Skilled Hirelings | Unskilled Hirelings | Free Room Built on Completion |
Cottage | 2500 | 30 days | 1 | 1 | - | Garden or Lodgings |
Medium House | 2500 | 30 days | 1 | 1 | - | Garden or Lodgings |
Large House | 5000 | 60 days | 2 | 4 | 2 | Caravansary or Lodgings |
Trading Post | 5000 | 60 days | 2 | 4 | 2 | Caravansary or Lodgings |
Guild Hall | 5000 | 60 days | 2 | 5 | 3 | Dining Hall |
Lodge | 5000 | 60 days | 2 | 5 | 3 | Dining Hall |
Barrow | 15000 | 100 days | 3 | 3 | 15 | Jails |
Dungeon | 15000 | 100 days | 3 | 3 | 15 | Jails |
Outpost | 15000 | 100 days | 3 | 20 | 40 | Armory |
Fort | 15000 | 100 days | 3 | 20 | 40 | Armory |
Noble Estate | 25000 | 150 days | 4 | 3 | 15 | Library |
Small School | 25000 | 250 days | 4 | 3 | 15 | Theatre |
Large School | 50000 | 400 days | 6 | 5 | 25 | Theatre |
College | 50000 | 400 days | 6 | 5 | 25 | Theatre |
Abbey | 50000 | 400 days | 6 | 5 | 25 | Garden |
Temple | 50000 | 400 days | 6 | 10 | 10 | Chapel |
Keep | 50000 | 400 days | 6 | 50 | 50 | War Room |
Small Castle | 50000 | 400 days | 6 | 50 | 50 | War Room |
Large Castle | 500000 | 1200 days | 10 | 200 | 100 | Any Room that costs 1 Room Point |
Palace | 500000 | 1200 days | 10 | 200 | 100 | Any Room that costs 1 Room Point |
Hirelings, Soldiers & Casters |
---|
Hirelings | Soldiers | Spellcasters | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Class | Pay | Proficiency | Class | Pay | Source | Class | Pay | Source | ||
Hireling, unskilled | 1GP/DAY | - | Bandit | 2GP/DAY | MM 343 | Acolyte | 5GP/DAY | MM 342 | ||
Hireling, skilled | 1GP/DAY | 1 skill or set of tools | Guard | 2GP/DAY | MM 343 | Apprentice Wizard | 5GP/DAY | VGtM 209 | ||
Slave, unskilled | 75 Permanent | - | Tribal Warrior | 2GP/DAY | MM 350 | Bard | 25GP/DAY | VGtM 211 | ||
Slave, skilled | 750 Permanent | 1 skill or set of tools | Scout | 5GP/DAY | MM 349 | Druid | 25GP/DAY | MM 346 | ||
Adventurers | Thug | 5GP/DAY | MM 350 | Priest | 25GP/DAY | MM 348 | ||||
Class | Pay | Class | Spy | 10GP/DAY | MM 349 | Illusionist | 40GP/DAY | VGtM 214 | ||
Rank H | 60GP/DAY | Melee Type | Bandit Captain | 20GP/DAY | MM 349 | Enchanter | 60GP/DAY | VGtM 213 | ||
Rank H | 70GP/DAY | Spellcaster | Berserker | 20GP/DAY | MM 344 | Transmuter | 60GP/DAY | VGtM 217 | ||
Rank G | 120GP/DAY | Melee Type | Archer | 25GP/DAY | VGtM 210 | Warlock, archfey | 50GP/DAY | VGtM 219 | ||
Rank G | 160GP/DAY | Spellcaster | Knight | 25GP/DAY | MM 347 | Warlock, fiend | 85GP/DAY | VGtM 219 | ||
Rank F | 210GP/DAY | Melee Type | Martial Adept | 25GP/DAY | VGtM 216 | Warlock, old one | 75GP/DAY | VGtM 220 | ||
Rank F | 270GP/DAY | Spellcaster | Swashbuckler | 25GP/DAY | VGtM 217 | Conjurer | 75GP/DAY | VGtM 212 | ||
Rank E | 300GP/DAY | Melee Type | Veteran | 25GP/DAY | MM 350 | Mage | 75GP/DAY | MM 347 | ||
Rank E | 360GP/DAY | Spellcaster | Gladiator | 40GP/DAY | MM 346 | Divinier | 100GP/DAY | VGtM 213 | ||
Rank D | 430GP/DAY | Melee Type | Master Thief | 20GP/DAY | VGtM 216 | Abjurer | 110GP/DAY | VGtM 209 | ||
Rank D | 470GP/DAY | Spellcaster | Assassin | 65GP/DAY | MM 343 | Evoker | 110GP/DAY | VGtM 214 | ||
Rank C | 550GP/DAY | Melee Type | Blackguard | 65GP/DAY | VGtM 211 | Necromancer | 110GP/DAY | VGtM 217 | ||
Rank C | 630GP/DAY | Spellcaster | Champion | 75GP/DAY | VGtM 212 | War Priest | 110GP/DAY | VGtM 217 |
Hirelings | Soldiers | Spellcasters |
---|---|---|
Unskilled hirelings have no special skills to speak of, though they can clean, cook passably, and keep a structure cared for in ways that do not require a particular skillset. | Trained in the ways of battle, the following soldiers may be retained at their listed cost per day. Their statistics are found on the associated page of either the Monster Manual or Volos Guide to Monsters, as noted. | Magically gifted and ski]led in arcane, ,divine, or primal arts, these hirelings may be retained at their listed cost per day, and their statistics found on the associated page of the Monster Manual or Volo'S Guide to Monsters. |
Skilled hirelings each come proficient in a particular skill or set of tools and have a +5 bonus to checks they make with this proficiency. This bonus is considered to include both their relevant ability modifier and their proficiency bonus. You determine which skill or set of tools the hireling is proficient with at the time you first hire them. | Soldiers stationed within a structure count as required skilled hirelings but no longer count towards this requirement while dispatched or relocated elsewhere. | Spellcasters stationed within a structure count as required skilled hirelings, but no longer count towards this requirement while dispatched or relocated elsewhere. |
Slaves may only be owned by evil characters. May be skilled or unskilled and require no pay. Slaves may or may not be available for purchase and are usually sold for the values listed above |
Buying or Renting Lands |
---|
Land Size (By foot) | Price | Buildable Structures Allowed | Rental/7days |
---|---|---|---|
40x40 | 500 | Any Building with 1 Starting Room Points | 100 |
60x20 | 500 | Any Building with 1 Starting Room Points | 100 |
60x60 | 1100 | Any Building with 2 Starting Room Points | 250 |
100x20 | 1100 | Any Building with 2 Starting Room Points | 250 |
80x80 | 2500 | Any Building with 3 Starting Room Points | 550 |
120x40 | 2500 | Any Building with 3 Starting Room Points | 550 |
140x20 | 2500 | Any Building with 3 Starting Room Points | 550 |
100x100 | 4500 | Any Building with 4 Starting Room Points | 800 |
140x60 | 4500 | Any Building with 4 Starting Room Points | 800 |
160x40 | 4500 | Any Building with 4 Starting Room Points | 800 |
180x20 | 4500 | Any Building with 4 Starting Room Points | 800 |
180x180 | 9000 | Any Building with 6 Starting Room Points | 1800 |
240x120 | 9000 | Any Building with 6 Starting Room Points | 1800 |
260x100 | 9000 | Any Building with 6 Starting Room Points | 1800 |
500x500 | 20000 | Any Building with 10 Starting Room Points | 5000 |
750x250 | 20000 | Any Building with 10 Starting Room Points | 5000 |
Furnishing your Rooms |
---|
Buildable Rooms | ||||||||
---|---|---|---|---|---|---|---|---|
Type | Construction Cost | Construction Time | Room Points Cost | Type | Construction Cost | Construction Time | Room Points Cost | |
ALCHEMIST'S LAB | 2500 | 15 days | 1 | GARDEN | 2500 | 15 days | 1 | |
ANIMAL PEN | 5000 | 30 days | 1 | GRAVEYARD | 2500 | 15 days | 1 | |
ARCANIST'S STUDY | 2500 | 15 days | 1 | LIGHTHOUSE | 2500 | 15 days | 1 | |
ARMORY | 2500 | 15 days | 1 | LODGINGS | 2500 | 15 days | 1 | |
BANK | 5000 | 30 days | 2 | JAILS | 2500 | 15 days | 1 | |
BATTLE RING | 2500 | 15 days | 1 | LIBRARY | 2500 | 15 days | 1 | |
BATHS | 2500 | 15 days | 1 | MILL | 2500 | 15 days | 1 | |
BOUTIQUE | 2500 | 15 days | 1 | MARKET STALLS | 2500 | 15 days | 1 | |
CARAVANSARY | 2500 | 15 days | 1 | POISONER'S GROTTO | 2500 | 15 days | 1 | |
CHAPEL | 2500 | 15 days | 1 | RITUAL CIRCLE | 2500 | 15 days | 1 | |
CLOCK TOWER | 2500 | 15 days | 1 | SEWERS | 2500 | 15 days | 1 | |
CATACOMBS | 2500 | 15 days | 1 | SMITHY | 2500 | 15 days | 1 | |
DINING HALL | 2500 | 15 days | 1 | SIEGE WORKSHOP | 2500 | 15 days | 1 | |
DOCKS, AIR | 10000 | 30 days | 2 | STABLES | 2500 | 15 days | 1 | |
DOCKS, PLANAR | 15000 | 30 days | 2 | TAVERN | 2500 | 15 days | 1 | |
DOCKS, WATER | 10000 | 30 days | 2 | THEATER | 2500 | 15 days | 1 | |
ESCAPE TUNNEL | 2500 | 15 days | 1 | WARROOM | 2500 | 15 days | 1 |